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path: root/sway/input/switch.c
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#include "sway/config.h"
#include "sway/desktop/transaction.h"
#include "sway/input/switch.h"
#include <wlr/types/wlr_idle.h>
#include "log.h"

struct sway_switch *sway_switch_create(struct sway_seat *seat,
		struct sway_seat_device *device) {
	struct sway_switch *switch_device =
		calloc(1, sizeof(struct sway_switch));
	if (!sway_assert(switch_device, "could not allocate switch")) {
		return NULL;
	}
	device->switch_device = switch_device;
	switch_device->seat_device = device;
	wl_list_init(&switch_device->switch_toggle.link);
	sway_log(SWAY_DEBUG, "Allocated switch for device");

	return switch_device;
}

static void handle_switch_toggle(struct wl_listener *listener, void *data) {
	struct sway_switch *sway_switch =
			wl_container_of(listener, sway_switch, switch_toggle);
	struct sway_seat* seat = sway_switch->seat_device->sway_seat;
	struct wlr_seat *wlr_seat = seat->wlr_seat;
	struct wlr_input_device *wlr_device =
		sway_switch->seat_device->input_device->wlr_device;

	wlr_idle_notify_activity(server.idle, wlr_seat);
	bool input_inhibited = seat->exclusive_client != NULL;

	char *device_identifier = input_device_get_identifier(wlr_device);

	struct wlr_event_switch_toggle *event = data;
	enum wlr_switch_type type = event->switch_type;
	enum wlr_switch_state state = event->switch_state;
	sway_log(SWAY_DEBUG, "%s: type %d state %d", device_identifier, type, state);

	list_t *bindings = config->current_mode->switch_bindings;
	for (int i = 0; i < bindings->length; ++i) {
		struct sway_switch_binding *binding = bindings->items[i];
		if (binding->type != type) {
			continue;
		}
		if (binding->state != WLR_SWITCH_STATE_TOGGLE &&
				binding->state != state) {
			continue;
		}
		bool binding_locked = binding->flags & BINDING_LOCKED;
		if (!binding_locked && input_inhibited) {
			continue;
		}

		struct sway_binding *dummy_binding = calloc(1, sizeof(struct sway_binding));
		dummy_binding->type = BINDING_SWITCH;
		dummy_binding->flags = binding->flags;
		dummy_binding->command = binding->command;

		seat_execute_command(seat, dummy_binding);
		free(dummy_binding);
	}

	transaction_commit_dirty();

	free(device_identifier);
}

void sway_switch_configure(struct sway_switch *sway_switch) {
	struct wlr_input_device *wlr_device =
		sway_switch->seat_device->input_device->wlr_device;
	wl_list_remove(&sway_switch->switch_toggle.link);
	wl_signal_add(&wlr_device->switch_device->events.toggle,
			&sway_switch->switch_toggle);
	sway_switch->switch_toggle.notify = handle_switch_toggle;
	sway_log(SWAY_DEBUG, "Configured switch for device");
}

void sway_switch_destroy(struct sway_switch *sway_switch) {
	if (!sway_switch) {
		return;
	}
	wl_list_remove(&sway_switch->switch_toggle.link);
	free(sway_switch);
}