#define _XOPEN_SOURCE 700 #include #include #include #include "sway/scratchpad.h" #include "sway/input/seat.h" #include "sway/tree/arrange.h" #include "sway/tree/container.h" #include "sway/tree/view.h" #include "sway/tree/workspace.h" #include "list.h" #include "log.h" void scratchpad_add_container(struct sway_container *con) { if (!sway_assert(!con->scratchpad, "Container is already in scratchpad")) { return; } con->scratchpad = true; list_add(root_container.sway_root->scratchpad, con); struct sway_container *parent = con->parent; container_set_floating(con, true); container_remove_child(con); arrange_windows(parent); struct sway_seat *seat = input_manager_current_seat(input_manager); seat_set_focus(seat, seat_get_focus_inactive(seat, parent)); } void scratchpad_remove_container(struct sway_container *con) { if (!sway_assert(con->scratchpad, "Container is not in scratchpad")) { return; } con->scratchpad = false; for (int i = 0; i < root_container.sway_root->scratchpad->length; ++i) { if (root_container.sway_root->scratchpad->items[i] == con) { list_del(root_container.sway_root->scratchpad, i); break; } } } /** * Show a single scratchpad container. * The container might be visible on another workspace already. */ static void scratchpad_show(struct sway_container *con) { struct sway_seat *seat = input_manager_current_seat(input_manager); struct sway_container *ws = seat_get_focus(seat); if (ws->type != C_WORKSPACE) { ws = container_parent(ws, C_WORKSPACE); } // If the current con or any of its parents are in fullscreen mode, we // first need to disable it before showing the scratchpad con. if (ws->sway_workspace->fullscreen) { container_set_fullscreen(ws->sway_workspace->fullscreen, false); } // Show the container if (con->parent) { container_remove_child(con); } container_add_child(ws->sway_workspace->floating, con); // Make sure the container's center point overlaps this workspace double center_lx = con->x + con->width / 2; double center_ly = con->y + con->height / 2; struct wlr_box workspace_box; container_get_box(ws, &workspace_box); if (!wlr_box_contains_point(&workspace_box, center_lx, center_ly)) { // Maybe resize it if (con->width > ws->width || con->height > ws->height) { container_init_floating(con); } // Center it double new_lx = ws->x + (ws->width - con->width) / 2; double new_ly = ws->y + (ws->height - con->height) / 2; container_floating_move_to(con, new_lx, new_ly); } arrange_windows(ws); seat_set_focus(seat, seat_get_focus_inactive(seat, con)); container_set_dirty(con->parent); } /** * Hide a single scratchpad container. * The container might not be the focused container (eg. when using criteria). */ static void scratchpad_hide(struct sway_container *con) { struct sway_seat *seat = input_manager_current_seat(input_manager); struct sway_container *focus = seat_get_focus(seat); struct sway_container *ws = container_parent(con, C_WORKSPACE); container_remove_child(con); arrange_windows(ws); if (con == focus) { seat_set_focus(seat, seat_get_focus_inactive(seat, ws)); } list_move_to_end(root_container.sway_root->scratchpad, con); } void scratchpad_toggle_auto(void) { struct sway_seat *seat = input_manager_current_seat(input_manager); struct sway_container *focus = seat_get_focus(seat); struct sway_container *ws = focus->type == C_WORKSPACE ? focus : container_parent(focus, C_WORKSPACE); // If the focus is in a floating split container, // operate on the split container instead of the child. if (container_is_floating_or_child(focus)) { while (focus->parent->layout != L_FLOATING) { focus = focus->parent; } } // Check if the currently focused window is a scratchpad window and should // be hidden again. if (focus->scratchpad) { wlr_log(WLR_DEBUG, "Focus is a scratchpad window - hiding %s", focus->name); scratchpad_hide(focus); return; } // Check if there is an unfocused scratchpad window on the current workspace // and focus it. for (int i = 0; i < ws->sway_workspace->floating->children->length; ++i) { struct sway_container *floater = ws->sway_workspace->floating->children->items[i]; if (floater->scratchpad && focus != floater) { wlr_log(WLR_DEBUG, "Focusing other scratchpad window (%s) in this workspace", floater->name); scratchpad_show(floater); return; } } // Check if there is a visible scratchpad window on another workspace. // In this case we move it to the current workspace. for (int i = 0; i < root_container.sway_root->scratchpad->length; ++i) { struct sway_container *con = root_container.sway_root->scratchpad->items[i]; if (con->parent) { wlr_log(WLR_DEBUG, "Moving a visible scratchpad window (%s) to this workspace", con->name); scratchpad_show(con); return; } } // Take the container at the bottom of the scratchpad list if (!sway_assert(root_container.sway_root->scratchpad->length, "Scratchpad is empty")) { return; } struct sway_container *con = root_container.sway_root->scratchpad->items[0]; wlr_log(WLR_DEBUG, "Showing %s from list", con->name); scratchpad_show(con); } void scratchpad_toggle_container(struct sway_container *con) { if (!sway_assert(con->scratchpad, "Container isn't in the scratchpad")) { return; } // Check if it matches a currently visible scratchpad window and hide it. if (con->parent) { scratchpad_hide(con); return; } scratchpad_show(con); }