#ifndef _SWAY_INPUT_SEAT_H #define _SWAY_INPUT_SEAT_H #include #include #include #include "sway/input/input-manager.h" struct sway_seat; struct sway_seatop_impl { void (*motion)(struct sway_seat *seat, uint32_t time_msec); void (*finish)(struct sway_seat *seat); void (*abort)(struct sway_seat *seat); void (*unref)(struct sway_seat *seat, struct sway_container *con); void (*render)(struct sway_seat *seat, struct sway_output *output, pixman_region32_t *damage); }; struct sway_seat_device { struct sway_seat *sway_seat; struct sway_input_device *input_device; struct sway_keyboard *keyboard; struct wl_list link; // sway_seat::devices }; struct sway_seat_node { struct sway_seat *seat; struct sway_node *node; struct wl_list link; // sway_seat::focus_stack struct wl_listener destroy; }; struct sway_drag_icon { struct sway_seat *seat; struct wlr_drag_icon *wlr_drag_icon; struct wl_list link; // sway_root::drag_icons double x, y; // in layout-local coordinates struct wl_listener surface_commit; struct wl_listener map; struct wl_listener unmap; struct wl_listener destroy; }; struct sway_seat { struct wlr_seat *wlr_seat; struct sway_cursor *cursor; bool has_focus; struct wl_list focus_stack; // list of containers in focus order struct sway_workspace *workspace; char *prev_workspace_name; // for workspace back_and_forth // If the focused layer is set, views cannot receive keyboard focus struct wlr_layer_surface_v1 *focused_layer; // If exclusive_client is set, no other clients will receive input events struct wl_client *exclusive_client; // Last touch point int32_t touch_id; double touch_x, touch_y; // Seat operations (drag and resize) const struct sway_seatop_impl *seatop_impl; void *seatop_data; uint32_t seatop_button; uint32_t last_button; uint32_t last_button_serial; struct wl_listener focus_destroy; struct wl_listener new_node; struct wl_listener request_start_drag; struct wl_listener start_drag; struct wl_listener request_set_selection; struct wl_listener request_set_primary_selection; struct wl_list devices; // sway_seat_device::link struct wl_list link; // input_manager::seats }; struct sway_pointer_constraint { struct wlr_pointer_constraint_v1 *constraint; struct wl_listener destroy; }; struct sway_seat *seat_create(const char *seat_name); void seat_destroy(struct sway_seat *seat); void seat_add_device(struct sway_seat *seat, struct sway_input_device *device); void seat_configure_device(struct sway_seat *seat, struct sway_input_device *device); void seat_reset_device(struct sway_seat *seat, struct sway_input_device *input_device); void seat_remove_device(struct sway_seat *seat, struct sway_input_device *device); void seat_configure_xcursor(struct sway_seat *seat); void seat_set_focus(struct sway_seat *seat, struct sway_node *node); void seat_set_focus_container(struct sway_seat *seat, struct sway_container *con); void seat_set_focus_workspace(struct sway_seat *seat, struct sway_workspace *ws); /** * Manipulate the focus stack without triggering any other behaviour. * * This can be used to set focus_inactive by calling the function a second time * with the real focus. */ void seat_set_raw_focus(struct sway_seat *seat, struct sway_node *node); void seat_set_focus_surface(struct sway_seat *seat, struct wlr_surface *surface, bool unfocus); void seat_set_focus_layer(struct sway_seat *seat, struct wlr_layer_surface_v1 *layer); void seat_set_exclusive_client(struct sway_seat *seat, struct wl_client *client); struct sway_node *seat_get_focus(struct sway_seat *seat); struct sway_workspace *seat_get_focused_workspace(struct sway_seat *seat); struct sway_container *seat_get_focused_container(struct sway_seat *seat); /** * Return the last container to be focused for the seat (or the most recently * opened if no container has received focused) that is a child of the given * container. The focus-inactive container of the root window is the focused * container for the seat (if the seat does have focus). This function can be * used to determine what container gets focused next if the focused container * is destroyed, or focus moves to a container with children and we need to * descend into the next leaf in focus order. */ struct sway_node *seat_get_focus_inactive(struct sway_seat *seat, struct sway_node *node); struct sway_container *seat_get_focus_inactive_tiling(struct sway_seat *seat, struct sway_workspace *workspace); /** * Descend into the focus stack to find the focus-inactive view. Useful for * container placement when they change position in the tree. */ struct sway_container *seat_get_focus_inactive_view(struct sway_seat *seat, struct sway_node *ancestor); /** * Return the immediate child of container which was most recently focused. */ struct sway_node *seat_get_active_tiling_child(struct sway_seat *seat, struct sway_node *parent); /** * Iterate over the focus-inactive children of the container calling the * function on each. */ void seat_for_each_node(struct sway_seat *seat, void (*f)(struct sway_node *node, void *data), void *data); void seat_apply_config(struct sway_seat *seat, struct seat_config *seat_config); struct seat_config *seat_get_config(struct sway_seat *seat); struct seat_config *seat_get_config_by_name(const char *name); bool seat_is_input_allowed(struct sway_seat *seat, struct wlr_surface *surface); void drag_icon_update_position(struct sway_drag_icon *icon); void seatop_begin_down(struct sway_seat *seat, struct sway_container *con, uint32_t button, int sx, int sy); void seatop_begin_move_floating(struct sway_seat *seat, struct sway_container *con, uint32_t button); void seatop_begin_move_tiling_threshold(struct sway_seat *seat, struct sway_container *con, uint32_t button); void seatop_begin_move_tiling(struct sway_seat *seat, struct sway_container *con, uint32_t button); void seatop_begin_resize_floating(struct sway_seat *seat, struct sway_container *con, uint32_t button, enum wlr_edges edge); void seatop_begin_resize_tiling(struct sway_seat *seat, struct sway_container *con, uint32_t button, enum wlr_edges edge); struct sway_container *seat_get_focus_inactive_floating(struct sway_seat *seat, struct sway_workspace *workspace); void seat_pointer_notify_button(struct sway_seat *seat, uint32_t time_msec, uint32_t button, enum wlr_button_state state); void seat_consider_warp_to_focus(struct sway_seat *seat); bool seat_doing_seatop(struct sway_seat *seat); void seatop_motion(struct sway_seat *seat, uint32_t time_msec); /** * End a seatop and apply the affects. */ void seatop_finish(struct sway_seat *seat); /** * End a seatop without applying the affects. */ void seatop_abort(struct sway_seat *seat); /** * Instructs the seatop implementation to drop any references to the given * container (eg. because the container is destroying). * The seatop may choose to abort itself in response to this. */ void seatop_unref(struct sway_seat *seat, struct sway_container *con); /** * Instructs a seatop to render anything that it needs to render * (eg. dropzone for move-tiling) */ void seatop_render(struct sway_seat *seat, struct sway_output *output, pixman_region32_t *damage); #endif