#include #include #include #include #include #include #include "sway/desktop/transaction.h" #include "sway/input/seat.h" #include "sway/ipc-server.h" #include "sway/output.h" #include "sway/scene_descriptor.h" #include "sway/tree/arrange.h" #include "sway/tree/container.h" #include "sway/tree/root.h" #include "sway/tree/workspace.h" #include "list.h" #include "log.h" #include "util.h" struct sway_root *root; static void output_layout_handle_change(struct wl_listener *listener, void *data) { arrange_root(); transaction_commit_dirty(); } struct sway_root *root_create(struct wl_display *wl_display) { struct sway_root *root = calloc(1, sizeof(struct sway_root)); if (!root) { sway_log(SWAY_ERROR, "Unable to allocate sway_root"); return NULL; } struct wlr_scene *root_scene = wlr_scene_create(); if (!root_scene) { sway_log(SWAY_ERROR, "Unable to allocate root scene node"); free(root); return NULL; } node_init(&root->node, N_ROOT, root); root->root_scene = root_scene; bool failed = false; root->staging = alloc_scene_tree(&root_scene->tree, &failed); root->layer_tree = alloc_scene_tree(&root_scene->tree, &failed); root->layers.shell_background = alloc_scene_tree(root->layer_tree, &failed); root->layers.shell_bottom = alloc_scene_tree(root->layer_tree, &failed); root->layers.tiling = alloc_scene_tree(root->layer_tree, &failed); root->layers.floating = alloc_scene_tree(root->layer_tree, &failed); root->layers.shell_top = alloc_scene_tree(root->layer_tree, &failed); root->layers.fullscreen = alloc_scene_tree(root->layer_tree, &failed); root->layers.fullscreen_global = alloc_scene_tree(root->layer_tree, &failed); #if HAVE_XWAYLAND root->layers.unmanaged = alloc_scene_tree(root->layer_tree, &failed); #endif root->layers.shell_overlay = alloc_scene_tree(root->layer_tree, &failed); root->layers.popup = alloc_scene_tree(root->layer_tree, &failed); root->layers.seat = alloc_scene_tree(root->layer_tree, &failed); root->layers.session_lock = alloc_scene_tree(root->layer_tree, &failed); if (!failed && !scene_descriptor_assign(&root->layers.seat->node, SWAY_SCENE_DESC_NON_INTERACTIVE, (void *)1)) { failed = true; } if (failed) { wlr_scene_node_destroy(&root_scene->tree.node); free(root); return NULL; } wlr_scene_node_set_enabled(&root->staging->node, false); root->output_layout = wlr_output_layout_create(wl_display); wl_list_init(&root->all_outputs); wl_signal_init(&root->events.new_node); root->outputs = create_list(); root->non_desktop_outputs = create_list(); root->scratchpad = create_list(); root->output_layout_change.notify = output_layout_handle_change; wl_signal_add(&root->output_layout->events.change, &root->output_layout_change); return root; } void root_destroy(struct sway_root *root) { wl_list_remove(&root->output_layout_change.link); list_free(root->scratchpad); list_free(root->non_desktop_outputs); list_free(root->outputs); wlr_scene_node_destroy(&root->root_scene->tree.node); free(root); } static void set_container_transform(struct sway_workspace *ws, struct sway_container *con) { struct sway_output *output = ws->output; struct wlr_box box = {0}; if (output) { output_get_box(output, &box); } con->transform = box; } void root_scratchpad_add_container(struct sway_container *con, struct sway_workspace *ws) { if (!sway_assert(!con->scratchpad, "Container is already in scratchpad")) { return; } struct sway_container *parent = con->pending.parent; struct sway_workspace *workspace = con->pending.workspace; set_container_transform(workspace, con); // Clear the fullscreen mode when sending to the scratchpad if (con->pending.fullscreen_mode != FULLSCREEN_NONE) { container_fullscreen_disable(con); } // When a tiled window is sent to scratchpad, center and resize it. if (!container_is_floating(con)) { container_set_floating(con, true); container_floating_set_default_size(con); container_floating_move_to_center(con); } container_detach(con); con->scratchpad = true; list_add(root->scratchpad, con); if (ws) { workspace_add_floating(ws, con); } if (!ws) { struct sway_seat *seat = input_manager_current_seat(); struct sway_node *new_focus = NULL; if (parent) { arrange_container(parent); new_focus = seat_get_focus_inactive(seat, &parent->node); } if (!new_focus) { arrange_workspace(workspace); new_focus = seat_get_focus_inactive(seat, &workspace->node); } seat_set_focus(seat, new_focus); } ipc_event_window(con, "move"); } void root_scratchpad_remove_container(struct sway_container *con) { if (!sway_assert(con->scratchpad, "Container is not in scratchpad")) { return; } con->scratchpad = false; int index = list_find(root->scratchpad, con); if (index != -1) { list_del(root->scratchpad, index); ipc_event_window(con, "move"); } } void root_scratchpad_show(struct sway_container *con) { struct sway_seat *seat = input_manager_current_seat(); struct sway_workspace *new_ws = seat_get_focused_workspace(seat); if (!new_ws) { sway_log(SWAY_DEBUG, "No focused workspace to show scratchpad on"); return; } struct sway_workspace *old_ws = con->pending.workspace; // If the current con or any of its parents are in fullscreen mode, we // first need to disable it before showing the scratchpad con. if (new_ws->fullscreen) { container_fullscreen_disable(new_ws->fullscreen); } if (root->fullscreen_global) { container_fullscreen_disable(root->fullscreen_global); } // Show the container if (old_ws) { container_detach(con); // Make sure the last inactive container on the old workspace is above // the workspace itself in the focus stack. struct sway_node *node = seat_get_focus_inactive(seat, &old_ws->node); seat_set_raw_focus(seat, node); } else { // Act on the ancestor of scratchpad hidden split containers while (con->pending.parent) { con = con->pending.parent; } } workspace_add_floating(new_ws, con); if (new_ws->output) { struct wlr_box output_box; output_get_box(new_ws->output, &output_box); floating_fix_coordinates(con, &con->transform, &output_box); } set_container_transform(new_ws, con); arrange_workspace(new_ws); seat_set_focus(seat, seat_get_focus_inactive(seat, &con->node)); if (old_ws) { workspace_consider_destroy(old_ws); } } static void disable_fullscreen(struct sway_container *con, void *data) { if (con->pending.fullscreen_mode != FULLSCREEN_NONE) { container_fullscreen_disable(con); } } void root_scratchpad_hide(struct sway_container *con) { struct sway_seat *seat = input_manager_current_seat(); struct sway_node *focus = seat_get_focus_inactive(seat, &root->node); struct sway_workspace *ws = con->pending.workspace; if (con->pending.fullscreen_mode == FULLSCREEN_GLOBAL && !con->pending.workspace) { // If the container was made fullscreen global while in the scratchpad, // it should be shown until fullscreen has been disabled return; } set_container_transform(con->pending.workspace, con); disable_fullscreen(con, NULL); container_for_each_child(con, disable_fullscreen, NULL); container_detach(con); arrange_workspace(ws); if (&con->node == focus || node_has_ancestor(focus, &con->node)) { seat_set_focus(seat, seat_get_focus_inactive(seat, &ws->node)); } list_move_to_end(root->scratchpad, con); ipc_event_window(con, "move"); } void root_for_each_workspace(void (*f)(struct sway_workspace *ws, void *data), void *data) { for (int i = 0; i < root->outputs->length; ++i) { struct sway_output *output = root->outputs->items[i]; output_for_each_workspace(output, f, data); } } void root_for_each_container(void (*f)(struct sway_container *con, void *data), void *data) { for (int i = 0; i < root->outputs->length; ++i) { struct sway_output *output = root->outputs->items[i]; output_for_each_container(output, f, data); } // Scratchpad for (int i = 0; i < root->scratchpad->length; ++i) { struct sway_container *container = root->scratchpad->items[i]; if (container_is_scratchpad_hidden(container)) { f(container, data); container_for_each_child(container, f, data); } } // Saved workspaces for (int i = 0; i < root->fallback_output->workspaces->length; ++i) { struct sway_workspace *ws = root->fallback_output->workspaces->items[i]; workspace_for_each_container(ws, f, data); } } struct sway_output *root_find_output( bool (*test)(struct sway_output *output, void *data), void *data) { for (int i = 0; i < root->outputs->length; ++i) { struct sway_output *output = root->outputs->items[i]; if (test(output, data)) { return output; } } return NULL; } struct sway_workspace *root_find_workspace( bool (*test)(struct sway_workspace *ws, void *data), void *data) { struct sway_workspace *result = NULL; for (int i = 0; i < root->outputs->length; ++i) { struct sway_output *output = root->outputs->items[i]; if ((result = output_find_workspace(output, test, data))) { return result; } } return NULL; } struct sway_container *root_find_container( bool (*test)(struct sway_container *con, void *data), void *data) { struct sway_container *result = NULL; for (int i = 0; i < root->outputs->length; ++i) { struct sway_output *output = root->outputs->items[i]; if ((result = output_find_container(output, test, data))) { return result; } } // Scratchpad for (int i = 0; i < root->scratchpad->length; ++i) { struct sway_container *container = root->scratchpad->items[i]; if (container_is_scratchpad_hidden(container)) { if (test(container, data)) { return container; } if ((result = container_find_child(container, test, data))) { return result; } } } // Saved workspaces for (int i = 0; i < root->fallback_output->workspaces->length; ++i) { struct sway_workspace *ws = root->fallback_output->workspaces->items[i]; if ((result = workspace_find_container(ws, test, data))) { return result; } } return NULL; } void root_get_box(struct sway_root *root, struct wlr_box *box) { box->x = root->x; box->y = root->y; box->width = root->width; box->height = root->height; }