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#ifndef _SWAY_INPUT_SEAT_H
#define _SWAY_INPUT_SEAT_H

#include <wlr/types/wlr_layer_shell_v1.h>
#include <wlr/types/wlr_seat.h>
#include <wlr/util/edges.h>
#include "sway/input/input-manager.h"

struct sway_seat;

struct sway_seatop_impl {
	void (*motion)(struct sway_seat *seat, uint32_t time_msec);
	void (*finish)(struct sway_seat *seat);
	void (*abort)(struct sway_seat *seat);
	void (*unref)(struct sway_seat *seat, struct sway_container *con);
	void (*render)(struct sway_seat *seat, struct sway_output *output,
			pixman_region32_t *damage);
};

struct sway_seat_device {
	struct sway_seat *sway_seat;
	struct sway_input_device *input_device;
	struct sway_keyboard *keyboard;
	struct wl_list link; // sway_seat::devices
};

struct sway_seat_node {
	struct sway_seat *seat;
	struct sway_node *node;

	struct wl_list link; // sway_seat::focus_stack

	struct wl_listener destroy;
};

struct sway_drag_icon {
	struct sway_seat *seat;
	struct wlr_drag_icon *wlr_drag_icon;
	struct wl_list link; // sway_root::drag_icons

	double x, y; // in layout-local coordinates

	struct wl_listener surface_commit;
	struct wl_listener map;
	struct wl_listener unmap;
	struct wl_listener destroy;
};

struct sway_seat {
	struct wlr_seat *wlr_seat;
	struct sway_cursor *cursor;

	bool has_focus;
	struct wl_list focus_stack; // list of containers in focus order
	struct sway_workspace *workspace;
	char *prev_workspace_name; // for workspace back_and_forth

	// If the focused layer is set, views cannot receive keyboard focus
	struct wlr_layer_surface_v1 *focused_layer;

	// If exclusive_client is set, no other clients will receive input events
	struct wl_client *exclusive_client;

	// Last touch point
	int32_t touch_id;
	double touch_x, touch_y;

	// Seat operations (drag and resize)
	const struct sway_seatop_impl *seatop_impl;
	void *seatop_data;
	uint32_t seatop_button;

	uint32_t last_button;
	uint32_t last_button_serial;

	struct wl_listener focus_destroy;
	struct wl_listener new_node;
	struct wl_listener request_start_drag;
	struct wl_listener start_drag;
	struct wl_listener request_set_selection;
	struct wl_listener request_set_primary_selection;

	struct wl_list devices; // sway_seat_device::link

	struct wl_list link; // input_manager::seats
};

struct sway_pointer_constraint {
	struct wlr_pointer_constraint_v1 *constraint;

	struct wl_listener destroy;
};

struct sway_seat *seat_create(const char *seat_name);

void seat_destroy(struct sway_seat *seat);

void seat_add_device(struct sway_seat *seat,
		struct sway_input_device *device);

void seat_configure_device(struct sway_seat *seat,
		struct sway_input_device *device);

void seat_reset_device(struct sway_seat *seat,
		struct sway_input_device *input_device);

void seat_remove_device(struct sway_seat *seat,
		struct sway_input_device *device);

void seat_configure_xcursor(struct sway_seat *seat);

void seat_set_focus(struct sway_seat *seat, struct sway_node *node);

void seat_set_focus_container(struct sway_seat *seat,
		struct sway_container *con);

void seat_set_focus_workspace(struct sway_seat *seat,
		struct sway_workspace *ws);

/**
 * Manipulate the focus stack without triggering any other behaviour.
 *
 * This can be used to set focus_inactive by calling the function a second time
 * with the real focus.
 */
void seat_set_raw_focus(struct sway_seat *seat, struct sway_node *node);

void seat_set_focus_surface(struct sway_seat *seat,
		struct wlr_surface *surface, bool unfocus);

void seat_set_focus_layer(struct sway_seat *seat,
		struct wlr_layer_surface_v1 *layer);

void seat_set_exclusive_client(struct sway_seat *seat,
		struct wl_client *client);

struct sway_node *seat_get_focus(struct sway_seat *seat);

struct sway_workspace *seat_get_focused_workspace(struct sway_seat *seat);

struct sway_container *seat_get_focused_container(struct sway_seat *seat);

/**
 * Return the last container to be focused for the seat (or the most recently
 * opened if no container has received focused) that is a child of the given
 * container. The focus-inactive container of the root window is the focused
 * container for the seat (if the seat does have focus). This function can be
 * used to determine what container gets focused next if the focused container
 * is destroyed, or focus moves to a container with children and we need to
 * descend into the next leaf in focus order.
 */
struct sway_node *seat_get_focus_inactive(struct sway_seat *seat,
		struct sway_node *node);

struct sway_container *seat_get_focus_inactive_tiling(struct sway_seat *seat,
		struct sway_workspace *workspace);

/**
 * Descend into the focus stack to find the focus-inactive view. Useful for
 * container placement when they change position in the tree.
 */
struct sway_container *seat_get_focus_inactive_view(struct sway_seat *seat,
		struct sway_node *ancestor);

/**
 * Return the immediate child of container which was most recently focused.
 */
struct sway_node *seat_get_active_tiling_child(struct sway_seat *seat,
		struct sway_node *parent);

/**
 * Iterate over the focus-inactive children of the container calling the
 * function on each.
 */
void seat_for_each_node(struct sway_seat *seat,
		void (*f)(struct sway_node *node, void *data), void *data);

void seat_apply_config(struct sway_seat *seat, struct seat_config *seat_config);

struct seat_config *seat_get_config(struct sway_seat *seat);

struct seat_config *seat_get_config_by_name(const char *name);

bool seat_is_input_allowed(struct sway_seat *seat, struct wlr_surface *surface);

void drag_icon_update_position(struct sway_drag_icon *icon);

void seatop_begin_down(struct sway_seat *seat,
		struct sway_container *con, uint32_t button, int sx, int sy);

void seatop_begin_move_floating(struct sway_seat *seat,
		struct sway_container *con, uint32_t button);

void seatop_begin_move_tiling_threshold(struct sway_seat *seat,
		struct sway_container *con, uint32_t button);

void seatop_begin_move_tiling(struct sway_seat *seat,
		struct sway_container *con, uint32_t button);

void seatop_begin_resize_floating(struct sway_seat *seat,
		struct sway_container *con, uint32_t button, enum wlr_edges edge);

void seatop_begin_resize_tiling(struct sway_seat *seat,
		struct sway_container *con, uint32_t button, enum wlr_edges edge);

struct sway_container *seat_get_focus_inactive_floating(struct sway_seat *seat,
		struct sway_workspace *workspace);

void seat_pointer_notify_button(struct sway_seat *seat, uint32_t time_msec,
		uint32_t button, enum wlr_button_state state);

void seat_consider_warp_to_focus(struct sway_seat *seat);

bool seat_doing_seatop(struct sway_seat *seat);

void seatop_motion(struct sway_seat *seat, uint32_t time_msec);

/**
 * End a seatop and apply the affects.
 */
void seatop_finish(struct sway_seat *seat);

/**
 * End a seatop without applying the affects.
 */
void seatop_abort(struct sway_seat *seat);

/**
 * Instructs the seatop implementation to drop any references to the given
 * container (eg. because the container is destroying).
 * The seatop may choose to abort itself in response to this.
 */
void seatop_unref(struct sway_seat *seat, struct sway_container *con);

/**
 * Instructs a seatop to render anything that it needs to render
 * (eg. dropzone for move-tiling)
 */
void seatop_render(struct sway_seat *seat, struct sway_output *output,
		pixman_region32_t *damage);


#endif