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|
#define _POSIX_C_SOURCE 200809L
#include <assert.h>
#include <stdlib.h>
#include <strings.h>
#include <time.h>
#include <wayland-server.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_box.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/types/wlr_output_damage.h>
#include <wlr/types/wlr_output_layout.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_surface.h>
#include <wlr/util/region.h>
#include "log.h"
#include "sway/config.h"
#include "sway/input/input-manager.h"
#include "sway/input/seat.h"
#include "sway/layers.h"
#include "sway/output.h"
#include "sway/server.h"
#include "sway/tree/arrange.h"
#include "sway/tree/container.h"
#include "sway/tree/layout.h"
#include "sway/tree/view.h"
#include "sway/tree/workspace.h"
struct sway_container *output_by_name(const char *name) {
for (int i = 0; i < root_container.children->length; ++i) {
struct sway_container *output = root_container.children->items[i];
if (strcasecmp(output->name, name) == 0) {
return output;
}
}
return NULL;
}
/**
* Rotate a child's position relative to a parent. The parent size is (pw, ph),
* the child position is (*sx, *sy) and its size is (sw, sh).
*/
static void rotate_child_position(double *sx, double *sy, double sw, double sh,
double pw, double ph, float rotation) {
if (rotation == 0.0f) {
return;
}
// Coordinates relative to the center of the subsurface
double ox = *sx - pw/2 + sw/2,
oy = *sy - ph/2 + sh/2;
// Rotated coordinates
double rx = cos(-rotation)*ox - sin(-rotation)*oy,
ry = cos(-rotation)*oy + sin(-rotation)*ox;
*sx = rx + pw/2 - sw/2;
*sy = ry + ph/2 - sh/2;
}
/**
* Contains a surface's root geometry information. For instance, when rendering
* a popup, this will contain the parent view's position and size.
*/
struct root_geometry {
double x, y;
int width, height;
float rotation;
};
static bool get_surface_box(struct root_geometry *geo,
struct sway_output *output, struct wlr_surface *surface, int sx, int sy,
struct wlr_box *surface_box) {
if (!wlr_surface_has_buffer(surface)) {
return false;
}
int sw = surface->current->width;
int sh = surface->current->height;
double _sx = sx, _sy = sy;
rotate_child_position(&_sx, &_sy, sw, sh, geo->width, geo->height,
geo->rotation);
struct wlr_box box = {
.x = geo->x + _sx,
.y = geo->y + _sy,
.width = sw,
.height = sh,
};
if (surface_box != NULL) {
memcpy(surface_box, &box, sizeof(struct wlr_box));
}
struct wlr_box rotated_box;
wlr_box_rotated_bounds(&box, geo->rotation, &rotated_box);
struct wlr_box output_box = {
.width = output->swayc->width,
.height = output->swayc->height,
};
struct wlr_box intersection;
return wlr_box_intersection(&output_box, &rotated_box, &intersection);
}
static void surface_for_each_surface(struct wlr_surface *surface,
double ox, double oy, struct root_geometry *geo,
wlr_surface_iterator_func_t iterator, void *user_data) {
geo->x = ox;
geo->y = oy;
geo->width = surface->current->width;
geo->height = surface->current->height;
geo->rotation = 0;
wlr_surface_for_each_surface(surface, iterator, user_data);
}
static void output_view_for_each_surface(struct sway_view *view,
struct root_geometry *geo, wlr_surface_iterator_func_t iterator,
void *user_data) {
geo->x = view->x;
geo->y = view->y;
geo->width = view->surface->current->width;
geo->height = view->surface->current->height;
geo->rotation = 0; // TODO
view_for_each_surface(view, iterator, user_data);
}
static void layer_for_each_surface(struct wl_list *layer_surfaces,
struct root_geometry *geo, wlr_surface_iterator_func_t iterator,
void *user_data) {
struct sway_layer_surface *layer_surface;
wl_list_for_each(layer_surface, layer_surfaces, link) {
struct wlr_layer_surface *wlr_layer_surface =
layer_surface->layer_surface;
surface_for_each_surface(wlr_layer_surface->surface,
layer_surface->geo.x, layer_surface->geo.y, geo, iterator,
user_data);
}
}
static void unmanaged_for_each_surface(struct wl_list *unmanaged,
struct sway_output *output, struct root_geometry *geo,
wlr_surface_iterator_func_t iterator, void *user_data) {
struct sway_xwayland_unmanaged *unmanaged_surface;
wl_list_for_each(unmanaged_surface, unmanaged, link) {
struct wlr_xwayland_surface *xsurface =
unmanaged_surface->wlr_xwayland_surface;
double ox = unmanaged_surface->lx - output->swayc->x;
double oy = unmanaged_surface->ly - output->swayc->y;
surface_for_each_surface(xsurface->surface, ox, oy, geo,
iterator, user_data);
}
}
static void scale_box(struct wlr_box *box, float scale) {
box->x *= scale;
box->y *= scale;
box->width *= scale;
box->height *= scale;
}
struct render_data {
struct root_geometry root_geo;
struct sway_output *output;
pixman_region32_t *damage;
float alpha;
};
static void scissor_output(struct wlr_output *wlr_output,
pixman_box32_t *rect) {
struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend);
assert(renderer);
struct wlr_box box = {
.x = rect->x1,
.y = rect->y1,
.width = rect->x2 - rect->x1,
.height = rect->y2 - rect->y1,
};
int ow, oh;
wlr_output_transformed_resolution(wlr_output, &ow, &oh);
enum wl_output_transform transform =
wlr_output_transform_invert(wlr_output->transform);
wlr_box_transform(&box, transform, ow, oh, &box);
wlr_renderer_scissor(renderer, &box);
}
static void render_texture(struct wlr_output *wlr_output,
pixman_region32_t *output_damage, struct wlr_texture *texture,
const struct wlr_box *box, const float matrix[static 9], float alpha) {
struct wlr_renderer *renderer =
wlr_backend_get_renderer(wlr_output->backend);
pixman_region32_t damage;
pixman_region32_init(&damage);
pixman_region32_union_rect(&damage, &damage, box->x, box->y,
box->width, box->height);
pixman_region32_intersect(&damage, &damage, output_damage);
bool damaged = pixman_region32_not_empty(&damage);
if (!damaged) {
goto damage_finish;
}
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
for (int i = 0; i < nrects; ++i) {
scissor_output(wlr_output, &rects[i]);
wlr_render_texture_with_matrix(renderer, texture, matrix, alpha);
}
damage_finish:
pixman_region32_fini(&damage);
}
static void render_surface_iterator(struct wlr_surface *surface, int sx, int sy,
void *_data) {
struct render_data *data = _data;
struct wlr_output *wlr_output = data->output->wlr_output;
float rotation = data->root_geo.rotation;
pixman_region32_t *output_damage = data->damage;
float alpha = data->alpha;
if (!wlr_surface_has_buffer(surface)) {
return;
}
struct wlr_box box;
bool intersects = get_surface_box(&data->root_geo, data->output, surface,
sx, sy, &box);
if (!intersects) {
return;
}
scale_box(&box, wlr_output->scale);
float matrix[9];
enum wl_output_transform transform =
wlr_output_transform_invert(surface->current->transform);
wlr_matrix_project_box(matrix, &box, transform, rotation,
wlr_output->transform_matrix);
render_texture(wlr_output, output_damage, surface->texture, &box, matrix,
alpha);
}
static void render_layer(struct sway_output *output,
pixman_region32_t *damage, struct wl_list *layer_surfaces) {
struct render_data data = {
.output = output,
.damage = damage,
.alpha = 1.0f,
};
layer_for_each_surface(layer_surfaces, &data.root_geo,
render_surface_iterator, &data);
}
static void render_unmanaged(struct sway_output *output,
pixman_region32_t *damage, struct wl_list *unmanaged) {
struct render_data data = {
.output = output,
.damage = damage,
.alpha = 1.0f,
};
unmanaged_for_each_surface(unmanaged, output, &data.root_geo,
render_surface_iterator, &data);
}
static void render_view(struct sway_view *view, struct sway_output *output,
pixman_region32_t *damage) {
struct render_data data = {
.output = output,
.damage = damage,
.alpha = view->swayc->alpha,
};
output_view_for_each_surface(
view, &data.root_geo, render_surface_iterator, &data);
}
static void render_rect(struct wlr_output *wlr_output,
pixman_region32_t *output_damage, const struct wlr_box *_box,
float color[static 4]) {
struct wlr_renderer *renderer =
wlr_backend_get_renderer(wlr_output->backend);
struct wlr_box box = *_box;
pixman_region32_t damage;
pixman_region32_init(&damage);
pixman_region32_union_rect(&damage, &damage, box.x, box.y,
box.width, box.height);
pixman_region32_intersect(&damage, &damage, output_damage);
bool damaged = pixman_region32_not_empty(&damage);
if (!damaged) {
goto damage_finish;
}
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
for (int i = 0; i < nrects; ++i) {
scissor_output(wlr_output, &rects[i]);
wlr_render_rect(renderer, &box, color,
wlr_output->transform_matrix);
}
damage_finish:
pixman_region32_fini(&damage);
}
static void premultiply_alpha(float color[4], float opacity) {
color[3] *= opacity;
color[0] *= color[3];
color[1] *= color[3];
color[2] *= color[3];
}
/**
* Render decorations for a view with "border normal".
*
* Care must be taken not to render over the same pixel multiple times,
* otherwise the colors will be incorrect when using opacity.
*/
static void render_container_simple_border_normal(struct sway_output *output,
pixman_region32_t *output_damage,
struct sway_container *con, struct border_colors *colors,
struct wlr_texture *title_texture, struct wlr_texture *marks_texture) {
struct wlr_box box;
float color[4];
struct sway_view *view = con->sway_view;
float output_scale = output->wlr_output->scale;
if (view->border_left) {
// Child border - left edge
memcpy(&color, colors->child_border, sizeof(float) * 4);
premultiply_alpha(color, con->alpha);
box.x = con->x;
box.y = con->y + 1;
box.width = view->border_thickness;
box.height = con->height - 1
- view->border_thickness * view->border_bottom;
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
}
if (view->border_right) {
// Child border - right edge
if (con->parent->children->length == 1
&& con->parent->layout == L_HORIZ) {
memcpy(&color, colors->indicator, sizeof(float) * 4);
} else {
memcpy(&color, colors->child_border, sizeof(float) * 4);
}
premultiply_alpha(color, con->alpha);
box.x = con->x + con->width - view->border_thickness;
box.y = con->y + 1;
box.width = view->border_thickness;
box.height = con->height - 1
- view->border_thickness * view->border_bottom;
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
}
if (view->border_bottom) {
// Child border - bottom edge
if (con->parent->children->length == 1
&& con->parent->layout == L_VERT) {
memcpy(&color, colors->indicator, sizeof(float) * 4);
} else {
memcpy(&color, colors->child_border, sizeof(float) * 4);
}
premultiply_alpha(color, con->alpha);
box.x = con->x;
box.y = con->y + con->height - view->border_thickness;
box.width = con->width;
box.height = view->border_thickness;
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
}
// Single pixel bar above title
memcpy(&color, colors->border, sizeof(float) * 4);
premultiply_alpha(color, con->alpha);
box.x = con->x;
box.y = con->y;
box.width = con->width;
box.height = 1;
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
// Setting these makes marks and title easier
size_t inner_x = con->x + view->border_thickness * view->border_left;
size_t inner_width = con->width - view->border_thickness * view->border_left
- view->border_thickness * view->border_right;
// Single pixel bar below title
memcpy(&color, colors->border, sizeof(float) * 4);
premultiply_alpha(color, con->alpha);
box.x = inner_x;
box.y = view->y - 1;
box.width = inner_width;
box.height = 1;
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
// Marks
size_t marks_width = 0;
if (config->show_marks && marks_texture) {
struct wlr_box texture_box;
wlr_texture_get_size(marks_texture,
&texture_box.width, &texture_box.height);
texture_box.x = (inner_x + inner_width) * output_scale - texture_box.width;
texture_box.y = (con->y + view->border_thickness) * output_scale;
float matrix[9];
wlr_matrix_project_box(matrix, &texture_box,
WL_OUTPUT_TRANSFORM_NORMAL,
0.0, output->wlr_output->transform_matrix);
render_texture(output->wlr_output, output_damage, marks_texture,
&texture_box, matrix, con->alpha);
marks_width = texture_box.width;
}
// Title text
size_t title_width = 0;
if (title_texture) {
struct wlr_box texture_box;
wlr_texture_get_size(title_texture,
&texture_box.width, &texture_box.height);
texture_box.x = inner_x * output_scale;
texture_box.y = (con->y + view->border_thickness) * output_scale;
float matrix[9];
wlr_matrix_project_box(matrix, &texture_box,
WL_OUTPUT_TRANSFORM_NORMAL,
0.0, output->wlr_output->transform_matrix);
if (inner_width * output_scale - marks_width < texture_box.width) {
texture_box.width = inner_width * output_scale - marks_width;
}
render_texture(output->wlr_output, output_damage, title_texture,
&texture_box, matrix, con->alpha);
title_width = texture_box.width;
}
// Title background - above the text
memcpy(&color, colors->background, sizeof(float) * 4);
premultiply_alpha(color, con->alpha);
box.x = inner_x;
box.y = con->y + 1;
box.width = inner_width;
box.height = view->border_thickness - 1;
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
// Title background - below the text
box.y = (con->y + view->border_thickness + config->font_height)
* output_scale;
render_rect(output->wlr_output, output_damage, &box, color);
// Title background - filler between title and marks
box.width = inner_width * output_scale - title_width - marks_width;
if (box.width > 0) {
box.x = inner_x * output_scale + title_width;
box.y = (con->y + view->border_thickness) * output_scale;
box.height = config->font_height * output_scale;
render_rect(output->wlr_output, output_damage, &box, color);
}
}
/**
* Render decorations for a view with "border pixel".
*
* Care must be taken not to render over the same pixel multiple times,
* otherwise the colors will be incorrect when using opacity.
*/
static void render_container_simple_border_pixel(struct sway_output *output,
pixman_region32_t *output_damage, struct sway_container *con,
struct border_colors *colors) {
struct wlr_box box;
float color[4];
struct sway_view *view = con->sway_view;
float output_scale = output->wlr_output->scale;
if (view->border_left) {
// Child border - left edge
memcpy(&color, colors->child_border, sizeof(float) * 4);
premultiply_alpha(color, con->alpha);
box.x = con->x;
box.y = con->y + view->border_thickness * view->border_top;
box.width = view->border_thickness;
box.height = con->height - view->border_thickness
* (view->border_top + view->border_bottom);
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
}
if (view->border_right) {
// Child border - right edge
if (con->parent->children->length == 1
&& con->parent->layout == L_HORIZ) {
memcpy(&color, colors->indicator, sizeof(float) * 4);
} else {
memcpy(&color, colors->child_border, sizeof(float) * 4);
}
premultiply_alpha(color, con->alpha);
box.x = con->x + con->width - view->border_thickness;
box.y = con->y + view->border_thickness * view->border_top;
box.width = view->border_thickness;
box.height = con->height - view->border_thickness
* (view->border_top + view->border_bottom);
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
}
if (view->border_top) {
// Child border - top edge
memcpy(&color, colors->child_border, sizeof(float) * 4);
premultiply_alpha(color, con->alpha);
box.x = con->x;
box.y = con->y;
box.width = con->width;
box.height = view->border_thickness;
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
}
if (view->border_bottom) {
// Child border - bottom edge
if (con->parent->children->length == 1
&& con->parent->layout == L_VERT) {
memcpy(&color, colors->indicator, sizeof(float) * 4);
} else {
memcpy(&color, colors->child_border, sizeof(float) * 4);
}
premultiply_alpha(color, con->alpha);
box.x = con->x;
box.y = con->y + con->height - view->border_thickness;
box.width = con->width;
box.height = view->border_thickness;
scale_box(&box, output_scale);
render_rect(output->wlr_output, output_damage, &box, color);
}
}
static void render_container(struct sway_output *output,
pixman_region32_t *damage, struct sway_container *con, bool parent_focused);
/**
* Render a container's children using a L_HORIZ or L_VERT layout.
*
* Wrap child views in borders and leave child containers borderless because
* they'll apply their own borders to their children.
*/
static void render_container_simple(struct sway_output *output,
pixman_region32_t *damage, struct sway_container *con,
bool parent_focused) {
struct sway_seat *seat = input_manager_current_seat(input_manager);
struct sway_container *focus = seat_get_focus(seat);
for (int i = 0; i < con->children->length; ++i) {
struct sway_container *child = con->children->items[i];
if (child->type == C_VIEW) {
if (child->sway_view->border != B_NONE) {
struct border_colors *colors;
struct wlr_texture *title_texture;
struct wlr_texture *marks_texture;
if (focus == child || parent_focused) {
colors = &config->border_colors.focused;
title_texture = child->title_focused;
marks_texture = child->sway_view->marks_focused;
} else if (seat_get_focus_inactive(seat, con) == child) {
colors = &config->border_colors.focused_inactive;
title_texture = child->title_focused_inactive;
marks_texture = child->sway_view->marks_focused_inactive;
} else {
colors = &config->border_colors.unfocused;
title_texture = child->title_unfocused;
marks_texture = child->sway_view->marks_unfocused;
}
if (child->sway_view->border == B_NORMAL) {
render_container_simple_border_normal(output, damage,
child, colors, title_texture, marks_texture);
} else {
render_container_simple_border_pixel(output, damage, child,
colors);
}
}
render_view(child->sway_view, output, damage);
} else {
render_container(output, damage, child,
parent_focused || focus == child);
}
}
}
static void render_tab(struct sway_output *output, pixman_region32_t *damage,
struct sway_container *parent, int child_index,
struct border_colors *colors, struct wlr_texture *title_texture) {
float output_scale = output->wlr_output->scale;
float color[4];
struct wlr_box box;
int tab_width = parent->width / parent->children->length;
int x = parent->x + tab_width * child_index;
// Make last tab use the remaining width of the parent
if (child_index == parent->children->length - 1) {
tab_width = parent->width - tab_width * child_index;
}
// Single pixel bar above title
memcpy(&color, colors->border, sizeof(float) * 4);
box.x = x;
box.y = parent->y;
box.width = tab_width;
box.height = 1;
scale_box(&box, output_scale);
render_rect(output->wlr_output, damage, &box, color);
// Single pixel bar below title
box.y = (parent->y + config->border_thickness * 2 + config->font_height - 1)
* output_scale;
render_rect(output->wlr_output, damage, &box, color);
// Single pixel bar on left
box.x = x;
box.y = parent->y + 1;
box.width = 1;
box.height = config->border_thickness * 2 + config->font_height - 2;
scale_box(&box, output_scale);
render_rect(output->wlr_output, damage, &box, color);
// Single pixel bar on right
box.x = (x + tab_width - 1) * output_scale;
render_rect(output->wlr_output, damage, &box, color);
// Title text
size_t title_width = 0;
if (title_texture) {
struct wlr_box texture_box;
wlr_texture_get_size(title_texture,
&texture_box.width, &texture_box.height);
texture_box.x = (x + 1 + config->border_thickness) * output_scale;
texture_box.y = (parent->y + config->border_thickness) * output_scale;
float matrix[9];
wlr_matrix_project_box(matrix, &texture_box,
WL_OUTPUT_TRANSFORM_NORMAL,
0.0, output->wlr_output->transform_matrix);
int available = (tab_width - config->border_thickness * 2 - 2)
* output_scale;
if (texture_box.width > available) {
texture_box.width = available;
}
render_texture(output->wlr_output, damage, title_texture,
&texture_box, matrix, 1.0);
title_width = texture_box.width;
}
// Title background - above the text
memcpy(&color, colors->background, sizeof(float) * 4);
box.x = x + 1;
box.y = parent->y + 1;
box.width = tab_width - 2;
box.height = config->border_thickness - 1;
scale_box(&box, output_scale);
render_rect(output->wlr_output, damage, &box, color);
// Title background - below the text
box.y = (parent->y + config->border_thickness + config->font_height)
* output_scale;
render_rect(output->wlr_output, damage, &box, color);
// Title background - left of text
box.x = x + 1;
box.y = parent->y + config->border_thickness;
box.width = config->border_thickness;
box.height = config->font_height;
scale_box(&box, output_scale);
render_rect(output->wlr_output, damage, &box, color);
// Title background - right of text
box.x = (x + 1 + config->border_thickness) * output_scale + title_width;
box.y = (parent->y + config->border_thickness) * output_scale;
box.width = (tab_width - config->border_thickness - 2) * output_scale
- title_width;
box.height = config->font_height * output_scale;
render_rect(output->wlr_output, damage, &box, color);
}
static void render_tab_content(struct sway_output *output,
pixman_region32_t *damage, struct sway_container *con,
struct border_colors *colors) {
struct sway_view *view = con->sway_view;
render_view(view, output, damage);
struct wlr_box box;
float output_scale = output->wlr_output->scale;
float color[4];
if (view->border != B_NONE) {
if (view->border_left) {
memcpy(&color, colors->child_border, sizeof(float) * 4);
color[3] *= con->alpha;
box.x = con->x;
box.y = con->y + config->border_thickness * 2 + config->font_height;
box.width = view->border_thickness;
box.height = view->height;
scale_box(&box, output_scale);
render_rect(output->wlr_output, damage, &box, color);
}
if (view->border_right) {
memcpy(&color, colors->child_border, sizeof(float) * 4);
color[3] *= con->alpha;
box.x = view->x + view->width;
box.y = con->y + config->border_thickness * 2 + config->font_height;
box.width = view->border_thickness;
box.height = view->height;
scale_box(&box, output_scale);
render_rect(output->wlr_output, damage, &box, color);
}
if (view->border_bottom) {
memcpy(&color, colors->child_border, sizeof(float) * 4);
color[3] *= con->alpha;
box.x = con->x;
box.y = view->y + view->height;
box.width = con->width;
box.height = view->border_thickness;
scale_box(&box, output_scale);
render_rect(output->wlr_output, damage, &box, color);
}
}
}
/**
* Render a container's children using the L_TABBED layout.
*/
static void render_container_tabbed(struct sway_output *output,
pixman_region32_t *damage, struct sway_container *con,
bool parent_focused) {
if (!con->children->length) {
return;
}
struct sway_seat *seat = input_manager_current_seat(input_manager);
struct sway_container *focus = seat_get_focus(seat);
struct sway_container *current = seat_get_active_child(seat, con);
struct border_colors *current_colors = NULL;
// Render tabs
for (int i = 0; i < con->children->length; ++i) {
struct sway_container *child = con->children->items[i];
struct border_colors *colors;
struct wlr_texture *title_texture;
if (focus == child || parent_focused) {
colors = &config->border_colors.focused;
title_texture = child->title_focused;
} else if (child == current) {
colors = &config->border_colors.focused_inactive;
title_texture = child->title_focused_inactive;
} else {
colors = &config->border_colors.unfocused;
title_texture = child->title_unfocused;
}
render_tab(output, damage, con, i, colors, title_texture);
if (child == current) {
current_colors = colors;
}
}
// Render surface and left/right/bottom borders
if (current->type == C_VIEW) {
render_tab_content(output, damage, current, current_colors);
} else {
render_container(output, damage, current,
parent_focused || current == focus);
}
}
/**
* Render a container's children using the L_STACKED layout.
*/
static void render_container_stacked(struct sway_output *output,
pixman_region32_t *damage, struct sway_container *con) {
// TODO
}
static void render_container(struct sway_output *output,
pixman_region32_t *damage, struct sway_container *con,
bool parent_focused) {
switch (con->layout) {
case L_NONE:
case L_HORIZ:
case L_VERT:
render_container_simple(output, damage, con, parent_focused);
break;
case L_STACKED:
render_container_stacked(output, damage, con);
break;
case L_TABBED:
render_container_tabbed(output, damage, con, parent_focused);
break;
case L_FLOATING:
// TODO
break;
}
}
static struct sway_container *output_get_active_workspace(
struct sway_output *output) {
struct sway_seat *seat = input_manager_current_seat(input_manager);
struct sway_container *focus =
seat_get_focus_inactive(seat, output->swayc);
if (!focus) {
// We've never been to this output before
focus = output->swayc->children->items[0];
}
struct sway_container *workspace = focus;
if (workspace->type != C_WORKSPACE) {
workspace = container_parent(workspace, C_WORKSPACE);
}
return workspace;
}
static void render_output(struct sway_output *output, struct timespec *when,
pixman_region32_t *damage) {
struct wlr_output *wlr_output = output->wlr_output;
struct wlr_renderer *renderer =
wlr_backend_get_renderer(wlr_output->backend);
if (!sway_assert(renderer != NULL,
"expected the output backend to have a renderer")) {
return;
}
wlr_renderer_begin(renderer, wlr_output->width, wlr_output->height);
if (!pixman_region32_not_empty(damage)) {
// Output isn't damaged but needs buffer swap
goto renderer_end;
}
//wlr_renderer_clear(renderer, (float[]){1, 1, 0, 1});
struct sway_container *workspace = output_get_active_workspace(output);
if (workspace->sway_workspace->fullscreen) {
float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f};
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
for (int i = 0; i < nrects; ++i) {
scissor_output(wlr_output, &rects[i]);
wlr_renderer_clear(renderer, clear_color);
}
// TODO: handle views smaller than the output
render_view(workspace->sway_workspace->fullscreen, output, damage);
if (workspace->sway_workspace->fullscreen->type == SWAY_VIEW_XWAYLAND) {
render_unmanaged(output, damage,
&root_container.sway_root->xwayland_unmanaged);
}
} else {
float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f};
int nrects;
pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
for (int i = 0; i < nrects; ++i) {
scissor_output(wlr_output, &rects[i]);
wlr_renderer_clear(renderer, clear_color);
}
render_layer(output, damage,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
render_layer(output, damage,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
struct sway_seat *seat = input_manager_current_seat(input_manager);
struct sway_container *focus = seat_get_focus(seat);
render_container(output, damage, workspace, focus == workspace);
render_unmanaged(output, damage,
&root_container.sway_root->xwayland_unmanaged);
render_layer(output, damage,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
}
render_layer(output, damage,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
renderer_end:
if (root_container.sway_root->debug_tree) {
wlr_render_texture(renderer, root_container.sway_root->debug_tree,
wlr_output->transform_matrix, 0, 0, 1);
}
wlr_renderer_scissor(renderer, NULL);
wlr_renderer_end(renderer);
if (!wlr_output_damage_swap_buffers(output->damage, when, damage)) {
return;
}
output->last_frame = *when;
}
struct send_frame_done_data {
struct root_geometry root_geo;
struct sway_output *output;
struct timespec *when;
};
static void send_frame_done_iterator(struct wlr_surface *surface,
int sx, int sy, void *_data) {
struct send_frame_done_data *data = _data;
bool intersects = get_surface_box(&data->root_geo, data->output, surface,
sx, sy, NULL);
if (intersects) {
wlr_surface_send_frame_done(surface, data->when);
}
}
static void send_frame_done_layer(struct send_frame_done_data *data,
struct wl_list *layer_surfaces) {
layer_for_each_surface(layer_surfaces, &data->root_geo,
send_frame_done_iterator, data);
}
static void send_frame_done_unmanaged(struct send_frame_done_data *data,
struct wl_list *unmanaged) {
unmanaged_for_each_surface(unmanaged, data->output, &data->root_geo,
send_frame_done_iterator, data);
}
static void send_frame_done_container_iterator(struct sway_container *con,
void *_data) {
struct send_frame_done_data *data = _data;
if (!sway_assert(con->type == C_VIEW, "expected a view")) {
return;
}
output_view_for_each_surface(con->sway_view, &data->root_geo,
send_frame_done_iterator, data);
}
static void send_frame_done_container(struct send_frame_done_data *data,
struct sway_container *con) {
container_descendants(con, C_VIEW,
send_frame_done_container_iterator, data);
}
static void send_frame_done(struct sway_output *output, struct timespec *when) {
struct send_frame_done_data data = {
.output = output,
.when = when,
};
send_frame_done_layer(&data,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
send_frame_done_layer(&data,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
struct sway_container *workspace = output_get_active_workspace(output);
send_frame_done_container(&data, workspace);
send_frame_done_unmanaged(&data,
&root_container.sway_root->xwayland_unmanaged);
send_frame_done_layer(&data,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
send_frame_done_layer(&data,
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
}
static void damage_handle_frame(struct wl_listener *listener, void *data) {
struct sway_output *output =
wl_container_of(listener, output, damage_frame);
if (!output->wlr_output->enabled) {
return;
}
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
bool needs_swap;
pixman_region32_t damage;
pixman_region32_init(&damage);
if (!wlr_output_damage_make_current(output->damage, &needs_swap, &damage)) {
return;
}
if (needs_swap) {
render_output(output, &now, &damage);
}
pixman_region32_fini(&damage);
// Send frame done to all visible surfaces
send_frame_done(output, &now);
}
void output_damage_whole(struct sway_output *output) {
wlr_output_damage_add_whole(output->damage);
}
struct damage_data {
struct root_geometry root_geo;
struct sway_output *output;
bool whole;
};
static void damage_surface_iterator(struct wlr_surface *surface, int sx, int sy,
void *_data) {
struct damage_data *data = _data;
struct sway_output *output = data->output;
float rotation = data->root_geo.rotation;
bool whole = data->whole;
struct wlr_box box;
bool intersects = get_surface_box(&data->root_geo, data->output, surface,
sx, sy, &box);
if (!intersects) {
return;
}
scale_box(&box, output->wlr_output->scale);
int center_x = box.x + box.width/2;
int center_y = box.y + box.height/2;
pixman_region32_t damage;
pixman_region32_init(&damage);
pixman_region32_copy(&damage, &surface->current->surface_damage);
wlr_region_scale(&damage, &damage, output->wlr_output->scale);
if (ceil(output->wlr_output->scale) > surface->current->scale) {
// When scaling up a surface, it'll become blurry so we need to
// expand the damage region
wlr_region_expand(&damage, &damage,
ceil(output->wlr_output->scale) - surface->current->scale);
}
pixman_region32_translate(&damage, box.x, box.y);
wlr_region_rotated_bounds(&damage, &damage, rotation,
center_x, center_y);
wlr_output_damage_add(output->damage, &damage);
pixman_region32_fini(&damage);
if (whole) {
wlr_box_rotated_bounds(&box, rotation, &box);
wlr_output_damage_add_box(output->damage, &box);
}
}
void output_damage_surface(struct sway_output *output, double ox, double oy,
struct wlr_surface *surface, bool whole) {
struct damage_data data = {
.output = output,
.whole = whole,
};
surface_for_each_surface(surface, ox, oy, &data.root_geo,
damage_surface_iterator, &data);
}
static void output_damage_view(struct sway_output *output,
struct sway_view *view, bool whole) {
if (!sway_assert(view->swayc != NULL, "expected a view in the tree")) {
return;
}
if (!view_is_visible(view)) {
return;
}
struct damage_data data = {
.output = output,
.whole = whole,
};
output_view_for_each_surface(view, &data.root_geo,
damage_surface_iterator, &data);
}
void output_damage_from_view(struct sway_output *output,
struct sway_view *view) {
output_damage_view(output, view, false);
}
static void output_damage_whole_container_iterator(struct sway_container *con,
void *data) {
struct sway_output *output = data;
if (!sway_assert(con->type == C_VIEW, "expected a view")) {
return;
}
output_damage_view(output, con->sway_view, true);
}
void output_damage_whole_container(struct sway_output *output,
struct sway_container *con) {
float scale = output->wlr_output->scale;
struct wlr_box box = {
.x = con->x * scale,
.y = con->y * scale,
.width = con->width * scale,
.height = con->height * scale,
};
wlr_output_damage_add_box(output->damage, &box);
if (con->type == C_VIEW) {
output_damage_whole_container_iterator(con, output);
} else {
container_descendants(con, C_VIEW,
output_damage_whole_container_iterator, output);
}
}
static void damage_handle_destroy(struct wl_listener *listener, void *data) {
struct sway_output *output =
wl_container_of(listener, output, damage_destroy);
container_destroy(output->swayc);
}
static void handle_destroy(struct wl_listener *listener, void *data) {
struct sway_output *output = wl_container_of(listener, output, destroy);
container_destroy(output->swayc);
}
static void handle_mode(struct wl_listener *listener, void *data) {
struct sway_output *output = wl_container_of(listener, output, mode);
arrange_layers(output);
arrange_output(output->swayc);
}
static void handle_transform(struct wl_listener *listener, void *data) {
struct sway_output *output = wl_container_of(listener, output, transform);
arrange_layers(output);
arrange_output(output->swayc);
}
static void handle_scale_iterator(struct sway_container *view, void *data) {
view_update_marks_textures(view->sway_view);
}
static void handle_scale(struct wl_listener *listener, void *data) {
struct sway_output *output = wl_container_of(listener, output, scale);
arrange_layers(output);
arrange_output(output->swayc);
container_descendants(output->swayc, C_VIEW, handle_scale_iterator, NULL);
}
void handle_new_output(struct wl_listener *listener, void *data) {
struct sway_server *server = wl_container_of(listener, server, new_output);
struct wlr_output *wlr_output = data;
wlr_log(L_DEBUG, "New output %p: %s", wlr_output, wlr_output->name);
struct sway_output *output = calloc(1, sizeof(struct sway_output));
if (!output) {
return;
}
output->wlr_output = wlr_output;
wlr_output->data = output;
output->server = server;
if (!wl_list_empty(&wlr_output->modes)) {
struct wlr_output_mode *mode =
wl_container_of(wlr_output->modes.prev, mode, link);
wlr_output_set_mode(wlr_output, mode);
}
output->damage = wlr_output_damage_create(wlr_output);
output->swayc = output_create(output);
if (!output->swayc) {
free(output);
return;
}
size_t len = sizeof(output->layers) / sizeof(output->layers[0]);
for (size_t i = 0; i < len; ++i) {
wl_list_init(&output->layers[i]);
}
input_manager_configure_xcursor(input_manager);
wl_signal_add(&wlr_output->events.destroy, &output->destroy);
output->destroy.notify = handle_destroy;
wl_signal_add(&wlr_output->events.mode, &output->mode);
output->mode.notify = handle_mode;
wl_signal_add(&wlr_output->events.transform, &output->transform);
output->transform.notify = handle_transform;
wl_signal_add(&wlr_output->events.scale, &output->scale);
output->scale.notify = handle_scale;
wl_signal_add(&output->damage->events.frame, &output->damage_frame);
output->damage_frame.notify = damage_handle_frame;
wl_signal_add(&output->damage->events.destroy, &output->damage_destroy);
output->damage_destroy.notify = damage_handle_destroy;
arrange_layers(output);
arrange_root();
}
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