#include #include #include #include "log.h" #include "sway/input/cursor.h" #include "sway/input/keyboard.h" #include "sway/input/seat.h" #include "sway/layers.h" #include "sway/output.h" #include "sway/server.h" struct sway_session_lock_output { struct wlr_scene_tree *tree; struct wlr_scene_rect *background; struct sway_session_lock *lock; struct sway_output *output; struct wl_list link; // sway_session_lock::outputs struct wl_listener destroy; struct wl_listener commit; struct wlr_session_lock_surface_v1 *surface; // invalid if surface is NULL struct wl_listener surface_destroy; struct wl_listener surface_map; }; static void focus_surface(struct sway_session_lock *lock, struct wlr_surface *focused) { lock->focused = focused; struct sway_seat *seat; wl_list_for_each(seat, &server.input->seats, link) { seat_set_focus_surface(seat, focused, false); } } static void refocus_output(struct sway_session_lock_output *output) { // Move the seat focus to another surface if one is available if (output->lock->focused == output->surface->surface) { struct wlr_surface *next_focus = NULL; struct sway_session_lock_output *candidate; wl_list_for_each(candidate, &output->lock->outputs, link) { if (candidate == output || !candidate->surface) { continue; } if (candidate->surface->surface->mapped) { next_focus = candidate->surface->surface; break; } } focus_surface(output->lock, next_focus); } } static void handle_surface_map(struct wl_listener *listener, void *data) { struct sway_session_lock_output *surf = wl_container_of(listener, surf, surface_map); if (surf->lock->focused == NULL) { focus_surface(surf->lock, surf->surface->surface); } cursor_rebase_all(); } static void handle_surface_destroy(struct wl_listener *listener, void *data) { struct sway_session_lock_output *output = wl_container_of(listener, output, surface_destroy); refocus_output(output); sway_assert(output->surface, "Trying to destroy a surface that the lock doesn't think exists"); output->surface = NULL; wl_list_remove(&output->surface_destroy.link); wl_list_remove(&output->surface_map.link); } static void lock_output_reconfigure(struct sway_session_lock_output *output) { int width = output->output->width; int height = output->output->height; wlr_scene_rect_set_size(output->background, width, height); if (output->surface) { wlr_session_lock_surface_v1_configure(output->surface, width, height); } } static void handle_new_surface(struct wl_listener *listener, void *data) { struct sway_session_lock *lock = wl_container_of(listener, lock, new_surface); struct wlr_session_lock_surface_v1 *lock_surface = data; struct sway_output *output = lock_surface->output->data; sway_log(SWAY_DEBUG, "new lock layer surface"); struct sway_session_lock_output *current_lock_output, *lock_output = NULL; wl_list_for_each(current_lock_output, &lock->outputs, link) { if (current_lock_output->output == output) { lock_output = current_lock_output; break; } } sway_assert(lock_output, "Couldn't find output to lock"); sway_assert(!lock_output->surface, "Tried to reassign a surface to an existing output"); lock_output->surface = lock_surface; wlr_scene_subsurface_tree_create(lock_output->tree, lock_surface->surface); lock_output->surface_destroy.notify = handle_surface_destroy; wl_signal_add(&lock_surface->events.destroy, &lock_output->surface_destroy); lock_output->surface_map.notify = handle_surface_map; wl_signal_add(&lock_surface->surface->events.map, &lock_output->surface_map); lock_output_reconfigure(lock_output); } static void sway_session_lock_output_destroy(struct sway_session_lock_output *output) { if (output->surface) { refocus_output(output); wl_list_remove(&output->surface_destroy.link); wl_list_remove(&output->surface_map.link); } wl_list_remove(&output->commit.link); wl_list_remove(&output->destroy.link); wl_list_remove(&output->link); free(output); } static void lock_node_handle_destroy(struct wl_listener *listener, void *data) { struct sway_session_lock_output *output = wl_container_of(listener, output, destroy); sway_session_lock_output_destroy(output); } static void lock_output_handle_commit(struct wl_listener *listener, void *data) { struct wlr_output_event_commit *event = data; struct sway_session_lock_output *output = wl_container_of(listener, output, commit); if (event->state->committed & ( WLR_OUTPUT_STATE_MODE | WLR_OUTPUT_STATE_SCALE | WLR_OUTPUT_STATE_TRANSFORM)) { lock_output_reconfigure(output); } } static struct sway_session_lock_output *session_lock_output_create( struct sway_session_lock *lock, struct sway_output *output) { struct sway_session_lock_output *lock_output = calloc(1, sizeof(*lock_output)); if (!lock_output) { sway_log(SWAY_ERROR, "failed to allocate a session lock output"); return NULL; } struct wlr_scene_tree *tree = wlr_scene_tree_create(output->layers.session_lock); if (!tree) { sway_log(SWAY_ERROR, "failed to allocate a session lock output scene tree"); free(lock_output); return NULL; } struct wlr_scene_rect *background = wlr_scene_rect_create(tree, 0, 0, (float[4]){ lock->abandoned ? 1.f : 0.f, 0.f, 0.f, 1.f, }); if (!background) { sway_log(SWAY_ERROR, "failed to allocate a session lock output scene background"); wlr_scene_node_destroy(&tree->node); free(lock_output); return NULL; } lock_output->output = output; lock_output->tree = tree; lock_output->background = background; lock_output->lock = lock; lock_output->destroy.notify = lock_node_handle_destroy; wl_signal_add(&tree->node.events.destroy, &lock_output->destroy); lock_output->commit.notify = lock_output_handle_commit; wl_signal_add(&output->wlr_output->events.commit, &lock_output->commit); lock_output_reconfigure(lock_output); wl_list_insert(&lock->outputs, &lock_output->link); return lock_output; } static void sway_session_lock_destroy(struct sway_session_lock* lock) { struct sway_session_lock_output *lock_output, *tmp_lock_output; wl_list_for_each_safe(lock_output, tmp_lock_output, &lock->outputs, link) { // destroying the node will also destroy the whole lock output wlr_scene_node_destroy(&lock_output->tree->node); } if (server.session_lock.lock == lock) { server.session_lock.lock = NULL; } if (!lock->abandoned) { wl_list_remove(&lock->destroy.link); wl_list_remove(&lock->unlock.link); wl_list_remove(&lock->new_surface.link); } free(lock); } static void handle_unlock(struct wl_listener *listener, void *data) { struct sway_session_lock *lock = wl_container_of(listener, lock, unlock); sway_log(SWAY_DEBUG, "session unlocked"); sway_session_lock_destroy(lock); struct sway_seat *seat; wl_list_for_each(seat, &server.input->seats, link) { // copied from seat_set_focus_layer -- deduplicate? struct sway_node *previous = seat_get_focus_inactive(seat, &root->node); if (previous) { // Hack to get seat to re-focus the return value of get_focus seat_set_focus(seat, NULL); seat_set_focus(seat, previous); } } // Triggers a refocus of the topmost surface layer if necessary // TODO: Make layer surface focus per-output based on cursor position for (int i = 0; i < root->outputs->length; ++i) { struct sway_output *output = root->outputs->items[i]; arrange_layers(output); } } static void handle_abandon(struct wl_listener *listener, void *data) { struct sway_session_lock *lock = wl_container_of(listener, lock, destroy); sway_log(SWAY_INFO, "session lock abandoned"); struct sway_session_lock_output *lock_output; wl_list_for_each(lock_output, &lock->outputs, link) { wlr_scene_rect_set_color(lock_output->background, (float[4]){ 1.f, 0.f, 0.f, 1.f }); } lock->abandoned = true; wl_list_remove(&lock->destroy.link); wl_list_remove(&lock->unlock.link); wl_list_remove(&lock->new_surface.link); } static void handle_session_lock(struct wl_listener *listener, void *data) { struct wlr_session_lock_v1 *lock = data; struct wl_client *client = wl_resource_get_client(lock->resource); if (server.session_lock.lock) { if (server.session_lock.lock->abandoned) { sway_log(SWAY_INFO, "Replacing abandoned lock"); sway_session_lock_destroy(server.session_lock.lock); } else { sway_log(SWAY_ERROR, "Cannot lock an already locked session"); wlr_session_lock_v1_destroy(lock); return; } } struct sway_session_lock *sway_lock = calloc(1, sizeof(*sway_lock)); if (!sway_lock) { sway_log(SWAY_ERROR, "failed to allocate a session lock object"); wlr_session_lock_v1_destroy(lock); return; } wl_list_init(&sway_lock->outputs); sway_log(SWAY_DEBUG, "session locked"); struct sway_seat *seat; wl_list_for_each(seat, &server.input->seats, link) { seat_unfocus_unless_client(seat, client); } struct sway_output *output; wl_list_for_each(output, &root->all_outputs, link) { sway_session_lock_add_output(sway_lock, output); } sway_lock->new_surface.notify = handle_new_surface; wl_signal_add(&lock->events.new_surface, &sway_lock->new_surface); sway_lock->unlock.notify = handle_unlock; wl_signal_add(&lock->events.unlock, &sway_lock->unlock); sway_lock->destroy.notify = handle_abandon; wl_signal_add(&lock->events.destroy, &sway_lock->destroy); wlr_session_lock_v1_send_locked(lock); server.session_lock.lock = sway_lock; } static void handle_session_lock_destroy(struct wl_listener *listener, void *data) { // if the server shuts down while a lock is active, destroy the lock if (server.session_lock.lock) { sway_session_lock_destroy(server.session_lock.lock); } wl_list_remove(&server.session_lock.new_lock.link); wl_list_remove(&server.session_lock.manager_destroy.link); server.session_lock.manager = NULL; } void sway_session_lock_add_output(struct sway_session_lock *lock, struct sway_output *output) { struct sway_session_lock_output *lock_output = session_lock_output_create(lock, output); // if we run out of memory while trying to lock the screen, the best we // can do is kill the sway process. Security conscious users will have // the sway session fall back to a login shell. if (!lock_output) { sway_log(SWAY_ERROR, "aborting: failed to allocate a lock output"); abort(); } } bool sway_session_lock_has_surface(struct sway_session_lock *lock, struct wlr_surface *surface) { struct sway_session_lock_output *lock_output; wl_list_for_each(lock_output, &lock->outputs, link) { if (lock_output->surface && lock_output->surface->surface == surface) { return true; } } return false; } void sway_session_lock_init(void) { server.session_lock.manager = wlr_session_lock_manager_v1_create(server.wl_display); server.session_lock.new_lock.notify = handle_session_lock; server.session_lock.manager_destroy.notify = handle_session_lock_destroy; wl_signal_add(&server.session_lock.manager->events.new_lock, &server.session_lock.new_lock); wl_signal_add(&server.session_lock.manager->events.destroy, &server.session_lock.manager_destroy); }