aboutsummaryrefslogtreecommitdiffstats
path: root/Domains/crossingScenario/ecore-gen/crossingScenario/util/CrossingScenarioAdapterFactory.java
blob: 0035a0ee11b056bdae8be3760eea387669c8c0d7 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
/**
 */
package crossingScenario.util;

import crossingScenario.*;

import org.eclipse.emf.common.notify.Adapter;
import org.eclipse.emf.common.notify.Notifier;

import org.eclipse.emf.common.notify.impl.AdapterFactoryImpl;

import org.eclipse.emf.ecore.EObject;

/**
 * <!-- begin-user-doc -->
 * The <b>Adapter Factory</b> for the model.
 * It provides an adapter <code>createXXX</code> method for each class of the model.
 * <!-- end-user-doc -->
 * @see crossingScenario.CrossingScenarioPackage
 * @generated
 */
public class CrossingScenarioAdapterFactory extends AdapterFactoryImpl {
	/**
	 * The cached model package.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	protected static CrossingScenarioPackage modelPackage;

	/**
	 * Creates an instance of the adapter factory.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	public CrossingScenarioAdapterFactory() {
		if (modelPackage == null) {
			modelPackage = CrossingScenarioPackage.eINSTANCE;
		}
	}

	/**
	 * Returns whether this factory is applicable for the type of the object.
	 * <!-- begin-user-doc -->
	 * This implementation returns <code>true</code> if the object is either the model's package or is an instance object of the model.
	 * <!-- end-user-doc -->
	 * @return whether this factory is applicable for the type of the object.
	 * @generated
	 */
	@Override
	public boolean isFactoryForType(Object object) {
		if (object == modelPackage) {
			return true;
		}
		if (object instanceof EObject) {
			return ((EObject)object).eClass().getEPackage() == modelPackage;
		}
		return false;
	}

	/**
	 * The switch that delegates to the <code>createXXX</code> methods.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @generated
	 */
	protected CrossingScenarioSwitch<Adapter> modelSwitch =
		new CrossingScenarioSwitch<Adapter>() {
			@Override
			public Adapter caseCrossingScenario(CrossingScenario object) {
				return createCrossingScenarioAdapter();
			}
			@Override
			public Adapter caseLane(Lane object) {
				return createLaneAdapter();
			}
			@Override
			public Adapter caseActor(Actor object) {
				return createActorAdapter();
			}
			@Override
			public Adapter caseRelation(Relation object) {
				return createRelationAdapter();
			}
			@Override
			public Adapter caseSpatialRelation(SpatialRelation object) {
				return createSpatialRelationAdapter();
			}
			@Override
			public Adapter caseTemporalRelation(TemporalRelation object) {
				return createTemporalRelationAdapter();
			}
			@Override
			public Adapter caseVisionBlocked(VisionBlocked object) {
				return createVisionBlockedAdapter();
			}
			@Override
			public Adapter caseSeparationDistance(SeparationDistance object) {
				return createSeparationDistanceAdapter();
			}
			@Override
			public Adapter caseCollisionExists(CollisionExists object) {
				return createCollisionExistsAdapter();
			}
			@Override
			public Adapter caseCollisionDoesNotExist(CollisionDoesNotExist object) {
				return createCollisionDoesNotExistAdapter();
			}
			@Override
			public Adapter casePedestrian(Pedestrian object) {
				return createPedestrianAdapter();
			}
			@Override
			public Adapter caseVehicle(Vehicle object) {
				return createVehicleAdapter();
			}
			@Override
			public Adapter defaultCase(EObject object) {
				return createEObjectAdapter();
			}
		};

	/**
	 * Creates an adapter for the <code>target</code>.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param target the object to adapt.
	 * @return the adapter for the <code>target</code>.
	 * @generated
	 */
	@Override
	public Adapter createAdapter(Notifier target) {
		return modelSwitch.doSwitch((EObject)target);
	}


	/**
	 * Creates a new adapter for an object of class '{@link crossingScenario.CrossingScenario <em>Crossing Scenario</em>}'.
	 * <!-- begin-user-doc -->
	 * This default implementation returns null so that we can easily ignore cases;
	 * it's useful to ignore a case when inheritance will catch all the cases anyway.
	 * <!-- end-user-doc -->
	 * @return the new adapter.
	 * @see crossingScenario.CrossingScenario
	 * @generated
	 */
	public Adapter createCrossingScenarioAdapter() {
		return null;
	}

	/**
	 * Creates a new adapter for an object of class '{@link crossingScenario.Lane <em>Lane</em>}'.
	 * <!-- begin-user-doc -->
	 * This default implementation returns null so that we can easily ignore cases;
	 * it's useful to ignore a case when inheritance will catch all the cases anyway.
	 * <!-- end-user-doc -->
	 * @return the new adapter.
	 * @see crossingScenario.Lane
	 * @generated
	 */
	public Adapter createLaneAdapter() {
		return null;
	}

	/**
	 * Creates a new adapter for an object of class '{@link crossingScenario.Actor <em>Actor</em>}'.
	 * <!-- begin-user-doc -->
	 * This default implementation returns null so that we can easily ignore cases;
	 * it's useful to ignore a case when inheritance will catch all the cases anyway.
	 * <!-- end-user-doc -->
	 * @return the new adapter.
	 * @see crossingScenario.Actor
	 * @generated
	 */
	public Adapter createActorAdapter() {
		return null;
	}

	/**
	 * Creates a new adapter for an object of class '{@link crossingScenario.Relation <em>Relation</em>}'.
	 * <!-- begin-user-doc -->
	 * This default implementation returns null so that we can easily ignore cases;
	 * it's useful to ignore a case when inheritance will catch all the cases anyway.
	 * <!-- end-user-doc -->
	 * @return the new adapter.
	 * @see crossingScenario.Relation
	 * @generated
	 */
	public Adapter createRelationAdapter() {
		return null;
	}

	/**
	 * Creates a new adapter for an object of class '{@link crossingScenario.SpatialRelation <em>Spatial Relation</em>}'.
	 * <!-- begin-user-doc -->
	 * This default implementation returns null so that we can easily ignore cases;
	 * it's useful to ignore a case when inheritance will catch all the cases anyway.
	 * <!-- end-user-doc -->
	 * @return the new adapter.
	 * @see crossingScenario.SpatialRelation
	 * @generated
	 */
	public Adapter createSpatialRelationAdapter() {
		return null;
	}

	/**
	 * Creates a new adapter for an object of class '{@link crossingScenario.TemporalRelation <em>Temporal Relation</em>}'.
	 * <!-- begin-user-doc -->
	 * This default implementation returns null so that we can easily ignore cases;
	 * it's useful to ignore a case when inheritance will catch all the cases anyway.
	 * <!-- end-user-doc -->
	 * @return the new adapter.
	 * @see crossingScenario.TemporalRelation
	 * @generated
	 */
	public Adapter createTemporalRelationAdapter() {
		return null;
	}

	/**
	 * Creates a new adapter for an object of class '{@link crossingScenario.VisionBlocked <em>Vision Blocked</em>}'.
	 * <!-- begin-user-doc -->
	 * This default implementation returns null so that we can easily ignore cases;
	 * it's useful to ignore a case when inheritance will catch all the cases anyway.
	 * <!-- end-user-doc -->
	 * @return the new adapter.
	 * @see crossingScenario.VisionBlocked
	 * @generated
	 */
	public Adapter createVisionBlockedAdapter() {
		return null;
	}

	/**
	 * Creates a new adapter for an object of class '{@link crossingScenario.SeparationDistance <em>Separation Distance</em>}'.
	 * <!-- begin-user-doc -->
	 * This default implementation returns null so that we can easily ignore cases;
	 * it's useful to ignore a case when inheritance will catch all the cases anyway.
	 * <!-- end-user-doc -->
	 * @return the new adapter.
	 * @see crossingScenario.SeparationDistance
	 * @generated
	 */
	public Adapter createSeparationDistanceAdapter() {
		return null;
	}

	/**
	 * Creates a new adapter for an object of class '{@link crossingScenario.CollisionExists <em>Collision Exists</em>}'.
	 * <!-- begin-user-doc -->
	 * This default implementation returns null so that we can easily ignore cases;
	 * it's useful to ignore a case when inheritance will catch all the cases anyway.
	 * <!-- end-user-doc -->
	 * @return the new adapter.
	 * @see crossingScenario.CollisionExists
	 * @generated
	 */
	public Adapter createCollisionExistsAdapter() {
		return null;
	}

	/**
	 * Creates a new adapter for an object of class '{@link crossingScenario.CollisionDoesNotExist <em>Collision Does Not Exist</em>}'.
	 * <!-- begin-user-doc -->
	 * This default implementation returns null so that we can easily ignore cases;
	 * it's useful to ignore a case when inheritance will catch all the cases anyway.
	 * <!-- end-user-doc -->
	 * @return the new adapter.
	 * @see crossingScenario.CollisionDoesNotExist
	 * @generated
	 */
	public Adapter createCollisionDoesNotExistAdapter() {
		return null;
	}

	/**
	 * Creates a new adapter for an object of class '{@link crossingScenario.Pedestrian <em>Pedestrian</em>}'.
	 * <!-- begin-user-doc -->
	 * This default implementation returns null so that we can easily ignore cases;
	 * it's useful to ignore a case when inheritance will catch all the cases anyway.
	 * <!-- end-user-doc -->
	 * @return the new adapter.
	 * @see crossingScenario.Pedestrian
	 * @generated
	 */
	public Adapter createPedestrianAdapter() {
		return null;
	}

	/**
	 * Creates a new adapter for an object of class '{@link crossingScenario.Vehicle <em>Vehicle</em>}'.
	 * <!-- begin-user-doc -->
	 * This default implementation returns null so that we can easily ignore cases;
	 * it's useful to ignore a case when inheritance will catch all the cases anyway.
	 * <!-- end-user-doc -->
	 * @return the new adapter.
	 * @see crossingScenario.Vehicle
	 * @generated
	 */
	public Adapter createVehicleAdapter() {
		return null;
	}

	/**
	 * Creates a new adapter for the default case.
	 * <!-- begin-user-doc -->
	 * This default implementation returns null.
	 * <!-- end-user-doc -->
	 * @return the new adapter.
	 * @generated
	 */
	public Adapter createEObjectAdapter() {
		return null;
	}

} //CrossingScenarioAdapterFactory