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package queries

import "http://www.example.com/simpleScenario"


//lanes and lane+widths are in simpleScenarioBoundingBox

// actor coords within simpleScenarioBoundingBox

//@Constraint(severity = "error", key = {a}, message = "this defines the placedOn relation for vertical lanes")
//pattern actorOnVerticalLane(a : Actor) {
//    Actor.placedOn(a, l);
//    Lane.orientation(l, Orientation::Vertical);
//    Actor.xPos(a, x);
//    Lane.referenceCoord(l, r);
//    check(x <= r);
//} or {
//    Actor.placedOn(a, l);
//    Lane.orientation(l, Orientation::Vertical);
//    Actor.xPos(a, x);
//    Lane.referenceCoord(l, r);
//    Lane.widthNum(l, w);
//    check(x >= (r + w));
//}
//
//@Constraint(severity = "error", key = {a}, message = "this defines the placedOn relation for horizontal lanes")
//pattern actorOnHorizontalLane(a : Actor) {
//    Actor.placedOn(a, l);
//    Lane.orientation(l, Orientation::Horizontal);
//    Actor.yPos(a, y);
//    Lane.referenceCoord(l, r);
//    check(y <= r);
//} or {
//    Actor.placedOn(a, l);
//    Lane.orientation(l, Orientation::Horizontal);
//    Actor.yPos(a, y);
//    Lane.referenceCoord(l, r);
//    Lane.widthNum(l, w);
//    check(y >= (r + w));
//}

@Constraint(severity = "error", key = {a}, message = "this defines the placedOn relation")
pattern actorOnLane(a : Actor) {
	find actorOnVerticalLane(a);
//	neg find actorOnHorizontalLane(a);
}

private pattern actorOnVerticalLane(a : Actor) {
    Actor.placedOn(a, l);
    Lane.orientation(l, Orientation::Vertical);
    Actor.xPos(a, x);
    Lane.referenceCoord(l, r);
    Lane.widthNum(l, w);
    check(x >= r);
    check(x <= (r + w));
}

@Constraint(severity = "error", key = {l}, message = "this defines the placedOn relation")
pattern widthSpec(l : Lane) {
	Lane.widthNum(l, w);
	check(w != 5);
}

@Constraint(severity = "error", key = {l}, message = "this defines the placedOn relation")
pattern refSpec(l : Lane) {
	Lane.referenceCoord(l, w);
	check(w != 2);
}

private pattern actorOnHorizontalLane(a : Actor) {
    Actor.placedOn(a, l);
    Lane.orientation(l, Orientation::Vertical);
    Actor.yPos(a, y);
    Lane.referenceCoord(l, r);
    Lane.widthNum(l, w);
    check(y >= r);
    check(y <= (r + w));
}