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-rw-r--r--include/sway/tree/node.h13
1 files changed, 13 insertions, 0 deletions
diff --git a/include/sway/tree/node.h b/include/sway/tree/node.h
index 470ee3b5..e2dbcdf0 100644
--- a/include/sway/tree/node.h
+++ b/include/sway/tree/node.h
@@ -1,6 +1,8 @@
1#ifndef _SWAY_NODE_H 1#ifndef _SWAY_NODE_H
2#define _SWAY_NODE_H 2#define _SWAY_NODE_H
3#include <wayland-server-core.h>
3#include <stdbool.h> 4#include <stdbool.h>
5#include <wlr/types/wlr_scene.h>
4#include "list.h" 6#include "list.h"
5 7
6#define MIN_SANE_W 100 8#define MIN_SANE_W 100
@@ -74,4 +76,15 @@ list_t *node_get_children(struct sway_node *node);
74 76
75bool node_has_ancestor(struct sway_node *node, struct sway_node *ancestor); 77bool node_has_ancestor(struct sway_node *node, struct sway_node *ancestor);
76 78
79// when destroying a sway tree, it's not known which order the tree will be
80// destroyed. To prevent freeing of scene_nodes recursing up the tree,
81// let's use this helper function to disown them to the staging node.
82void scene_node_disown_children(struct wlr_scene_tree *tree);
83
84// a helper function used to allocate tree nodes. If an allocation failure
85// occurs a flag is flipped that can be checked later to destroy a parent
86// of this scene node preventing memory leaks.
87struct wlr_scene_tree *alloc_scene_tree(struct wlr_scene_tree *parent,
88 bool *failed);
89
77#endif 90#endif