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authorLibravatar emersion <contact@emersion.fr>2018-07-07 10:30:52 +0100
committerLibravatar emersion <contact@emersion.fr>2018-07-07 10:30:52 +0100
commitf9625d1d56482a2c8fce4a2d4743d36607fc639d (patch)
tree1e3109750e276782e331ba70f1dfc70bb987c46c /sway/desktop/render.c
parentMerge pull request #2216 from RedSoxFan/fix-2213 (diff)
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Split renderer
Diffstat (limited to 'sway/desktop/render.c')
-rw-r--r--sway/desktop/render.c893
1 files changed, 893 insertions, 0 deletions
diff --git a/sway/desktop/render.c b/sway/desktop/render.c
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1#define _POSIX_C_SOURCE 200809L
2#include <assert.h>
3#include <stdlib.h>
4#include <strings.h>
5#include <time.h>
6#include <wayland-server.h>
7#include <wlr/render/wlr_renderer.h>
8#include <wlr/types/wlr_box.h>
9#include <wlr/types/wlr_buffer.h>
10#include <wlr/types/wlr_matrix.h>
11#include <wlr/types/wlr_output_damage.h>
12#include <wlr/types/wlr_output_layout.h>
13#include <wlr/types/wlr_output.h>
14#include <wlr/types/wlr_surface.h>
15#include <wlr/util/region.h>
16#include "log.h"
17#include "sway/config.h"
18#include "sway/input/input-manager.h"
19#include "sway/input/seat.h"
20#include "sway/layers.h"
21#include "sway/output.h"
22#include "sway/server.h"
23#include "sway/tree/arrange.h"
24#include "sway/tree/container.h"
25#include "sway/tree/layout.h"
26#include "sway/tree/view.h"
27#include "sway/tree/workspace.h"
28
29struct render_data {
30 struct root_geometry root_geo;
31 struct sway_output *output;
32 pixman_region32_t *damage;
33 struct sway_view *view;
34 float alpha;
35};
36
37static void scale_box(struct wlr_box *box, float scale) {
38 box->x *= scale;
39 box->y *= scale;
40 box->width *= scale;
41 box->height *= scale;
42}
43
44static void scissor_output(struct wlr_output *wlr_output,
45 pixman_box32_t *rect) {
46 struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend);
47 assert(renderer);
48
49 struct wlr_box box = {
50 .x = rect->x1,
51 .y = rect->y1,
52 .width = rect->x2 - rect->x1,
53 .height = rect->y2 - rect->y1,
54 };
55
56 int ow, oh;
57 wlr_output_transformed_resolution(wlr_output, &ow, &oh);
58
59 enum wl_output_transform transform =
60 wlr_output_transform_invert(wlr_output->transform);
61 wlr_box_transform(&box, transform, ow, oh, &box);
62
63 wlr_renderer_scissor(renderer, &box);
64}
65
66static void render_texture(struct wlr_output *wlr_output,
67 pixman_region32_t *output_damage, struct wlr_texture *texture,
68 const struct wlr_box *box, const float matrix[static 9], float alpha) {
69 struct wlr_renderer *renderer =
70 wlr_backend_get_renderer(wlr_output->backend);
71
72 pixman_region32_t damage;
73 pixman_region32_init(&damage);
74 pixman_region32_union_rect(&damage, &damage, box->x, box->y,
75 box->width, box->height);
76 pixman_region32_intersect(&damage, &damage, output_damage);
77 bool damaged = pixman_region32_not_empty(&damage);
78 if (!damaged) {
79 goto damage_finish;
80 }
81
82 int nrects;
83 pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
84 for (int i = 0; i < nrects; ++i) {
85 scissor_output(wlr_output, &rects[i]);
86 wlr_render_texture_with_matrix(renderer, texture, matrix, alpha);
87 }
88
89damage_finish:
90 pixman_region32_fini(&damage);
91}
92
93static void render_surface_iterator(struct wlr_surface *surface, int sx, int sy,
94 void *_data) {
95 struct render_data *data = _data;
96 struct wlr_output *wlr_output = data->output->wlr_output;
97 float rotation = data->root_geo.rotation;
98 pixman_region32_t *output_damage = data->damage;
99 float alpha = data->alpha;
100
101 struct wlr_texture *texture = wlr_surface_get_texture(surface);
102 if (!texture) {
103 return;
104 }
105
106 struct wlr_box box;
107 bool intersects = output_get_surface_box(&data->root_geo, data->output,
108 surface, sx, sy, &box);
109 if (!intersects) {
110 return;
111 }
112
113 scale_box(&box, wlr_output->scale);
114
115 float matrix[9];
116 enum wl_output_transform transform =
117 wlr_output_transform_invert(surface->current.transform);
118 wlr_matrix_project_box(matrix, &box, transform, rotation,
119 wlr_output->transform_matrix);
120
121 render_texture(wlr_output, output_damage, texture, &box, matrix, alpha);
122}
123
124static void render_layer(struct sway_output *output,
125 pixman_region32_t *damage, struct wl_list *layer_surfaces) {
126 struct render_data data = {
127 .output = output,
128 .damage = damage,
129 .alpha = 1.0f,
130 };
131 output_layer_for_each_surface(layer_surfaces, &data.root_geo,
132 render_surface_iterator, &data);
133}
134
135static void render_unmanaged(struct sway_output *output,
136 pixman_region32_t *damage, struct wl_list *unmanaged) {
137 struct render_data data = {
138 .output = output,
139 .damage = damage,
140 .alpha = 1.0f,
141 };
142 output_unmanaged_for_each_surface(unmanaged, output, &data.root_geo,
143 render_surface_iterator, &data);
144}
145
146static void render_drag_icons(struct sway_output *output,
147 pixman_region32_t *damage, struct wl_list *drag_icons) {
148 struct render_data data = {
149 .output = output,
150 .damage = damage,
151 .alpha = 1.0f,
152 };
153 output_drag_icons_for_each_surface(drag_icons, output, &data.root_geo,
154 render_surface_iterator, &data);
155}
156
157static void render_rect(struct wlr_output *wlr_output,
158 pixman_region32_t *output_damage, const struct wlr_box *_box,
159 float color[static 4]) {
160 struct wlr_renderer *renderer =
161 wlr_backend_get_renderer(wlr_output->backend);
162
163 struct wlr_box box;
164 memcpy(&box, _box, sizeof(struct wlr_box));
165 box.x -= wlr_output->lx * wlr_output->scale;
166 box.y -= wlr_output->ly * wlr_output->scale;
167
168 pixman_region32_t damage;
169 pixman_region32_init(&damage);
170 pixman_region32_union_rect(&damage, &damage, box.x, box.y,
171 box.width, box.height);
172 pixman_region32_intersect(&damage, &damage, output_damage);
173 bool damaged = pixman_region32_not_empty(&damage);
174 if (!damaged) {
175 goto damage_finish;
176 }
177
178 int nrects;
179 pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
180 for (int i = 0; i < nrects; ++i) {
181 scissor_output(wlr_output, &rects[i]);
182 wlr_render_rect(renderer, &box, color,
183 wlr_output->transform_matrix);
184 }
185
186damage_finish:
187 pixman_region32_fini(&damage);
188}
189
190static void premultiply_alpha(float color[4], float opacity) {
191 color[3] *= opacity;
192 color[0] *= color[3];
193 color[1] *= color[3];
194 color[2] *= color[3];
195}
196
197static void render_view_surfaces(struct sway_view *view,
198 struct sway_output *output, pixman_region32_t *damage, float alpha) {
199 struct render_data data = {
200 .output = output,
201 .damage = damage,
202 .view = view,
203 .alpha = alpha,
204 };
205 output_view_for_each_surface(view, output, &data.root_geo,
206 render_surface_iterator, &data);
207}
208
209static void render_saved_view(struct sway_view *view,
210 struct sway_output *output, pixman_region32_t *damage, float alpha) {
211 struct wlr_output *wlr_output = output->wlr_output;
212
213 int width, height;
214 struct wlr_texture *texture =
215 transaction_get_saved_texture(view, &width, &height);
216 if (!texture) {
217 return;
218 }
219 struct wlr_box box = {
220 .x = view->swayc->current.view_x - output->swayc->current.swayc_x,
221 .y = view->swayc->current.view_y - output->swayc->current.swayc_y,
222 .width = width,
223 .height = height,
224 };
225
226 struct wlr_box output_box = {
227 .width = output->swayc->current.swayc_width,
228 .height = output->swayc->current.swayc_height,
229 };
230
231 struct wlr_box intersection;
232 bool intersects = wlr_box_intersection(&output_box, &box, &intersection);
233 if (!intersects) {
234 return;
235 }
236
237 scale_box(&box, wlr_output->scale);
238
239 float matrix[9];
240 wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
241 wlr_output->transform_matrix);
242
243 render_texture(wlr_output, damage, texture, &box, matrix, alpha);
244}
245
246/**
247 * Render a view's surface and left/bottom/right borders.
248 */
249static void render_view(struct sway_output *output, pixman_region32_t *damage,
250 struct sway_container *con, struct border_colors *colors) {
251 struct sway_view *view = con->sway_view;
252 if (view->swayc->instructions->length) {
253 render_saved_view(view, output, damage, view->swayc->alpha);
254 } else {
255 render_view_surfaces(view, output, damage, view->swayc->alpha);
256 }
257
258 struct wlr_box box;
259 float output_scale = output->wlr_output->scale;
260 float color[4];
261 struct sway_container_state *state = &con->current;
262
263 if (state->border != B_NONE) {
264 if (state->border_left) {
265 memcpy(&color, colors->child_border, sizeof(float) * 4);
266 premultiply_alpha(color, con->alpha);
267 box.x = state->swayc_x;
268 box.y = state->view_y;
269 box.width = state->border_thickness;
270 box.height = state->view_height;
271 scale_box(&box, output_scale);
272 render_rect(output->wlr_output, damage, &box, color);
273 }
274
275 if (state->border_right) {
276 if (state->parent->current.children->length == 1
277 && state->parent->current.layout == L_HORIZ) {
278 memcpy(&color, colors->indicator, sizeof(float) * 4);
279 } else {
280 memcpy(&color, colors->child_border, sizeof(float) * 4);
281 }
282 premultiply_alpha(color, con->alpha);
283 box.x = state->view_x + state->view_width;
284 box.y = state->view_y;
285 box.width = state->border_thickness;
286 box.height = state->view_height;
287 scale_box(&box, output_scale);
288 render_rect(output->wlr_output, damage, &box, color);
289 }
290
291 if (state->border_bottom) {
292 if (state->parent->current.children->length == 1
293 && con->current.parent->current.layout == L_VERT) {
294 memcpy(&color, colors->indicator, sizeof(float) * 4);
295 } else {
296 memcpy(&color, colors->child_border, sizeof(float) * 4);
297 }
298 premultiply_alpha(color, con->alpha);
299 box.x = state->swayc_x;
300 box.y = state->view_y + state->view_height;
301 box.width = state->swayc_width;
302 box.height = state->border_thickness;
303 scale_box(&box, output_scale);
304 render_rect(output->wlr_output, damage, &box, color);
305 }
306 }
307}
308
309/**
310 * Render a titlebar.
311 *
312 * Care must be taken not to render over the same pixel multiple times,
313 * otherwise the colors will be incorrect when using opacity.
314 *
315 * The height is: 1px border, 3px padding, font height, 3px padding, 1px border
316 * The left side for L_TABBED is: 1px border, 2px padding, title
317 * The left side for other layouts is: 3px padding, title
318 */
319static void render_titlebar(struct sway_output *output,
320 pixman_region32_t *output_damage, struct sway_container *con,
321 int x, int y, int width,
322 struct border_colors *colors, struct wlr_texture *title_texture,
323 struct wlr_texture *marks_texture) {
324 struct wlr_box box;
325 float color[4];
326 struct sway_container_state *state = &con->current;
327 float output_scale = output->wlr_output->scale;
328 enum sway_container_layout layout = state->parent->current.layout;
329 list_t *children = state->parent->current.children;
330 bool is_last_child = children->items[children->length - 1] == con;
331 double output_x = output->swayc->current.swayc_x;
332 double output_y = output->swayc->current.swayc_y;
333
334 // Single pixel bar above title
335 memcpy(&color, colors->border, sizeof(float) * 4);
336 premultiply_alpha(color, con->alpha);
337 box.x = x;
338 box.y = y;
339 box.width = width;
340 box.height = TITLEBAR_BORDER_THICKNESS;
341 scale_box(&box, output_scale);
342 render_rect(output->wlr_output, output_damage, &box, color);
343
344 // Single pixel bar below title
345 size_t left_offset = 0, right_offset = 0;
346 bool connects_sides = false;
347 if (layout == L_HORIZ || layout == L_VERT ||
348 (layout == L_STACKED && is_last_child)) {
349 if (con->type == C_VIEW) {
350 left_offset = state->border_left * state->border_thickness;
351 right_offset = state->border_right * state->border_thickness;
352 connects_sides = true;
353 }
354 }
355 box.x = x + left_offset;
356 box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS;
357 box.width = width - left_offset - right_offset;
358 box.height = TITLEBAR_BORDER_THICKNESS;
359 scale_box(&box, output_scale);
360 render_rect(output->wlr_output, output_damage, &box, color);
361
362 if (layout == L_TABBED) {
363 // Single pixel left edge
364 box.x = x;
365 box.y = y + TITLEBAR_BORDER_THICKNESS;
366 box.width = TITLEBAR_BORDER_THICKNESS;
367 box.height =
368 container_titlebar_height() - TITLEBAR_BORDER_THICKNESS * 2;
369 scale_box(&box, output_scale);
370 render_rect(output->wlr_output, output_damage, &box, color);
371
372 // Single pixel right edge
373 box.x = (x + width - TITLEBAR_BORDER_THICKNESS) * output_scale;
374 render_rect(output->wlr_output, output_damage, &box, color);
375 }
376
377 size_t inner_width = width - TITLEBAR_H_PADDING * 2;
378
379 // Marks
380 size_t marks_ob_width = 0; // output-buffer-local
381 if (config->show_marks && marks_texture) {
382 struct wlr_box texture_box;
383 wlr_texture_get_size(marks_texture,
384 &texture_box.width, &texture_box.height);
385 texture_box.x = (x - output_x + width - TITLEBAR_H_PADDING)
386 * output_scale - texture_box.width;
387 texture_box.y = (y - output_y + TITLEBAR_V_PADDING) * output_scale;
388
389 float matrix[9];
390 wlr_matrix_project_box(matrix, &texture_box,
391 WL_OUTPUT_TRANSFORM_NORMAL,
392 0.0, output->wlr_output->transform_matrix);
393
394 if (inner_width * output_scale < texture_box.width) {
395 texture_box.width = inner_width * output_scale;
396 }
397 render_texture(output->wlr_output, output_damage, marks_texture,
398 &texture_box, matrix, con->alpha);
399 marks_ob_width = texture_box.width;
400
401 // Gap between the marks and bottom padding, for when the marks texture
402 // height is smaller than the config's font height
403 memcpy(&color, colors->background, sizeof(float) * 4);
404 premultiply_alpha(color, con->alpha);
405 box.x = texture_box.x;
406 box.y = texture_box.y + texture_box.height;
407 box.width = texture_box.width;
408 box.height = config->font_height * output_scale - texture_box.height;
409 if (box.height > 0) {
410 render_rect(output->wlr_output, output_damage, &box, color);
411 }
412 }
413
414 // Title text
415 size_t title_ob_width = 0; // output-buffer-local
416 if (title_texture) {
417 struct wlr_box texture_box;
418 wlr_texture_get_size(title_texture,
419 &texture_box.width, &texture_box.height);
420 texture_box.x = (x - output_x + TITLEBAR_H_PADDING) * output_scale;
421 texture_box.y = (y - output_y + TITLEBAR_V_PADDING) * output_scale;
422
423 float matrix[9];
424 wlr_matrix_project_box(matrix, &texture_box,
425 WL_OUTPUT_TRANSFORM_NORMAL,
426 0.0, output->wlr_output->transform_matrix);
427
428 if (inner_width * output_scale - marks_ob_width < texture_box.width) {
429 texture_box.width = inner_width * output_scale - marks_ob_width;
430 }
431 render_texture(output->wlr_output, output_damage, title_texture,
432 &texture_box, matrix, con->alpha);
433 title_ob_width = texture_box.width;
434
435 // Gap between the title and bottom padding, for when the title texture
436 // height is smaller than the config's font height
437 memcpy(&color, colors->background, sizeof(float) * 4);
438 premultiply_alpha(color, con->alpha);
439 box.x = texture_box.x;
440 box.y = texture_box.y + texture_box.height;
441 box.width = texture_box.width;
442 box.height = config->font_height * output_scale - texture_box.height;
443 if (box.height > 0) {
444 render_rect(output->wlr_output, output_damage, &box, color);
445 }
446 }
447
448 // Padding above title
449 memcpy(&color, colors->background, sizeof(float) * 4);
450 premultiply_alpha(color, con->alpha);
451 box.x = x + (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS;
452 box.y = y + TITLEBAR_BORDER_THICKNESS;
453 box.width = width - (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS * 2;
454 box.height = TITLEBAR_V_PADDING - TITLEBAR_BORDER_THICKNESS;
455 scale_box(&box, output_scale);
456 render_rect(output->wlr_output, output_damage, &box, color);
457
458 // Padding below title
459 box.y = (y + TITLEBAR_V_PADDING + config->font_height) * output_scale;
460 render_rect(output->wlr_output, output_damage, &box, color);
461
462 // Filler between title and marks
463 box.width = inner_width * output_scale - title_ob_width - marks_ob_width;
464 if (box.width > 0) {
465 box.x = (x + TITLEBAR_H_PADDING) * output_scale + title_ob_width;
466 box.y = (y + TITLEBAR_V_PADDING) * output_scale;
467 box.height = config->font_height * output_scale;
468 render_rect(output->wlr_output, output_damage, &box, color);
469 }
470
471 // Padding left of title
472 left_offset = (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS;
473 box.x = x + left_offset;
474 box.y = y + TITLEBAR_V_PADDING;
475 box.width = TITLEBAR_H_PADDING - left_offset;
476 box.height = config->font_height;
477 scale_box(&box, output_scale);
478 render_rect(output->wlr_output, output_damage, &box, color);
479
480 // Padding right of marks
481 right_offset = (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS;
482 box.x = x + width - TITLEBAR_H_PADDING;
483 box.y = y + TITLEBAR_V_PADDING;
484 box.width = TITLEBAR_H_PADDING - right_offset;
485 box.height = config->font_height;
486 scale_box(&box, output_scale);
487 render_rect(output->wlr_output, output_damage, &box, color);
488
489 if (connects_sides) {
490 // Left pixel in line with bottom bar
491 box.x = x;
492 box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS;
493 box.width = state->border_thickness * state->border_left;
494 box.height = TITLEBAR_BORDER_THICKNESS;
495 scale_box(&box, output_scale);
496 render_rect(output->wlr_output, output_damage, &box, color);
497
498 // Right pixel in line with bottom bar
499 box.x = x + width - state->border_thickness * state->border_right;
500 box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS;
501 box.width = state->border_thickness * state->border_right;
502 box.height = TITLEBAR_BORDER_THICKNESS;
503 scale_box(&box, output_scale);
504 render_rect(output->wlr_output, output_damage, &box, color);
505 }
506}
507
508/**
509 * Render the top border line for a view using "border pixel".
510 */
511static void render_top_border(struct sway_output *output,
512 pixman_region32_t *output_damage, struct sway_container *con,
513 struct border_colors *colors) {
514 struct sway_container_state *state = &con->current;
515 if (!state->border_top) {
516 return;
517 }
518 struct wlr_box box;
519 float color[4];
520 float output_scale = output->wlr_output->scale;
521
522 // Child border - top edge
523 memcpy(&color, colors->child_border, sizeof(float) * 4);
524 premultiply_alpha(color, con->alpha);
525 box.x = state->swayc_x;
526 box.y = state->swayc_y;
527 box.width = state->swayc_width;
528 box.height = state->border_thickness;
529 scale_box(&box, output_scale);
530 render_rect(output->wlr_output, output_damage, &box, color);
531}
532
533static void render_container(struct sway_output *output,
534 pixman_region32_t *damage, struct sway_container *con, bool parent_focused);
535
536/**
537 * Render a container's children using a L_HORIZ or L_VERT layout.
538 *
539 * Wrap child views in borders and leave child containers borderless because
540 * they'll apply their own borders to their children.
541 */
542static void render_container_simple(struct sway_output *output,
543 pixman_region32_t *damage, struct sway_container *con,
544 bool parent_focused) {
545 struct sway_seat *seat = input_manager_current_seat(input_manager);
546 struct sway_container *focus = seat_get_focus(seat);
547
548 for (int i = 0; i < con->current.children->length; ++i) {
549 struct sway_container *child = con->current.children->items[i];
550
551 if (child->type == C_VIEW) {
552 struct sway_view *view = child->sway_view;
553 struct border_colors *colors;
554 struct wlr_texture *title_texture;
555 struct wlr_texture *marks_texture;
556 struct sway_container_state *state = &child->current;
557
558 if (focus == child || parent_focused) {
559 colors = &config->border_colors.focused;
560 title_texture = child->title_focused;
561 marks_texture = view->marks_focused;
562 } else if (seat_get_focus_inactive(seat, con) == child) {
563 colors = &config->border_colors.focused_inactive;
564 title_texture = child->title_focused_inactive;
565 marks_texture = view->marks_focused_inactive;
566 } else {
567 colors = &config->border_colors.unfocused;
568 title_texture = child->title_unfocused;
569 marks_texture = view->marks_unfocused;
570 }
571
572 if (state->border == B_NORMAL) {
573 render_titlebar(output, damage, child, state->swayc_x,
574 state->swayc_y, state->swayc_width, colors,
575 title_texture, marks_texture);
576 } else {
577 render_top_border(output, damage, child, colors);
578 }
579 render_view(output, damage, child, colors);
580 } else {
581 render_container(output, damage, child,
582 parent_focused || focus == child);
583 }
584 }
585}
586
587/**
588 * Render a container's children using the L_TABBED layout.
589 */
590static void render_container_tabbed(struct sway_output *output,
591 pixman_region32_t *damage, struct sway_container *con,
592 bool parent_focused) {
593 if (!con->current.children->length) {
594 return;
595 }
596 struct sway_seat *seat = input_manager_current_seat(input_manager);
597 struct sway_container *focus = seat_get_focus(seat);
598 struct sway_container *current = seat_get_active_current_child(seat, con);
599 struct border_colors *current_colors = &config->border_colors.unfocused;
600 struct sway_container_state *pstate = &con->current;
601
602 // Render tabs
603 for (int i = 0; i < con->current.children->length; ++i) {
604 struct sway_container *child = con->current.children->items[i];
605 struct sway_view *view = child->type == C_VIEW ? child->sway_view : NULL;
606 struct sway_container_state *cstate = &child->current;
607 struct border_colors *colors;
608 struct wlr_texture *title_texture;
609 struct wlr_texture *marks_texture;
610
611 if (focus == child || parent_focused) {
612 colors = &config->border_colors.focused;
613 title_texture = child->title_focused;
614 marks_texture = view ? view->marks_focused : NULL;
615 } else if (child == current) {
616 colors = &config->border_colors.focused_inactive;
617 title_texture = child->title_focused_inactive;
618 marks_texture = view ? view->marks_focused_inactive : NULL;
619 } else {
620 colors = &config->border_colors.unfocused;
621 title_texture = child->title_unfocused;
622 marks_texture = view ? view->marks_unfocused : NULL;
623 }
624
625 int tab_width = pstate->swayc_width / pstate->children->length;
626 int x = pstate->swayc_x + tab_width * i;
627 // Make last tab use the remaining width of the parent
628 if (i == pstate->children->length - 1) {
629 tab_width = pstate->swayc_width - tab_width * i;
630 }
631
632 render_titlebar(output, damage, child, x, cstate->swayc_y, tab_width,
633 colors, title_texture, marks_texture);
634
635 if (child == current) {
636 current_colors = colors;
637 }
638 }
639
640 // Render surface and left/right/bottom borders
641 if (current) {
642 if (current->type == C_VIEW) {
643 render_view(output, damage, current, current_colors);
644 } else {
645 render_container(output, damage, current,
646 parent_focused || current == focus);
647 }
648 }
649}
650
651/**
652 * Render a container's children using the L_STACKED layout.
653 */
654static void render_container_stacked(struct sway_output *output,
655 pixman_region32_t *damage, struct sway_container *con,
656 bool parent_focused) {
657 if (!con->current.children->length) {
658 return;
659 }
660 struct sway_seat *seat = input_manager_current_seat(input_manager);
661 struct sway_container *focus = seat_get_focus(seat);
662 struct sway_container *current = seat_get_active_current_child(seat, con);
663 struct border_colors *current_colors = &config->border_colors.unfocused;
664 struct sway_container_state *pstate = &con->current;
665
666 // Render titles
667 for (int i = 0; i < con->current.children->length; ++i) {
668 struct sway_container *child = con->current.children->items[i];
669 struct sway_view *view = child->type == C_VIEW ? child->sway_view : NULL;
670 struct sway_container_state *cstate = &child->current;
671 struct border_colors *colors;
672 struct wlr_texture *title_texture;
673 struct wlr_texture *marks_texture;
674
675 if (focus == child || parent_focused) {
676 colors = &config->border_colors.focused;
677 title_texture = child->title_focused;
678 marks_texture = view ? view->marks_focused : NULL;
679 } else if (child == current) {
680 colors = &config->border_colors.focused_inactive;
681 title_texture = child->title_focused_inactive;
682 marks_texture = view ? view->marks_focused_inactive : NULL;
683 } else {
684 colors = &config->border_colors.unfocused;
685 title_texture = child->title_unfocused;
686 marks_texture = view ? view->marks_unfocused : NULL;
687 }
688
689 int y = pstate->swayc_y + container_titlebar_height() * i;
690 render_titlebar(output, damage, child, cstate->swayc_x, y,
691 cstate->swayc_width, colors, title_texture, marks_texture);
692
693 if (child == current) {
694 current_colors = colors;
695 }
696 }
697
698 // Render surface and left/right/bottom borders
699 if (current) {
700 if (current->type == C_VIEW) {
701 render_view(output, damage, current, current_colors);
702 } else {
703 render_container(output, damage, current,
704 parent_focused || current == focus);
705 }
706 }
707}
708
709static void render_container(struct sway_output *output,
710 pixman_region32_t *damage, struct sway_container *con,
711 bool parent_focused) {
712 switch (con->current.layout) {
713 case L_NONE:
714 case L_HORIZ:
715 case L_VERT:
716 render_container_simple(output, damage, con, parent_focused);
717 break;
718 case L_STACKED:
719 render_container_stacked(output, damage, con, parent_focused);
720 break;
721 case L_TABBED:
722 render_container_tabbed(output, damage, con, parent_focused);
723 break;
724 case L_FLOATING:
725 sway_assert(false, "Didn't expect to see floating here");
726 }
727}
728
729static void render_floating_container(struct sway_output *soutput,
730 pixman_region32_t *damage, struct sway_container *con) {
731 if (con->type == C_VIEW) {
732 struct sway_view *view = con->sway_view;
733 struct sway_seat *seat = input_manager_current_seat(input_manager);
734 struct sway_container *focus = seat_get_focus(seat);
735 struct border_colors *colors;
736 struct wlr_texture *title_texture;
737 struct wlr_texture *marks_texture;
738
739 if (focus == con) {
740 colors = &config->border_colors.focused;
741 title_texture = con->title_focused;
742 marks_texture = view->marks_focused;
743 } else {
744 colors = &config->border_colors.unfocused;
745 title_texture = con->title_unfocused;
746 marks_texture = view->marks_unfocused;
747 }
748
749 if (con->current.border == B_NORMAL) {
750 render_titlebar(soutput, damage, con, con->current.swayc_x,
751 con->current.swayc_y, con->current.swayc_width, colors,
752 title_texture, marks_texture);
753 } else if (con->current.border != B_NONE) {
754 render_top_border(soutput, damage, con, colors);
755 }
756 render_view(soutput, damage, con, colors);
757 } else {
758 render_container(soutput, damage, con, false);
759 }
760}
761
762static void render_floating(struct sway_output *soutput,
763 pixman_region32_t *damage) {
764 for (int i = 0; i < root_container.current.children->length; ++i) {
765 struct sway_container *output =
766 root_container.current.children->items[i];
767 for (int j = 0; j < output->current.children->length; ++j) {
768 struct sway_container *ws = output->current.children->items[j];
769 if (!workspace_is_visible(ws)) {
770 continue;
771 }
772 list_t *floating =
773 ws->current.ws_floating->current.children;
774 for (int k = 0; k < floating->length; ++k) {
775 struct sway_container *floater = floating->items[k];
776 render_floating_container(soutput, damage, floater);
777 }
778 }
779 }
780}
781
782void output_render(struct sway_output *output, struct timespec *when,
783 pixman_region32_t *damage) {
784 struct wlr_output *wlr_output = output->wlr_output;
785
786 struct wlr_renderer *renderer =
787 wlr_backend_get_renderer(wlr_output->backend);
788 if (!sway_assert(renderer != NULL,
789 "expected the output backend to have a renderer")) {
790 return;
791 }
792
793 wlr_renderer_begin(renderer, wlr_output->width, wlr_output->height);
794
795 bool damage_whole_before_swap = false;
796 if (!pixman_region32_not_empty(damage)) {
797 // Output isn't damaged but needs buffer swap
798 goto renderer_end;
799 }
800
801 const char *damage_debug = getenv("SWAY_DAMAGE_DEBUG");
802 if (damage_debug != NULL) {
803 if (strcmp(damage_debug, "highlight") == 0) {
804 wlr_renderer_clear(renderer, (float[]){1, 1, 0, 1});
805 damage_whole_before_swap = true;
806 } else if (strcmp(damage_debug, "rerender") == 0) {
807 int width, height;
808 wlr_output_transformed_resolution(wlr_output, &width, &height);
809 pixman_region32_union_rect(damage, damage, 0, 0, width, height);
810 }
811 }
812
813 struct sway_container *workspace = output_get_active_workspace(output);
814 struct sway_view *fullscreen_view = workspace->current.ws_fullscreen;
815 struct sway_seat *seat = input_manager_current_seat(input_manager);
816
817 if (output_has_opaque_lockscreen(output, seat)) {
818 struct wlr_layer_surface *wlr_layer_surface = seat->focused_layer;
819 struct sway_layer_surface *sway_layer_surface =
820 layer_from_wlr_layer_surface(seat->focused_layer);
821 struct render_data data = {
822 .output = output,
823 .damage = damage,
824 .alpha = 1.0f,
825 };
826 output_surface_for_each_surface(wlr_layer_surface->surface,
827 sway_layer_surface->geo.x, sway_layer_surface->geo.y,
828 &data.root_geo, render_surface_iterator, &data);
829 } else if (fullscreen_view) {
830 float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f};
831
832 int nrects;
833 pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
834 for (int i = 0; i < nrects; ++i) {
835 scissor_output(wlr_output, &rects[i]);
836 wlr_renderer_clear(renderer, clear_color);
837 }
838
839 // TODO: handle views smaller than the output
840 render_view_surfaces(fullscreen_view, output, damage, 1.0f);
841
842 if (fullscreen_view->type == SWAY_VIEW_XWAYLAND) {
843 render_unmanaged(output, damage,
844 &root_container.sway_root->xwayland_unmanaged);
845 }
846 } else {
847 float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f};
848
849 int nrects;
850 pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
851 for (int i = 0; i < nrects; ++i) {
852 scissor_output(wlr_output, &rects[i]);
853 wlr_renderer_clear(renderer, clear_color);
854 }
855
856 render_layer(output, damage,
857 &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
858 render_layer(output, damage,
859 &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
860
861 struct sway_seat *seat = input_manager_current_seat(input_manager);
862 struct sway_container *focus = seat_get_focus(seat);
863 render_container(output, damage, workspace, focus == workspace);
864 render_floating(output, damage);
865
866 render_unmanaged(output, damage,
867 &root_container.sway_root->xwayland_unmanaged);
868 render_layer(output, damage,
869 &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
870 }
871 render_layer(output, damage,
872 &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
873 render_drag_icons(output, damage, &root_container.sway_root->drag_icons);
874
875renderer_end:
876 if (root_container.sway_root->debug_tree) {
877 wlr_render_texture(renderer, root_container.sway_root->debug_tree,
878 wlr_output->transform_matrix, 0, 0, 1);
879 }
880
881 if (damage_whole_before_swap || root_container.sway_root->debug_tree) {
882 int width, height;
883 wlr_output_transformed_resolution(wlr_output, &width, &height);
884 pixman_region32_union_rect(damage, damage, 0, 0, width, height);
885 }
886
887 wlr_renderer_scissor(renderer, NULL);
888 wlr_renderer_end(renderer);
889 if (!wlr_output_damage_swap_buffers(output->damage, when, damage)) {
890 return;
891 }
892 output->last_frame = *when;
893}