#include #include #include "log.h" #include "sway/scene_descriptor.h" struct scene_descriptor { void *data; struct wlr_addon addon; }; static const struct wlr_addon_interface addon_interface; static struct scene_descriptor *scene_node_get_descriptor( struct wlr_scene_node *node, enum sway_scene_descriptor_type type) { struct wlr_addon *addon = wlr_addon_find(&node->addons, (void *)type, &addon_interface); if (!addon) { return NULL; } struct scene_descriptor *desc = wl_container_of(addon, desc, addon); return desc; } static void descriptor_destroy(struct scene_descriptor *desc) { wlr_addon_finish(&desc->addon); free(desc); } void *scene_descriptor_try_get(struct wlr_scene_node *node, enum sway_scene_descriptor_type type) { struct scene_descriptor *desc = scene_node_get_descriptor(node, type); if (!desc) { return NULL; } return desc->data; } void scene_descriptor_destroy(struct wlr_scene_node *node, enum sway_scene_descriptor_type type) { struct scene_descriptor *desc = scene_node_get_descriptor(node, type); descriptor_destroy(desc); } static void addon_handle_destroy(struct wlr_addon *addon) { struct scene_descriptor *desc = wl_container_of(addon, desc, addon); descriptor_destroy(desc); } static const struct wlr_addon_interface addon_interface = { .name = "sway_scene_descriptor", .destroy = addon_handle_destroy, }; bool scene_descriptor_assign(struct wlr_scene_node *node, enum sway_scene_descriptor_type type, void *data) { struct scene_descriptor *desc = calloc(1, sizeof(*desc)); if (!desc) { sway_log(SWAY_ERROR, "Could not allocate a scene descriptor"); return false; } wlr_addon_init(&desc->addon, &node->addons, (void *)type, &addon_interface); desc->data = data; return true; }