#include #include #include #include #include #include #include #include #include #include "linux-dmabuf-unstable-v1-protocol.h" #include "sway/config.h" #include "sway/desktop/transaction.h" #include "sway/input/input-manager.h" #include "sway/input/seat.h" #include "sway/ipc-server.h" #include "sway/scene_descriptor.h" #include "sway/sway_text_node.h" #include "sway/output.h" #include "sway/server.h" #include "sway/tree/arrange.h" #include "sway/tree/view.h" #include "sway/tree/workspace.h" #include "sway/xdg_decoration.h" #include "list.h" #include "log.h" #include "stringop.h" static void handle_output_enter( struct wl_listener *listener, void *data) { struct sway_container *con = wl_container_of( listener, con, output_enter); struct wlr_scene_output *output = data; if (con->view->foreign_toplevel) { wlr_foreign_toplevel_handle_v1_output_enter( con->view->foreign_toplevel, output->output); } } static void handle_output_leave( struct wl_listener *listener, void *data) { struct sway_container *con = wl_container_of( listener, con, output_leave); struct wlr_scene_output *output = data; if (con->view->foreign_toplevel) { wlr_foreign_toplevel_handle_v1_output_leave( con->view->foreign_toplevel, output->output); } } static bool handle_point_accepts_input( struct wlr_scene_buffer *buffer, double *x, double *y) { return false; } static struct wlr_scene_rect *alloc_rect_node(struct wlr_scene_tree *parent, bool *failed) { if (*failed) { return NULL; } // just pass in random values. These will be overwritten when // they need to be used. struct wlr_scene_rect *rect = wlr_scene_rect_create( parent, 0, 0, (float[4]){0.f, 0.f, 0.f, 1.f}); if (!rect) { sway_log(SWAY_ERROR, "Failed to allocate a wlr_scene_rect"); *failed = true; } return rect; } struct sway_container *container_create(struct sway_view *view) { struct sway_container *c = calloc(1, sizeof(struct sway_container)); if (!c) { sway_log(SWAY_ERROR, "Unable to allocate sway_container"); return NULL; } node_init(&c->node, N_CONTAINER, c); // Container tree structure // - scene tree // - title bar // - border // - background // - title text // - marks text // - border // - border top/bottom/left/right // - content_tree (we put the content node here so when we disable the // border everything gets disabled. We only render the content iff there // is a border as well) // - buffer used for output enter/leave events for foreign_toplevel bool failed = false; c->scene_tree = alloc_scene_tree(root->staging, &failed); c->title_bar.tree = alloc_scene_tree(c->scene_tree, &failed); c->title_bar.border = alloc_scene_tree(c->title_bar.tree, &failed); c->title_bar.background = alloc_scene_tree(c->title_bar.tree, &failed); // for opacity purposes we need to carfully create the scene such that // none of our rect nodes as well as text buffers don't overlap. To do // this we have to create rects such that they go around text buffers for (int i = 0; i < 4; i++) { alloc_rect_node(c->title_bar.border, &failed); } for (int i = 0; i < 5; i++) { alloc_rect_node(c->title_bar.background, &failed); } c->border.tree = alloc_scene_tree(c->scene_tree, &failed); c->content_tree = alloc_scene_tree(c->border.tree, &failed); if (view) { // only containers with views can have borders c->border.top = alloc_rect_node(c->border.tree, &failed); c->border.bottom = alloc_rect_node(c->border.tree, &failed); c->border.left = alloc_rect_node(c->border.tree, &failed); c->border.right = alloc_rect_node(c->border.tree, &failed); c->output_handler = wlr_scene_buffer_create(c->border.tree, NULL); if (!c->output_handler) { sway_log(SWAY_ERROR, "Failed to allocate a scene node"); failed = true; } if (!failed) { c->output_enter.notify = handle_output_enter; wl_signal_add(&c->output_handler->events.output_enter, &c->output_enter); c->output_leave.notify = handle_output_leave; wl_signal_add(&c->output_handler->events.output_leave, &c->output_leave); c->output_handler->point_accepts_input = handle_point_accepts_input; } } if (!failed && !scene_descriptor_assign(&c->scene_tree->node, SWAY_SCENE_DESC_CONTAINER, c)) { failed = true; } if (failed) { wlr_scene_node_destroy(&c->scene_tree->node); free(c); return NULL; } if (!view) { c->pending.children = create_list(); c->current.children = create_list(); } c->pending.layout = L_NONE; c->view = view; c->alpha = 1.0f; c->marks = create_list(); wl_signal_init(&c->events.destroy); wl_signal_emit_mutable(&root->events.new_node, &c->node); container_update(c); return c; } static bool container_is_focused(struct sway_container *con, void *data) { return con->current.focused; } static bool container_has_focused_child(struct sway_container *con) { return container_find_child(con, container_is_focused, NULL); } static bool container_is_current_parent_focused(struct sway_container *con) { if (con->current.parent) { struct sway_container *parent = con->current.parent; return parent->current.focused || container_is_current_parent_focused(parent); } else if (con->current.workspace) { struct sway_workspace *ws = con->current.workspace; return ws->current.focused; } return false; } static struct border_colors *container_get_current_colors( struct sway_container *con) { struct border_colors *colors; bool urgent = con->view ? view_is_urgent(con->view) : container_has_urgent_child(con); struct sway_container *active_child; if (con->current.parent) { active_child = con->current.parent->current.focused_inactive_child; } else if (con->current.workspace) { active_child = con->current.workspace->current.focused_inactive_child; } else { active_child = NULL; } if (urgent) { colors = &config->border_colors.urgent; } else if (con->current.focused || container_is_current_parent_focused(con)) { colors = &config->border_colors.focused; } else if (config->has_focused_tab_title && container_has_focused_child(con)) { colors = &config->border_colors.focused_tab_title; } else if (con == active_child) { colors = &config->border_colors.focused_inactive; } else { colors = &config->border_colors.unfocused; } return colors; } static bool container_is_current_floating(struct sway_container *container) { if (!container->current.parent && container->current.workspace && list_find(container->current.workspace->floating, container) != -1) { return true; } if (container->scratchpad) { return true; } return false; } // scene rect wants premultiplied colors static void scene_rect_set_color(struct wlr_scene_rect *rect, const float color[4], float opacity) { const float premultiplied[] = { color[0] * color[3] * opacity, color[1] * color[3] * opacity, color[2] * color[3] * opacity, color[3] * opacity, }; wlr_scene_rect_set_color(rect, premultiplied); } void container_update(struct sway_container *con) { struct border_colors *colors = container_get_current_colors(con); list_t *siblings = NULL; enum sway_container_layout layout = L_NONE; float alpha = con->alpha; if (con->current.parent) { siblings = con->current.parent->current.children; layout = con->current.parent->current.layout; } else if (con->current.workspace) { siblings = con->current.workspace->current.tiling; layout = con->current.workspace->current.layout; } float bottom[4], right[4]; memcpy(bottom, colors->child_border, sizeof(bottom)); memcpy(right, colors->child_border, sizeof(right)); if (!container_is_current_floating(con) && siblings && siblings->length == 1) { if (layout == L_HORIZ) { memcpy(right, colors->indicator, sizeof(right)); } else if (layout == L_VERT) { memcpy(bottom, colors->indicator, sizeof(bottom)); } } struct wlr_scene_node *node; wl_list_for_each(node, &con->title_bar.border->children, link) { struct wlr_scene_rect *rect = wlr_scene_rect_from_node(node); scene_rect_set_color(rect, colors->border, alpha); } wl_list_for_each(node, &con->title_bar.background->children, link) { struct wlr_scene_rect *rect = wlr_scene_rect_from_node(node); scene_rect_set_color(rect, colors->background, alpha); } if (con->view) { scene_rect_set_color(con->border.top, colors->child_border, alpha); scene_rect_set_color(con->border.bottom, bottom, alpha); scene_rect_set_color(con->border.left, colors->child_border, alpha); scene_rect_set_color(con->border.right, right, alpha); } if (con->title_bar.title_text) { sway_text_node_set_color(con->title_bar.title_text, colors->text); sway_text_node_set_background(con->title_bar.title_text, colors->background); } if (con->title_bar.marks_text) { sway_text_node_set_color(con->title_bar.marks_text, colors->text); sway_text_node_set_background(con->title_bar.marks_text, colors->background); } } void container_update_itself_and_parents(struct sway_container *con) { container_update(con); if (con->current.parent) { container_update_itself_and_parents(con->current.parent); } } static void update_rect_list(struct wlr_scene_tree *tree, pixman_region32_t *region) { int len; const pixman_box32_t *rects = pixman_region32_rectangles(region, &len); wlr_scene_node_set_enabled(&tree->node, len > 0); if (len == 0) { return; } int i = 0; struct wlr_scene_node *node; wl_list_for_each(node, &tree->children, link) { struct wlr_scene_rect *rect = wlr_scene_rect_from_node(node); wlr_scene_node_set_enabled(&rect->node, i < len); if (i < len) { const pixman_box32_t *box = &rects[i++]; wlr_scene_node_set_position(&rect->node, box->x1, box->y1); wlr_scene_rect_set_size(rect, box->x2 - box->x1, box->y2 - box->y1); } } } void container_arrange_title_bar(struct sway_container *con) { enum alignment title_align = config->title_align; int marks_buffer_width = 0; int width = con->title_width; int height = container_titlebar_height(); pixman_region32_t text_area; pixman_region32_init(&text_area); if (con->title_bar.marks_text) { struct sway_text_node *node = con->title_bar.marks_text; marks_buffer_width = node->width; int h_padding; if (title_align == ALIGN_RIGHT) { h_padding = config->titlebar_h_padding; } else { h_padding = width - config->titlebar_h_padding - marks_buffer_width; } h_padding = MAX(h_padding, 0); int alloc_width = MIN((int)node->width, width - h_padding - config->titlebar_h_padding); sway_text_node_set_max_width(node, alloc_width); wlr_scene_node_set_position(node->node, h_padding, (height - node->height) >> 1); pixman_region32_union_rect(&text_area, &text_area, node->node->x, node->node->y, alloc_width, node->height); } if (con->title_bar.title_text) { struct sway_text_node *node = con->title_bar.title_text; int h_padding; if (title_align == ALIGN_RIGHT) { h_padding = width - config->titlebar_h_padding - node->width; } else if (title_align == ALIGN_CENTER) { h_padding = ((int)width - marks_buffer_width - node->width) >> 1; } else { h_padding = config->titlebar_h_padding; } h_padding = MAX(h_padding, 0); int alloc_width = MIN((int) node->width, width - h_padding - config->titlebar_h_padding); sway_text_node_set_max_width(node, alloc_width); wlr_scene_node_set_position(node->node, h_padding, (height - node->height) >> 1); pixman_region32_union_rect(&text_area, &text_area, node->node->x, node->node->y, alloc_width, node->height); } // silence pixman errors if (width <= 0 || height <= 0) { pixman_region32_fini(&text_area); return; } pixman_region32_t background, border; int thickness = config->titlebar_border_thickness; pixman_region32_init_rect(&background, thickness, thickness, width - thickness * 2, height - thickness * 2); pixman_region32_init_rect(&border, 0, 0, width, height); pixman_region32_subtract(&border, &border, &background); pixman_region32_subtract(&background, &background, &text_area); pixman_region32_fini(&text_area); update_rect_list(con->title_bar.background, &background); pixman_region32_fini(&background); update_rect_list(con->title_bar.border, &border); pixman_region32_fini(&border); container_update(con); } void container_update_marks(struct sway_container *con) { char *buffer = NULL; if (config->show_marks && con->marks->length) { size_t len = 0; for (int i = 0; i < con->marks->length; ++i) { char *mark = con->marks->items[i]; if (mark[0] != '_') { len += strlen(mark) + 2; } } buffer = calloc(len + 1, 1); char *part = malloc(len + 1); if (!sway_assert(buffer && part, "Unable to allocate memory")) { free(buffer); return; } for (int i = 0; i < con->marks->length; ++i) { char *mark = con->marks->items[i]; if (mark[0] != '_') { snprintf(part, len + 1, "[%s]", mark); strcat(buffer, part); } } free(part); } if (!buffer) { if (con->title_bar.marks_text) { wlr_scene_node_destroy(con->title_bar.marks_text->node); con->title_bar.marks_text = NULL; } } else if (!con->title_bar.marks_text) { struct border_colors *colors = container_get_current_colors(con); con->title_bar.marks_text = sway_text_node_create(con->title_bar.tree, buffer, colors->text, false); } else { sway_text_node_set_text(con->title_bar.marks_text, buffer); } container_arrange_title_bar(con); free(buffer); } void container_update_title_bar(struct sway_container *con) { if (!con->formatted_title) { return; } struct border_colors *colors = container_get_current_colors(con); if (con->title_bar.title_text) { wlr_scene_node_destroy(con->title_bar.title_text->node); con->title_bar.title_text = NULL; } con->title_bar.title_text = sway_text_node_create(con->title_bar.tree, con->formatted_title, colors->text, config->pango_markup); // we always have to remake these text buffers completely for text font // changes etc... if (con->title_bar.marks_text) { wlr_scene_node_destroy(con->title_bar.marks_text->node); con->title_bar.marks_text = NULL; } container_update_marks(con); container_arrange_title_bar(con); } void container_destroy(struct sway_container *con) { if (!sway_assert(con->node.destroying, "Tried to free container which wasn't marked as destroying")) { return; } if (!sway_assert(con->node.ntxnrefs == 0, "Tried to free container " "which is still referenced by transactions")) { return; } free(con->title); free(con->formatted_title); list_free(con->pending.children); list_free(con->current.children); list_free_items_and_destroy(con->marks); if (con->view && con->view->container == con) { con->view->container = NULL; wlr_scene_node_destroy(&con->output_handler->node); if (con->view->destroying) { view_destroy(con->view); } } scene_node_disown_children(con->content_tree); wlr_scene_node_destroy(&con->scene_tree->node); free(con); } void container_begin_destroy(struct sway_container *con) { if (con->view) { ipc_event_window(con, "close"); } // The workspace must have the fullscreen pointer cleared so that the // seat code can find an appropriate new focus. if (con->pending.fullscreen_mode == FULLSCREEN_WORKSPACE && con->pending.workspace) { con->pending.workspace->fullscreen = NULL; } if (con->scratchpad && con->pending.fullscreen_mode == FULLSCREEN_GLOBAL) { container_fullscreen_disable(con); } wl_signal_emit_mutable(&con->node.events.destroy, &con->node); container_end_mouse_operation(con); con->node.destroying = true; node_set_dirty(&con->node); if (con->scratchpad) { root_scratchpad_remove_container(con); } if (con->pending.fullscreen_mode == FULLSCREEN_GLOBAL) { container_fullscreen_disable(con); } if (con->pending.parent || con->pending.workspace) { container_detach(con); } } void container_reap_empty(struct sway_container *con) { if (con->view) { return; } struct sway_workspace *ws = con->pending.workspace; while (con) { if (con->pending.children->length) { return; } struct sway_container *parent = con->pending.parent; container_begin_destroy(con); con = parent; } if (ws) { workspace_consider_destroy(ws); } } struct sway_container *container_flatten(struct sway_container *container) { if (container->view) { return NULL; } while (container && container->pending.children->length == 1) { struct sway_container *child = container->pending.children->items[0]; struct sway_container *parent = container->pending.parent; container_replace(container, child); container_begin_destroy(container); container = parent; } return container; } struct sway_container *container_find_child(struct sway_container *container, bool (*test)(struct sway_container *con, void *data), void *data) { if (!container->pending.children) { return NULL; } for (int i = 0; i < container->pending.children->length; ++i) { struct sway_container *child = container->pending.children->items[i]; if (test(child, data)) { return child; } struct sway_container *res = container_find_child(child, test, data); if (res) { return res; } } return NULL; } void container_for_each_child(struct sway_container *container, void (*f)(struct sway_container *container, void *data), void *data) { if (container->pending.children) { for (int i = 0; i < container->pending.children->length; ++i) { struct sway_container *child = container->pending.children->items[i]; f(child, data); container_for_each_child(child, f, data); } } } struct sway_container *container_obstructing_fullscreen_container(struct sway_container *container) { struct sway_workspace *workspace = container->pending.workspace; if (workspace && workspace->fullscreen && !container_is_fullscreen_or_child(container)) { if (container_is_transient_for(container, workspace->fullscreen)) { return NULL; } return workspace->fullscreen; } struct sway_container *fullscreen_global = root->fullscreen_global; if (fullscreen_global && container != fullscreen_global && !container_has_ancestor(container, fullscreen_global)) { if (container_is_transient_for(container, fullscreen_global)) { return NULL; } return fullscreen_global; } return NULL; } bool container_has_ancestor(struct sway_container *descendant, struct sway_container *ancestor) { while (descendant) { descendant = descendant->pending.parent; if (descendant == ancestor) { return true; } } return false; } /** * Calculate and return the length of the tree representation. * An example tree representation is: V[Terminal, Firefox] * If buffer is not NULL, also populate the buffer with the representation. */ size_t container_build_representation(enum sway_container_layout layout, list_t *children, char *buffer) { size_t len = 2; switch (layout) { case L_VERT: lenient_strcat(buffer, "V["); break; case L_HORIZ: lenient_strcat(buffer, "H["); break; case L_TABBED: lenient_strcat(buffer, "T["); break; case L_STACKED: lenient_strcat(buffer, "S["); break; case L_NONE: lenient_strcat(buffer, "D["); break; } for (int i = 0; i < children->length; ++i) { if (i != 0) { ++len; lenient_strcat(buffer, " "); } struct sway_container *child = children->items[i]; const char *identifier = NULL; if (child->view) { identifier = view_get_class(child->view); if (!identifier) { identifier = view_get_app_id(child->view); } } else { identifier = child->formatted_title; } if (identifier) { len += strlen(identifier); lenient_strcat(buffer, identifier); } else { len += 6; lenient_strcat(buffer, "(null)"); } } ++len; lenient_strcat(buffer, "]"); return len; } void container_update_representation(struct sway_container *con) { if (!con->view) { size_t len = container_build_representation(con->pending.layout, con->pending.children, NULL); free(con->formatted_title); con->formatted_title = calloc(len + 1, sizeof(char)); if (!sway_assert(con->formatted_title, "Unable to allocate title string")) { return; } container_build_representation(con->pending.layout, con->pending.children, con->formatted_title); if (con->title_bar.title_text) { sway_text_node_set_text(con->title_bar.title_text, con->formatted_title); container_arrange_title_bar(con); } else { container_update_title_bar(con); } } if (con->pending.parent) { container_update_representation(con->pending.parent); } else if (con->pending.workspace) { workspace_update_representation(con->pending.workspace); } } size_t container_titlebar_height(void) { return config->font_height + config->titlebar_v_padding * 2; } void floating_calculate_constraints(int *min_width, int *max_width, int *min_height, int *max_height) { if (config->floating_minimum_width == -1) { // no minimum *min_width = 0; } else if (config->floating_minimum_width == 0) { // automatic *min_width = 75; } else { *min_width = config->floating_minimum_width; } if (config->floating_minimum_height == -1) { // no minimum *min_height = 0; } else if (config->floating_minimum_height == 0) { // automatic *min_height = 50; } else { *min_height = config->floating_minimum_height; } struct wlr_box box; wlr_output_layout_get_box(root->output_layout, NULL, &box); if (config->floating_maximum_width == -1) { // no maximum *max_width = INT_MAX; } else if (config->floating_maximum_width == 0) { // automatic *max_width = box.width; } else { *max_width = config->floating_maximum_width; } if (config->floating_maximum_height == -1) { // no maximum *max_height = INT_MAX; } else if (config->floating_maximum_height == 0) { // automatic *max_height = box.height; } else { *max_height = config->floating_maximum_height; } } void floating_fix_coordinates(struct sway_container *con, struct wlr_box *old, struct wlr_box *new) { if (!old->width || !old->height) { // Fall back to centering on the workspace. container_floating_move_to_center(con); } else { int rel_x = con->pending.x - old->x + (con->pending.width / 2); int rel_y = con->pending.y - old->y + (con->pending.height / 2); con->pending.x = new->x + (double)(rel_x * new->width) / old->width - (con->pending.width / 2); con->pending.y = new->y + (double)(rel_y * new->height) / old->height - (con->pending.height / 2); sway_log(SWAY_DEBUG, "Transformed container %p to coords (%f, %f)", con, con->pending.x, con->pending.y); } } static void floating_natural_resize(struct sway_container *con) { int min_width, max_width, min_height, max_height; floating_calculate_constraints(&min_width, &max_width, &min_height, &max_height); if (!con->view) { con->pending.width = fmax(min_width, fmin(con->pending.width, max_width)); con->pending.height = fmax(min_height, fmin(con->pending.height, max_height)); } else { struct sway_view *view = con->view; con->pending.content_width = fmax(min_width, fmin(view->natural_width, max_width)); con->pending.content_height = fmax(min_height, fmin(view->natural_height, max_height)); container_set_geometry_from_content(con); } } void container_floating_resize_and_center(struct sway_container *con) { struct sway_workspace *ws = con->pending.workspace; if (!ws) { // On scratchpad, just resize floating_natural_resize(con); return; } struct wlr_box ob; wlr_output_layout_get_box(root->output_layout, ws->output->wlr_output, &ob); if (wlr_box_empty(&ob)) { // On NOOP output. Will be called again when moved to an output con->pending.x = 0; con->pending.y = 0; con->pending.width = 0; con->pending.height = 0; return; } floating_natural_resize(con); if (!con->view) { if (con->pending.width > ws->width || con->pending.height > ws->height) { con->pending.x = ob.x + (ob.width - con->pending.width) / 2; con->pending.y = ob.y + (ob.height - con->pending.height) / 2; } else { con->pending.x = ws->x + (ws->width - con->pending.width) / 2; con->pending.y = ws->y + (ws->height - con->pending.height) / 2; } } else { if (con->pending.content_width > ws->width || con->pending.content_height > ws->height) { con->pending.content_x = ob.x + (ob.width - con->pending.content_width) / 2; con->pending.content_y = ob.y + (ob.height - con->pending.content_height) / 2; } else { con->pending.content_x = ws->x + (ws->width - con->pending.content_width) / 2; con->pending.content_y = ws->y + (ws->height - con->pending.content_height) / 2; } // If the view's border is B_NONE then these properties are ignored. con->pending.border_top = con->pending.border_bottom = true; con->pending.border_left = con->pending.border_right = true; container_set_geometry_from_content(con); } } void container_floating_set_default_size(struct sway_container *con) { if (!sway_assert(con->pending.workspace, "Expected a container on a workspace")) { return; } int min_width, max_width, min_height, max_height; floating_calculate_constraints(&min_width, &max_width, &min_height, &max_height); struct wlr_box box; workspace_get_box(con->pending.workspace, &box); double width = fmax(min_width, fmin(box.width * 0.5, max_width)); double height = fmax(min_height, fmin(box.height * 0.75, max_height)); if (!con->view) { con->pending.width = width; con->pending.height = height; } else { con->pending.content_width = width; con->pending.content_height = height; container_set_geometry_from_content(con); } } /** * Indicate to clients in this container that they are participating in (or * have just finished) an interactive resize */ void container_set_resizing(struct sway_container *con, bool resizing) { if (!con) { return; } if (con->view) { if (con->view->impl->set_resizing) { con->view->impl->set_resizing(con->view, resizing); } } else { for (int i = 0; i < con->pending.children->length; ++i ) { struct sway_container *child = con->pending.children->items[i]; container_set_resizing(child, resizing); } } } void container_set_floating(struct sway_container *container, bool enable) { if (container_is_floating(container) == enable) { return; } struct sway_seat *seat = input_manager_current_seat(); struct sway_workspace *workspace = container->pending.workspace; struct sway_container *focus = seat_get_focused_container(seat); bool set_focus = focus == container; if (enable) { struct sway_container *old_parent = container->pending.parent; container_detach(container); workspace_add_floating(workspace, container); if (container->view) { view_set_tiled(container->view, false); if (container->view->using_csd) { container->saved_border = container->pending.border; container->pending.border = B_CSD; if (container->view->xdg_decoration) { struct sway_xdg_decoration *deco = container->view->xdg_decoration; wlr_xdg_toplevel_decoration_v1_set_mode(deco->wlr_xdg_decoration, WLR_XDG_TOPLEVEL_DECORATION_V1_MODE_CLIENT_SIDE); } } } container_floating_set_default_size(container); container_floating_resize_and_center(container); if (old_parent) { if (set_focus) { seat_set_raw_focus(seat, &old_parent->node); seat_set_raw_focus(seat, &container->node); } container_reap_empty(old_parent); } } else { // Returning to tiled if (container->scratchpad) { root_scratchpad_remove_container(container); } container_detach(container); struct sway_container *reference = seat_get_focus_inactive_tiling(seat, workspace); if (reference) { if (reference->view) { container_add_sibling(reference, container, 1); } else { container_add_child(reference, container); } container->pending.width = reference->pending.width; container->pending.height = reference->pending.height; } else { struct sway_container *other = workspace_add_tiling(workspace, container); other->pending.width = workspace->width; other->pending.height = workspace->height; } if (container->view) { view_set_tiled(container->view, true); if (container->view->using_csd) { container->pending.border = container->saved_border; if (container->view->xdg_decoration) { struct sway_xdg_decoration *deco = container->view->xdg_decoration; wlr_xdg_toplevel_decoration_v1_set_mode(deco->wlr_xdg_decoration, WLR_XDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE); } } } container->width_fraction = 0; container->height_fraction = 0; } container_end_mouse_operation(container); ipc_event_window(container, "floating"); } void container_set_geometry_from_content(struct sway_container *con) { if (!sway_assert(con->view, "Expected a view")) { return; } if (!sway_assert(container_is_floating(con), "Expected a floating view")) { return; } size_t border_width = 0; size_t top = 0; if (con->pending.border != B_CSD && !con->pending.fullscreen_mode) { border_width = con->pending.border_thickness * (con->pending.border != B_NONE); top = con->pending.border == B_NORMAL ? container_titlebar_height() : border_width; } con->pending.x = con->pending.content_x - border_width; con->pending.y = con->pending.content_y - top; con->pending.width = con->pending.content_width + border_width * 2; con->pending.height = top + con->pending.content_height + border_width; node_set_dirty(&con->node); } bool container_is_floating(struct sway_container *container) { if (!container->pending.parent && container->pending.workspace && list_find(container->pending.workspace->floating, container) != -1) { return true; } if (container->scratchpad) { return true; } return false; } void container_get_box(struct sway_container *container, struct wlr_box *box) { box->x = container->pending.x; box->y = container->pending.y; box->width = container->pending.width; box->height = container->pending.height; } /** * Translate the container's position as well as all children. */ void container_floating_translate(struct sway_container *con, double x_amount, double y_amount) { con->pending.x += x_amount; con->pending.y += y_amount; con->pending.content_x += x_amount; con->pending.content_y += y_amount; if (con->pending.children) { for (int i = 0; i < con->pending.children->length; ++i) { struct sway_container *child = con->pending.children->items[i]; container_floating_translate(child, x_amount, y_amount); } } node_set_dirty(&con->node); } /** * Choose an output for the floating container's new position. * * If the center of the container intersects an output then we'll choose that * one, otherwise we'll choose whichever output is closest to the container's * center. */ struct sway_output *container_floating_find_output(struct sway_container *con) { double center_x = con->pending.x + con->pending.width / 2; double center_y = con->pending.y + con->pending.height / 2; struct sway_output *closest_output = NULL; double closest_distance = DBL_MAX; for (int i = 0; i < root->outputs->length; ++i) { struct sway_output *output = root->outputs->items[i]; struct wlr_box output_box; double closest_x, closest_y; output_get_box(output, &output_box); wlr_box_closest_point(&output_box, center_x, center_y, &closest_x, &closest_y); if (center_x == closest_x && center_y == closest_y) { // The center of the floating container is on this output return output; } double x_dist = closest_x - center_x; double y_dist = closest_y - center_y; double distance = x_dist * x_dist + y_dist * y_dist; if (distance < closest_distance) { closest_output = output; closest_distance = distance; } } return closest_output; } void container_floating_move_to(struct sway_container *con, double lx, double ly) { if (!sway_assert(container_is_floating(con), "Expected a floating container")) { return; } container_floating_translate(con, lx - con->pending.x, ly - con->pending.y); if (container_is_scratchpad_hidden(con)) { return; } struct sway_workspace *old_workspace = con->pending.workspace; struct sway_output *new_output = container_floating_find_output(con); if (!sway_assert(new_output, "Unable to find any output")) { return; } struct sway_workspace *new_workspace = output_get_active_workspace(new_output); if (new_workspace && old_workspace != new_workspace) { container_detach(con); workspace_add_floating(new_workspace, con); arrange_workspace(old_workspace); arrange_workspace(new_workspace); // If the moved container was a visible scratchpad container, then // update its transform. if (con->scratchpad) { struct wlr_box output_box; output_get_box(new_output, &output_box); con->transform = output_box; } workspace_detect_urgent(old_workspace); workspace_detect_urgent(new_workspace); } } void container_floating_move_to_center(struct sway_container *con) { if (!sway_assert(container_is_floating(con), "Expected a floating container")) { return; } struct sway_workspace *ws = con->pending.workspace; double new_lx = ws->x + (ws->width - con->pending.width) / 2; double new_ly = ws->y + (ws->height - con->pending.height) / 2; container_floating_translate(con, new_lx - con->pending.x, new_ly - con->pending.y); } static bool find_urgent_iterator(struct sway_container *con, void *data) { return con->view && view_is_urgent(con->view); } bool container_has_urgent_child(struct sway_container *container) { return container_find_child(container, find_urgent_iterator, NULL); } void container_end_mouse_operation(struct sway_container *container) { struct sway_seat *seat; wl_list_for_each(seat, &server.input->seats, link) { seatop_unref(seat, container); } } static void set_fullscreen(struct sway_container *con, bool enable) { if (!con->view) { return; } if (con->view->impl->set_fullscreen) { con->view->impl->set_fullscreen(con->view, enable); if (con->view->foreign_toplevel) { wlr_foreign_toplevel_handle_v1_set_fullscreen( con->view->foreign_toplevel, enable); } } } static void container_fullscreen_workspace(struct sway_container *con) { if (!sway_assert(con->pending.fullscreen_mode == FULLSCREEN_NONE, "Expected a non-fullscreen container")) { return; } set_fullscreen(con, true); con->pending.fullscreen_mode = FULLSCREEN_WORKSPACE; con->saved_x = con->pending.x; con->saved_y = con->pending.y; con->saved_width = con->pending.width; con->saved_height = con->pending.height; if (con->pending.workspace) { con->pending.workspace->fullscreen = con; struct sway_seat *seat; struct sway_workspace *focus_ws; wl_list_for_each(seat, &server.input->seats, link) { focus_ws = seat_get_focused_workspace(seat); if (focus_ws == con->pending.workspace) { seat_set_focus_container(seat, con); } else { struct sway_node *focus = seat_get_focus_inactive(seat, &root->node); seat_set_raw_focus(seat, &con->node); seat_set_raw_focus(seat, focus); } } } container_end_mouse_operation(con); ipc_event_window(con, "fullscreen_mode"); } static void container_fullscreen_global(struct sway_container *con) { if (!sway_assert(con->pending.fullscreen_mode == FULLSCREEN_NONE, "Expected a non-fullscreen container")) { return; } set_fullscreen(con, true); root->fullscreen_global = con; con->saved_x = con->pending.x; con->saved_y = con->pending.y; con->saved_width = con->pending.width; con->saved_height = con->pending.height; struct sway_seat *seat; wl_list_for_each(seat, &server.input->seats, link) { struct sway_container *focus = seat_get_focused_container(seat); if (focus && focus != con) { seat_set_focus_container(seat, con); } } con->pending.fullscreen_mode = FULLSCREEN_GLOBAL; container_end_mouse_operation(con); ipc_event_window(con, "fullscreen_mode"); } void container_fullscreen_disable(struct sway_container *con) { if (!sway_assert(con->pending.fullscreen_mode != FULLSCREEN_NONE, "Expected a fullscreen container")) { return; } set_fullscreen(con, false); if (container_is_floating(con)) { con->pending.x = con->saved_x; con->pending.y = con->saved_y; con->pending.width = con->saved_width; con->pending.height = con->saved_height; } if (con->pending.fullscreen_mode == FULLSCREEN_WORKSPACE) { if (con->pending.workspace) { con->pending.workspace->fullscreen = NULL; if (container_is_floating(con)) { struct sway_output *output = container_floating_find_output(con); if (con->pending.workspace->output != output) { container_floating_move_to_center(con); } } } } else { root->fullscreen_global = NULL; } // If the container was mapped as fullscreen and set as floating by // criteria, it needs to be reinitialized as floating to get the proper // size and location if (container_is_floating(con) && (con->pending.width == 0 || con->pending.height == 0)) { container_floating_resize_and_center(con); } con->pending.fullscreen_mode = FULLSCREEN_NONE; container_end_mouse_operation(con); ipc_event_window(con, "fullscreen_mode"); if (con->scratchpad) { struct sway_seat *seat; wl_list_for_each(seat, &server.input->seats, link) { struct sway_container *focus = seat_get_focused_container(seat); if (focus == con || container_has_ancestor(focus, con)) { seat_set_focus(seat, seat_get_focus_inactive(seat, &root->node)); } } } } void container_set_fullscreen(struct sway_container *con, enum sway_fullscreen_mode mode) { if (con->pending.fullscreen_mode == mode) { return; } switch (mode) { case FULLSCREEN_NONE: container_fullscreen_disable(con); break; case FULLSCREEN_WORKSPACE: if (root->fullscreen_global) { container_fullscreen_disable(root->fullscreen_global); } if (con->pending.workspace && con->pending.workspace->fullscreen) { container_fullscreen_disable(con->pending.workspace->fullscreen); } container_fullscreen_workspace(con); break; case FULLSCREEN_GLOBAL: if (root->fullscreen_global) { container_fullscreen_disable(root->fullscreen_global); } if (con->pending.fullscreen_mode == FULLSCREEN_WORKSPACE) { container_fullscreen_disable(con); } container_fullscreen_global(con); break; } } struct sway_container *container_toplevel_ancestor( struct sway_container *container) { while (container->pending.parent) { container = container->pending.parent; } return container; } bool container_is_floating_or_child(struct sway_container *container) { return container_is_floating(container_toplevel_ancestor(container)); } bool container_is_fullscreen_or_child(struct sway_container *container) { do { if (container->pending.fullscreen_mode) { return true; } container = container->pending.parent; } while (container); return false; } enum sway_container_layout container_parent_layout(struct sway_container *con) { if (con->pending.parent) { return con->pending.parent->pending.layout; } if (con->pending.workspace) { return con->pending.workspace->layout; } return L_NONE; } list_t *container_get_siblings(struct sway_container *container) { if (container->pending.parent) { return container->pending.parent->pending.children; } if (!container->pending.workspace) { return NULL; } if (list_find(container->pending.workspace->tiling, container) != -1) { return container->pending.workspace->tiling; } return container->pending.workspace->floating; } int container_sibling_index(struct sway_container *child) { return list_find(container_get_siblings(child), child); } void container_handle_fullscreen_reparent(struct sway_container *con) { if (con->pending.fullscreen_mode != FULLSCREEN_WORKSPACE || !con->pending.workspace || con->pending.workspace->fullscreen == con) { return; } if (con->pending.workspace->fullscreen) { container_fullscreen_disable(con->pending.workspace->fullscreen); } con->pending.workspace->fullscreen = con; arrange_workspace(con->pending.workspace); } static void set_workspace(struct sway_container *container, void *data) { container->pending.workspace = container->pending.parent->pending.workspace; } void container_insert_child(struct sway_container *parent, struct sway_container *child, int i) { if (child->pending.workspace) { container_detach(child); } list_insert(parent->pending.children, i, child); child->pending.parent = parent; child->pending.workspace = parent->pending.workspace; container_for_each_child(child, set_workspace, NULL); container_handle_fullscreen_reparent(child); container_update_representation(parent); } void container_add_sibling(struct sway_container *fixed, struct sway_container *active, bool after) { if (active->pending.workspace) { container_detach(active); } list_t *siblings = container_get_siblings(fixed); int index = list_find(siblings, fixed); list_insert(siblings, index + after, active); active->pending.parent = fixed->pending.parent; active->pending.workspace = fixed->pending.workspace; container_for_each_child(active, set_workspace, NULL); container_handle_fullscreen_reparent(active); container_update_representation(active); } void container_add_child(struct sway_container *parent, struct sway_container *child) { if (child->pending.workspace) { container_detach(child); } list_add(parent->pending.children, child); child->pending.parent = parent; child->pending.workspace = parent->pending.workspace; container_for_each_child(child, set_workspace, NULL); container_handle_fullscreen_reparent(child); container_update_representation(parent); node_set_dirty(&child->node); node_set_dirty(&parent->node); } void container_detach(struct sway_container *child) { if (child->pending.fullscreen_mode == FULLSCREEN_WORKSPACE) { child->pending.workspace->fullscreen = NULL; } if (child->pending.fullscreen_mode == FULLSCREEN_GLOBAL) { root->fullscreen_global = NULL; } struct sway_container *old_parent = child->pending.parent; struct sway_workspace *old_workspace = child->pending.workspace; list_t *siblings = container_get_siblings(child); if (siblings) { int index = list_find(siblings, child); if (index != -1) { list_del(siblings, index); } } child->pending.parent = NULL; child->pending.workspace = NULL; container_for_each_child(child, set_workspace, NULL); if (old_parent) { container_update_representation(old_parent); node_set_dirty(&old_parent->node); } else if (old_workspace) { workspace_update_representation(old_workspace); node_set_dirty(&old_workspace->node); } node_set_dirty(&child->node); } void container_replace(struct sway_container *container, struct sway_container *replacement) { enum sway_fullscreen_mode fullscreen = container->pending.fullscreen_mode; bool scratchpad = container->scratchpad; struct sway_workspace *ws = NULL; if (fullscreen != FULLSCREEN_NONE) { container_fullscreen_disable(container); } if (scratchpad) { ws = container->pending.workspace; root_scratchpad_show(container); root_scratchpad_remove_container(container); } if (container->pending.parent || container->pending.workspace) { float width_fraction = container->width_fraction; float height_fraction = container->height_fraction; container_add_sibling(container, replacement, 1); container_detach(container); replacement->width_fraction = width_fraction; replacement->height_fraction = height_fraction; } if (scratchpad) { root_scratchpad_add_container(replacement, ws); } switch (fullscreen) { case FULLSCREEN_WORKSPACE: container_fullscreen_workspace(replacement); break; case FULLSCREEN_GLOBAL: container_fullscreen_global(replacement); break; case FULLSCREEN_NONE: // noop break; } } struct sway_container *container_split(struct sway_container *child, enum sway_container_layout layout) { // i3 doesn't split singleton H/V containers // https://github.com/i3/i3/blob/3cd1c45eba6de073bc4300eebb4e1cc1a0c4479a/src/tree.c#L354 if (child->pending.parent || child->pending.workspace) { list_t *siblings = container_get_siblings(child); if (siblings->length == 1) { enum sway_container_layout current = container_parent_layout(child); if (container_is_floating(child)) { current = L_NONE; } if (current == L_HORIZ || current == L_VERT) { if (child->pending.parent) { child->pending.parent->pending.layout = layout; container_update_representation(child->pending.parent); } else { child->pending.workspace->layout = layout; workspace_update_representation(child->pending.workspace); } return child; } } } struct sway_seat *seat = input_manager_get_default_seat(); bool set_focus = (seat_get_focus(seat) == &child->node); if (container_is_floating(child) && child->view) { view_set_tiled(child->view, true); if (child->view->using_csd) { child->pending.border = child->saved_border; } } struct sway_container *cont = container_create(NULL); cont->pending.width = child->pending.width; cont->pending.height = child->pending.height; cont->width_fraction = child->width_fraction; cont->height_fraction = child->height_fraction; cont->pending.x = child->pending.x; cont->pending.y = child->pending.y; cont->pending.layout = layout; container_replace(child, cont); container_add_child(cont, child); if (set_focus) { seat_set_raw_focus(seat, &cont->node); if (cont->pending.fullscreen_mode == FULLSCREEN_GLOBAL) { seat_set_focus(seat, &child->node); } else { seat_set_raw_focus(seat, &child->node); } } return cont; } bool container_is_transient_for(struct sway_container *child, struct sway_container *ancestor) { return config->popup_during_fullscreen == POPUP_SMART && child->view && ancestor->view && view_is_transient_for(child->view, ancestor->view); } static bool find_by_mark_iterator(struct sway_container *con, void *data) { char *mark = data; return container_has_mark(con, mark); } struct sway_container *container_find_mark(char *mark) { return root_find_container(find_by_mark_iterator, mark); } bool container_find_and_unmark(char *mark) { struct sway_container *con = root_find_container( find_by_mark_iterator, mark); if (!con) { return false; } for (int i = 0; i < con->marks->length; ++i) { char *con_mark = con->marks->items[i]; if (strcmp(con_mark, mark) == 0) { free(con_mark); list_del(con->marks, i); container_update_marks(con); ipc_event_window(con, "mark"); return true; } } return false; } void container_clear_marks(struct sway_container *con) { for (int i = 0; i < con->marks->length; ++i) { free(con->marks->items[i]); } con->marks->length = 0; ipc_event_window(con, "mark"); } bool container_has_mark(struct sway_container *con, char *mark) { for (int i = 0; i < con->marks->length; ++i) { char *item = con->marks->items[i]; if (strcmp(item, mark) == 0) { return true; } } return false; } void container_add_mark(struct sway_container *con, char *mark) { list_add(con->marks, strdup(mark)); ipc_event_window(con, "mark"); } void container_raise_floating(struct sway_container *con) { // Bring container to front by putting it at the end of the floating list. struct sway_container *floater = container_toplevel_ancestor(con); if (container_is_floating(floater) && floater->pending.workspace) { // it's okay to just raise the scene directly instead of waiting // for the transaction to go through. We won't be reconfiguring // surfaces wlr_scene_node_raise_to_top(&floater->scene_tree->node); list_move_to_end(floater->pending.workspace->floating, floater); node_set_dirty(&floater->pending.workspace->node); } } bool container_is_scratchpad_hidden(struct sway_container *con) { return con->scratchpad && !con->pending.workspace; } bool container_is_scratchpad_hidden_or_child(struct sway_container *con) { con = container_toplevel_ancestor(con); return con->scratchpad && !con->pending.workspace; } bool container_is_sticky(struct sway_container *con) { return con->is_sticky && container_is_floating(con); } bool container_is_sticky_or_child(struct sway_container *con) { return container_is_sticky(container_toplevel_ancestor(con)); } static bool is_parallel(enum sway_container_layout first, enum sway_container_layout second) { switch (first) { case L_TABBED: case L_HORIZ: return second == L_TABBED || second == L_HORIZ; case L_STACKED: case L_VERT: return second == L_STACKED || second == L_VERT; default: return false; } } static bool container_is_squashable(struct sway_container *con, struct sway_container *child) { enum sway_container_layout gp_layout = container_parent_layout(con); return (con->pending.layout == L_HORIZ || con->pending.layout == L_VERT) && (child->pending.layout == L_HORIZ || child->pending.layout == L_VERT) && !is_parallel(con->pending.layout, child->pending.layout) && is_parallel(gp_layout, child->pending.layout); } static void container_squash_children(struct sway_container *con) { for (int i = 0; i < con->pending.children->length; i++) { struct sway_container *child = con->pending.children->items[i]; i += container_squash(child); } } int container_squash(struct sway_container *con) { if (!con->pending.children) { return 0; } if (con->pending.children->length != 1) { container_squash_children(con); return 0; } struct sway_container *child = con->pending.children->items[0]; int idx = container_sibling_index(con); int change = 0; if (container_is_squashable(con, child)) { // con and child are a redundant H/V pair. Destroy them. while (child->pending.children->length) { struct sway_container *current = child->pending.children->items[0]; container_detach(current); if (con->pending.parent) { container_insert_child(con->pending.parent, current, idx); } else { workspace_insert_tiling_direct(con->pending.workspace, current, idx); } change++; } // This will also destroy con because child was its only child container_reap_empty(child); change--; } else { container_squash_children(con); } return change; } static void swap_places(struct sway_container *con1, struct sway_container *con2) { struct sway_container *temp = malloc(sizeof(struct sway_container)); temp->pending.x = con1->pending.x; temp->pending.y = con1->pending.y; temp->pending.width = con1->pending.width; temp->pending.height = con1->pending.height; temp->width_fraction = con1->width_fraction; temp->height_fraction = con1->height_fraction; temp->pending.parent = con1->pending.parent; temp->pending.workspace = con1->pending.workspace; bool temp_floating = container_is_floating(con1); con1->pending.x = con2->pending.x; con1->pending.y = con2->pending.y; con1->pending.width = con2->pending.width; con1->pending.height = con2->pending.height; con1->width_fraction = con2->width_fraction; con1->height_fraction = con2->height_fraction; con2->pending.x = temp->pending.x; con2->pending.y = temp->pending.y; con2->pending.width = temp->pending.width; con2->pending.height = temp->pending.height; con2->width_fraction = temp->width_fraction; con2->height_fraction = temp->height_fraction; int temp_index = container_sibling_index(con1); if (con2->pending.parent) { container_insert_child(con2->pending.parent, con1, container_sibling_index(con2)); } else if (container_is_floating(con2)) { workspace_add_floating(con2->pending.workspace, con1); } else { workspace_insert_tiling(con2->pending.workspace, con1, container_sibling_index(con2)); } if (temp->pending.parent) { container_insert_child(temp->pending.parent, con2, temp_index); } else if (temp_floating) { workspace_add_floating(temp->pending.workspace, con2); } else { workspace_insert_tiling(temp->pending.workspace, con2, temp_index); } free(temp); } static void swap_focus(struct sway_container *con1, struct sway_container *con2, struct sway_seat *seat, struct sway_container *focus) { if (focus == con1 || focus == con2) { struct sway_workspace *ws1 = con1->pending.workspace; struct sway_workspace *ws2 = con2->pending.workspace; enum sway_container_layout layout1 = container_parent_layout(con1); enum sway_container_layout layout2 = container_parent_layout(con2); if (focus == con1 && (layout2 == L_TABBED || layout2 == L_STACKED)) { if (workspace_is_visible(ws2)) { seat_set_focus(seat, &con2->node); } seat_set_focus_container(seat, ws1 != ws2 ? con2 : con1); } else if (focus == con2 && (layout1 == L_TABBED || layout1 == L_STACKED)) { if (workspace_is_visible(ws1)) { seat_set_focus(seat, &con1->node); } seat_set_focus_container(seat, ws1 != ws2 ? con1 : con2); } else if (ws1 != ws2) { seat_set_focus_container(seat, focus == con1 ? con2 : con1); } else { seat_set_focus_container(seat, focus); } } else { seat_set_focus_container(seat, focus); } if (root->fullscreen_global) { seat_set_focus(seat, seat_get_focus_inactive(seat, &root->fullscreen_global->node)); } } void container_swap(struct sway_container *con1, struct sway_container *con2) { if (!sway_assert(con1 && con2, "Cannot swap with nothing")) { return; } if (!sway_assert(!container_has_ancestor(con1, con2) && !container_has_ancestor(con2, con1), "Cannot swap ancestor and descendant")) { return; } sway_log(SWAY_DEBUG, "Swapping containers %zu and %zu", con1->node.id, con2->node.id); bool scratch1 = con1->scratchpad; bool hidden1 = container_is_scratchpad_hidden(con1); bool scratch2 = con2->scratchpad; bool hidden2 = container_is_scratchpad_hidden(con2); if (scratch1) { if (hidden1) { root_scratchpad_show(con1); } root_scratchpad_remove_container(con1); } if (scratch2) { if (hidden2) { root_scratchpad_show(con2); } root_scratchpad_remove_container(con2); } enum sway_fullscreen_mode fs1 = con1->pending.fullscreen_mode; if (fs1) { container_fullscreen_disable(con1); } enum sway_fullscreen_mode fs2 = con2->pending.fullscreen_mode; if (fs2) { container_fullscreen_disable(con2); } struct sway_seat *seat = input_manager_current_seat(); struct sway_container *focus = seat_get_focused_container(seat); struct sway_workspace *vis1 = output_get_active_workspace(con1->pending.workspace->output); struct sway_workspace *vis2 = output_get_active_workspace(con2->pending.workspace->output); if (!sway_assert(vis1 && vis2, "con1 or con2 are on an output without a" "workspace. This should not happen")) { return; } char *stored_prev_name = NULL; if (seat->prev_workspace_name) { stored_prev_name = strdup(seat->prev_workspace_name); } swap_places(con1, con2); if (!workspace_is_visible(vis1)) { seat_set_focus(seat, seat_get_focus_inactive(seat, &vis1->node)); } if (!workspace_is_visible(vis2)) { seat_set_focus(seat, seat_get_focus_inactive(seat, &vis2->node)); } swap_focus(con1, con2, seat, focus); if (stored_prev_name) { free(seat->prev_workspace_name); seat->prev_workspace_name = stored_prev_name; } if (scratch1) { root_scratchpad_add_container(con2, NULL); if (!hidden1) { root_scratchpad_show(con2); } } if (scratch2) { root_scratchpad_add_container(con1, NULL); if (!hidden2) { root_scratchpad_show(con1); } } if (fs1) { container_set_fullscreen(con2, fs1); } if (fs2) { container_set_fullscreen(con1, fs2); } }