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authorLibravatar Pedro CĂ´rte-Real <pedro@pedrocr.net>2019-06-28 22:21:20 +0100
committerLibravatar Brian Ashworth <bosrsf04@gmail.com>2019-07-14 11:13:55 -0400
commite3a3917d3afb66fc8ba3eebb7aed603d3b7ce844 (patch)
tree6af979d7b1c1aeed9d88f168a9a0d1e1f7e663c0 /sway/tree
parentLayout correctly with several new windows (diff)
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Layout tiled using a width/height fraction
Instead of using container->width/height as both the input and output of the layout calculation have container->width_fraction/height_fraction as the share of the parent this container occupies and calculate the layout based on that. That way the container arrangement can always be recalculated even if width/height have been altered by things like fullscreen. To do this several parts are reworked: - The vertical and horizontal arrangement code is ajusted to work with fractions instead of directly with width/height - The resize code is then changed to manipulate the fractions when working on tiled containers. - Finally the places that manipulated width/height are adjusted to match. The adjusted parts are container split, swap, and the input seat code. It's possible that some parts of the code are now adjusting width and height only for those to be immediately recalculated. That's harmless and since non-tiled containers are still sized with width/height directly it may avoid breaking other corner cases. Fixes #3547 Fixes #4297
Diffstat (limited to 'sway/tree')
-rw-r--r--sway/tree/arrange.c68
-rw-r--r--sway/tree/container.c8
2 files changed, 50 insertions, 26 deletions
diff --git a/sway/tree/arrange.c b/sway/tree/arrange.c
index fc5d49ed..dd0a72cd 100644
--- a/sway/tree/arrange.c
+++ b/sway/tree/arrange.c
@@ -18,39 +18,49 @@ static void apply_horiz_layout(list_t *children, struct wlr_box *parent) {
18 return; 18 return;
19 } 19 }
20 20
21 // Count the number of new windows we are resizing 21 // Count the number of new windows we are resizing, and how much space
22 // is currently occupied
22 int new_children = 0; 23 int new_children = 0;
24 double current_width_fraction = 0;
23 for (int i = 0; i < children->length; ++i) { 25 for (int i = 0; i < children->length; ++i) {
24 struct sway_container *child = children->items[i]; 26 struct sway_container *child = children->items[i];
25 if (child->width <= 0) { 27 current_width_fraction += child->width_fraction;
28 if (child->width_fraction <= 0) {
26 new_children += 1; 29 new_children += 1;
27 } 30 }
28 } 31 }
29 32
30 // Calculate total width of children 33 // Calculate each height fraction
31 double total_width = 0; 34 double total_width_fraction = 0;
32 for (int i = 0; i < children->length; ++i) { 35 for (int i = 0; i < children->length; ++i) {
33 struct sway_container *child = children->items[i]; 36 struct sway_container *child = children->items[i];
34 if (child->width <= 0) { 37 if (child->width_fraction <= 0) {
35 if (children->length > new_children) { 38 if (current_width_fraction <= 0) {
36 child->width = parent->width / (children->length - new_children); 39 child->width_fraction = 1.0;
40 } else if (children->length > new_children) {
41 child->width_fraction = current_width_fraction /
42 (children->length - new_children);
37 } else { 43 } else {
38 child->width = parent->width; 44 child->width_fraction = current_width_fraction;
39 } 45 }
40 } 46 }
41 container_remove_gaps(child); 47 total_width_fraction += child->width_fraction;
42 total_width += child->width; 48 }
49 // Normalize width fractions so the sum is 1.0
50 for (int i = 0; i < children->length; ++i) {
51 struct sway_container *child = children->items[i];
52 child->width_fraction /= total_width_fraction;
43 } 53 }
44 double scale = parent->width / total_width;
45 54
46 // Resize windows 55 // Resize windows
47 sway_log(SWAY_DEBUG, "Arranging %p horizontally", parent); 56 sway_log(SWAY_DEBUG, "Arranging %p horizontally", parent);
48 double child_x = parent->x; 57 double child_x = parent->x;
49 for (int i = 0; i < children->length; ++i) { 58 for (int i = 0; i < children->length; ++i) {
50 struct sway_container *child = children->items[i]; 59 struct sway_container *child = children->items[i];
60 container_remove_gaps(child);
51 child->x = child_x; 61 child->x = child_x;
52 child->y = parent->y; 62 child->y = parent->y;
53 child->width = floor(child->width * scale); 63 child->width = floor(child->width_fraction * parent->width);
54 child->height = parent->height; 64 child->height = parent->height;
55 child_x += child->width; 65 child_x += child->width;
56 66
@@ -67,40 +77,50 @@ static void apply_vert_layout(list_t *children, struct wlr_box *parent) {
67 return; 77 return;
68 } 78 }
69 79
70 // Count the number of new windows we are resizing 80 // Count the number of new windows we are resizing, and how much space
81 // is currently occupied
71 int new_children = 0; 82 int new_children = 0;
83 double current_height_fraction = 0;
72 for (int i = 0; i < children->length; ++i) { 84 for (int i = 0; i < children->length; ++i) {
73 struct sway_container *child = children->items[i]; 85 struct sway_container *child = children->items[i];
74 if (child->height <= 0) { 86 current_height_fraction += child->height_fraction;
87 if (child->height_fraction <= 0) {
75 new_children += 1; 88 new_children += 1;
76 } 89 }
77 } 90 }
78 91
79 // Calculate total height of children 92 // Calculate each height fraction
80 double total_height = 0; 93 double total_height_fraction = 0;
81 for (int i = 0; i < children->length; ++i) { 94 for (int i = 0; i < children->length; ++i) {
82 struct sway_container *child = children->items[i]; 95 struct sway_container *child = children->items[i];
83 if (child->height <= 0) { 96 if (child->height_fraction <= 0) {
84 if (children->length > new_children) { 97 if (current_height_fraction <= 0) {
85 child->height = parent->height / (children->length - new_children); 98 child->height_fraction = 1.0;
99 } else if (children->length > new_children) {
100 child->height_fraction = current_height_fraction /
101 (children->length - new_children);
86 } else { 102 } else {
87 child->height = parent->height; 103 child->height_fraction = current_height_fraction;
88 } 104 }
89 } 105 }
90 container_remove_gaps(child); 106 total_height_fraction += child->height_fraction;
91 total_height += child->height; 107 }
108 // Normalize height fractions so the sum is 1.0
109 for (int i = 0; i < children->length; ++i) {
110 struct sway_container *child = children->items[i];
111 child->height_fraction /= total_height_fraction;
92 } 112 }
93 double scale = parent->height / total_height;
94 113
95 // Resize 114 // Resize
96 sway_log(SWAY_DEBUG, "Arranging %p vertically", parent); 115 sway_log(SWAY_DEBUG, "Arranging %p vertically", parent);
97 double child_y = parent->y; 116 double child_y = parent->y;
98 for (int i = 0; i < children->length; ++i) { 117 for (int i = 0; i < children->length; ++i) {
99 struct sway_container *child = children->items[i]; 118 struct sway_container *child = children->items[i];
119 container_remove_gaps(child);
100 child->x = parent->x; 120 child->x = parent->x;
101 child->y = child_y; 121 child->y = child_y;
102 child->width = parent->width; 122 child->width = parent->width;
103 child->height = floor(child->height * scale); 123 child->height = floor(child->height_fraction * parent->height);
104 child_y += child->height; 124 child_y += child->height;
105 125
106 // Make last child use remaining height of parent 126 // Make last child use remaining height of parent
diff --git a/sway/tree/container.c b/sway/tree/container.c
index 9046ae27..068dbb88 100644
--- a/sway/tree/container.c
+++ b/sway/tree/container.c
@@ -789,6 +789,8 @@ void container_set_floating(struct sway_container *container, bool enable) {
789 container->border = container->saved_border; 789 container->border = container->saved_border;
790 } 790 }
791 } 791 }
792 container->width_fraction = 0;
793 container->height_fraction = 0;
792 } 794 }
793 795
794 container_end_mouse_operation(container); 796 container_end_mouse_operation(container);
@@ -1022,9 +1024,9 @@ void container_fullscreen_disable(struct sway_container *con) {
1022 if (container_is_floating(con)) { 1024 if (container_is_floating(con)) {
1023 con->x = con->saved_x; 1025 con->x = con->saved_x;
1024 con->y = con->saved_y; 1026 con->y = con->saved_y;
1027 con->width = con->saved_width;
1028 con->height = con->saved_height;
1025 } 1029 }
1026 con->width = con->saved_width;
1027 con->height = con->saved_height;
1028 1030
1029 if (con->fullscreen_mode == FULLSCREEN_WORKSPACE) { 1031 if (con->fullscreen_mode == FULLSCREEN_WORKSPACE) {
1030 if (con->workspace) { 1032 if (con->workspace) {
@@ -1415,6 +1417,8 @@ struct sway_container *container_split(struct sway_container *child,
1415 struct sway_container *cont = container_create(NULL); 1417 struct sway_container *cont = container_create(NULL);
1416 cont->width = child->width; 1418 cont->width = child->width;
1417 cont->height = child->height; 1419 cont->height = child->height;
1420 cont->width_fraction = child->width_fraction;
1421 cont->height_fraction = child->height_fraction;
1418 cont->x = child->x; 1422 cont->x = child->x;
1419 cont->y = child->y; 1423 cont->y = child->y;
1420 cont->current_gaps = child->current_gaps; 1424 cont->current_gaps = child->current_gaps;