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-rw-r--r--include/sway/tree/root.h50
1 files changed, 39 insertions, 11 deletions
diff --git a/include/sway/tree/root.h b/include/sway/tree/root.h
index 5d4a2f2d..15df0f55 100644
--- a/include/sway/tree/root.h
+++ b/include/sway/tree/root.h
@@ -3,6 +3,7 @@
3#include <wayland-server-core.h> 3#include <wayland-server-core.h>
4#include <wayland-util.h> 4#include <wayland-util.h>
5#include <wlr/types/wlr_output_layout.h> 5#include <wlr/types/wlr_output_layout.h>
6#include <wlr/types/wlr_scene.h>
6#include <wlr/render/wlr_texture.h> 7#include <wlr/render/wlr_texture.h>
7#include "sway/tree/container.h" 8#include "sway/tree/container.h"
8#include "sway/tree/node.h" 9#include "sway/tree/node.h"
@@ -16,10 +17,44 @@ struct sway_root {
16 struct wlr_output_layout *output_layout; 17 struct wlr_output_layout *output_layout;
17 18
18 struct wl_listener output_layout_change; 19 struct wl_listener output_layout_change;
20
21 // scene node layout:
22 // - root
23 // - staging
24 // - layer shell stuff
25 // - tiling
26 // - floating
27 // - fullscreen stuff
28 // - seat stuff
29 // - ext_session_lock
30 struct wlr_scene *root_scene;
31
32 // since wlr_scene nodes can't be orphaned and must always
33 // have a parent, use this staging scene_tree so that a
34 // node always have a valid parent. Nothing in this
35 // staging node will be visible.
36 struct wlr_scene_tree *staging;
37
38 // tree containing all layers the compositor will render. Cursor handling
39 // will end up iterating this tree.
40 struct wlr_scene_tree *layer_tree;
41
42 struct {
43 struct wlr_scene_tree *shell_background;
44 struct wlr_scene_tree *shell_bottom;
45 struct wlr_scene_tree *tiling;
46 struct wlr_scene_tree *floating;
47 struct wlr_scene_tree *shell_top;
48 struct wlr_scene_tree *fullscreen;
49 struct wlr_scene_tree *fullscreen_global;
19#if HAVE_XWAYLAND 50#if HAVE_XWAYLAND
20 struct wl_list xwayland_unmanaged; // sway_xwayland_unmanaged::link 51 struct wlr_scene_tree *unmanaged;
21#endif 52#endif
22 struct wl_list drag_icons; // sway_drag_icon::link 53 struct wlr_scene_tree *shell_overlay;
54 struct wlr_scene_tree *popup;
55 struct wlr_scene_tree *seat;
56 struct wlr_scene_tree *session_lock;
57 } layers;
23 58
24 // Includes disabled outputs 59 // Includes disabled outputs
25 struct wl_list all_outputs; // sway_output::link 60 struct wl_list all_outputs; // sway_output::link
@@ -28,6 +63,7 @@ struct sway_root {
28 double width, height; 63 double width, height;
29 64
30 list_t *outputs; // struct sway_output 65 list_t *outputs; // struct sway_output
66 list_t *non_desktop_outputs; // struct sway_output_non_desktop
31 list_t *scratchpad; // struct sway_container 67 list_t *scratchpad; // struct sway_container
32 68
33 // For when there's no connected outputs 69 // For when there's no connected outputs
@@ -40,7 +76,7 @@ struct sway_root {
40 } events; 76 } events;
41}; 77};
42 78
43struct sway_root *root_create(void); 79struct sway_root *root_create(struct wl_display *display);
44 80
45void root_destroy(struct sway_root *root); 81void root_destroy(struct sway_root *root);
46 82
@@ -68,12 +104,6 @@ void root_scratchpad_show(struct sway_container *con);
68 */ 104 */
69void root_scratchpad_hide(struct sway_container *con); 105void root_scratchpad_hide(struct sway_container *con);
70 106
71struct sway_workspace *root_workspace_for_pid(pid_t pid);
72
73void root_record_workspace_pid(pid_t pid);
74
75void root_remove_workspace_pid(pid_t pid);
76
77void root_for_each_workspace(void (*f)(struct sway_workspace *ws, void *data), 107void root_for_each_workspace(void (*f)(struct sway_workspace *ws, void *data),
78 void *data); 108 void *data);
79 109
@@ -91,6 +121,4 @@ struct sway_container *root_find_container(
91 121
92void root_get_box(struct sway_root *root, struct wlr_box *box); 122void root_get_box(struct sway_root *root, struct wlr_box *box);
93 123
94void root_rename_pid_workspaces(const char *old_name, const char *new_name);
95
96#endif 124#endif