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authorLibravatar Pedro CĂ´rte-Real <pedro@pedrocr.net>2019-07-28 11:17:33 +0100
committerLibravatar Drew DeVault <sir@cmpwn.com>2020-01-01 10:14:29 -0700
commit800834476200298535f4ac1be8abe58fc501cb04 (patch)
tree2f5d8e3f71d090b7357d0adc376a401677ed9273 /sway/commands/resize.c
parentUpdate wlroots version (diff)
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Avoid numerical instability in resize
Because the layout code rounds down the dimensions of the windows resizing would often be off by one pixel. The width/height fraction would not exactly reflect the final computed width and so the resize code would end up calculating things wrong. To fix this first snap the container size fractions to the pixel grid and only then do the resize. Also use round() instead of floor() during layout to avoid a slightly too small width. This applies in two cases: 1. For the container we are actually resizing using floor() might result in being 1px too small. 2. For the other containers it might result in resizing them down by 1px and then if the container being resized is the last all those extra pixels would make the resize too large. Fixes #4391
Diffstat (limited to 'sway/commands/resize.c')
-rw-r--r--sway/commands/resize.c28
1 files changed, 24 insertions, 4 deletions
diff --git a/sway/commands/resize.c b/sway/commands/resize.c
index 0c9af12d..7ff4ef7b 100644
--- a/sway/commands/resize.c
+++ b/sway/commands/resize.c
@@ -172,9 +172,19 @@ void container_resize_tiled(struct sway_container *con,
172 if (prev && prev->width - sibling_amount < MIN_SANE_W) { 172 if (prev && prev->width - sibling_amount < MIN_SANE_W) {
173 return; 173 return;
174 } 174 }
175 if (con->child_total_width <= 0) {
176 return;
177 }
178
179 // We're going to resize so snap all the width fractions to full pixels
180 // to avoid rounding issues
181 list_t *siblings = container_get_siblings(con);
182 for (int i = 0; i < siblings->length; ++i) {
183 struct sway_container *con = siblings->items[i];
184 con->width_fraction = con->width / con->child_total_width;
185 }
175 186
176 double amount_fraction = 187 double amount_fraction = (double)amount / con->child_total_width;
177 ((double)amount / con->width) * con->width_fraction;
178 double sibling_amount_fraction = 188 double sibling_amount_fraction =
179 prev ? amount_fraction / 2.0 : amount_fraction; 189 prev ? amount_fraction / 2.0 : amount_fraction;
180 190
@@ -193,9 +203,19 @@ void container_resize_tiled(struct sway_container *con,
193 if (prev && prev->height - sibling_amount < MIN_SANE_H) { 203 if (prev && prev->height - sibling_amount < MIN_SANE_H) {
194 return; 204 return;
195 } 205 }
206 if (con->child_total_height <= 0) {
207 return;
208 }
209
210 // We're going to resize so snap all the height fractions to full pixels
211 // to avoid rounding issues
212 list_t *siblings = container_get_siblings(con);
213 for (int i = 0; i < siblings->length; ++i) {
214 struct sway_container *con = siblings->items[i];
215 con->height_fraction = con->height / con->child_total_height;
216 }
196 217
197 double amount_fraction = 218 double amount_fraction = (double)amount / con->child_total_height;
198 ((double)amount / con->height) * con->height_fraction;
199 double sibling_amount_fraction = 219 double sibling_amount_fraction =
200 prev ? amount_fraction / 2.0 : amount_fraction; 220 prev ? amount_fraction / 2.0 : amount_fraction;
201 221