#include #include #include #include "layout.h" #include "log.h" #include "list.h" #include "config.h" #include "container.h" #include "workspace.h" #include "focus.h" #include "output.h" swayc_t root_container; list_t *scratchpad; int min_sane_h = 60; int min_sane_w = 100; void init_layout(void) { root_container.type = C_ROOT; root_container.layout = L_NONE; root_container.children = create_list(); root_container.handle = -1; root_container.visible = true; scratchpad = create_list(); } int index_child(const swayc_t *child) { swayc_t *parent = child->parent; int i, len; if (!child->is_floating) { len = parent->children->length; for (i = 0; i < len; ++i) { if (parent->children->items[i] == child) { break; } } } else { len = parent->floating->length; for (i = 0; i < len; ++i) { if (parent->floating->items[i] == child) { break; } } } if (!sway_assert(i < len, "Stray container")) { return -1; } return i; } void add_child(swayc_t *parent, swayc_t *child) { sway_log(L_DEBUG, "Adding %p (%d, %fx%f) to %p (%d, %fx%f)", child, child->type, child->width, child->height, parent, parent->type, parent->width, parent->height); list_add(parent->children, child); child->parent = parent; // set focus for this container if (!parent->focused) { parent->focused = child; } } void insert_child(swayc_t *parent, swayc_t *child, int index) { if (index > parent->children->length) { index = parent->children->length; } if (index < 0) { index = 0; } list_insert(parent->children, index, child); child->parent = parent; if (!parent->focused) { parent->focused = child; } } void add_floating(swayc_t *ws, swayc_t *child) { sway_log(L_DEBUG, "Adding %p (%d, %fx%f) to %p (%d, %fx%f)", child, child->type, child->width, child->height, ws, ws->type, ws->width, ws->height); if (!sway_assert(ws->type == C_WORKSPACE, "Must be of workspace type")) { return; } list_add(ws->floating, child); child->parent = ws; child->is_floating = true; if (!ws->focused) { ws->focused = child; } } swayc_t *add_sibling(swayc_t *fixed, swayc_t *active) { swayc_t *parent = fixed->parent; int i = index_child(fixed); if (fixed->is_floating) { list_insert(parent->floating, i + 1, active); } else { list_insert(parent->children, i + 1, active); } active->parent = parent; return active->parent; } swayc_t *replace_child(swayc_t *child, swayc_t *new_child) { swayc_t *parent = child->parent; if (parent == NULL) { return NULL; } int i = index_child(child); if (child->is_floating) { parent->floating->items[i] = new_child; } else { parent->children->items[i] = new_child; } // Set parent and focus for new_child new_child->parent = child->parent; if (child->parent->focused == child) { child->parent->focused = new_child; } child->parent = NULL; // Set geometry for new child new_child->x = child->x; new_child->y = child->y; new_child->width = child->width; new_child->height = child->height; // reset geometry for child child->width = 0; child->height = 0; // deactivate child if (child->type == C_VIEW) { wlc_view_set_state(child->handle, WLC_BIT_ACTIVATED, false); } return parent; } swayc_t *remove_child(swayc_t *child) { int i; swayc_t *parent = child->parent; if (child->is_floating) { // Special case for floating views for (i = 0; i < parent->floating->length; ++i) { if (parent->floating->items[i] == child) { list_del(parent->floating, i); break; } } i = 0; } else { for (i = 0; i < parent->children->length; ++i) { if (parent->children->items[i] == child) { list_del(parent->children, i); break; } } } // Set focused to new container if (parent->focused == child) { if (parent->children->length > 0) { parent->focused = parent->children->items[i ? i-1:0]; } else if (parent->floating && parent->floating->length) { parent->focused = parent->floating->items[parent->floating->length - 1]; } else { parent->focused = NULL; } } child->parent = NULL; // deactivate view if (child->type == C_VIEW) { wlc_view_set_state(child->handle, WLC_BIT_ACTIVATED, false); } return parent; } void swap_container(swayc_t *a, swayc_t *b) { if (!sway_assert(a&&b, "parameters must be non null") || !sway_assert(a->parent && b->parent, "containers must have parents")) { return; } size_t a_index = index_child(a); size_t b_index = index_child(b); swayc_t *a_parent = a->parent; swayc_t *b_parent = b->parent; // Swap the pointers if (a->is_floating) { a_parent->floating->items[a_index] = b; } else { a_parent->children->items[a_index] = b; } if (b->is_floating) { b_parent->floating->items[b_index] = a; } else { b_parent->children->items[b_index] = a; } a->parent = b_parent; b->parent = a_parent; if (a_parent->focused == a) { a_parent->focused = b; } // dont want to double switch if (b_parent->focused == b && a_parent != b_parent) { b_parent->focused = a; } } void swap_geometry(swayc_t *a, swayc_t *b) { double x = a->x; double y = a->y; double w = a->width; double h = a->height; a->x = b->x; a->y = b->y; a->width = b->width; a->height = b->height; b->x = x; b->y = y; b->width = w; b->height = h; } void move_container(swayc_t *container, enum movement_direction dir) { enum swayc_layouts layout; if (container->is_floating || (container->type != C_VIEW && container->type != C_CONTAINER)) { return; } if (dir == MOVE_UP || dir == MOVE_DOWN) { layout = L_VERT; } else if (dir == MOVE_LEFT || dir == MOVE_RIGHT) { layout = L_HORIZ; } else { return; } swayc_t *parent = container->parent; swayc_t *child = container; bool ascended = false; while (true) { sway_log(L_DEBUG, "container:%p, parent:%p, child %p,", container,parent,child); if (parent->layout == layout) { int diff; // If it has ascended (parent has moved up), no container is removed // so insert it at index, or index+1. // if it has not, the moved container is removed, so it needs to be // inserted at index-1, or index+1 if (ascended) { diff = dir == MOVE_LEFT || dir == MOVE_UP ? 0 : 1; } else { diff = dir == MOVE_LEFT || dir == MOVE_UP ? -1 : 1; } int desired = index_child(child) + diff; // when it has ascended, legal insertion position is 0:len // when it has not, legal insertion position is 0:len-1 if (desired >= 0 && desired - ascended < parent->children->length) { if (!ascended) { child = parent->children->items[desired]; // Move container into sibling container if (child->type == C_CONTAINER) { parent = child; // Insert it in first/last if matching layout,otherwise // inesrt it next to focused container if (parent->layout == layout) { desired = (diff < 0) * parent->children->length; } else { desired = index_child(child->focused); } //reset geometry container->width = container->height = 0; } } swayc_t *old_parent = remove_child(container); insert_child(parent, container, desired); destroy_container(old_parent); sway_log(L_DEBUG,"Moving to %p %d",parent, desired); break; } } // Change parent layout if we need to if (parent->children->length == 1 && parent->layout != layout) { parent->layout = layout; continue; } if (parent->type == C_WORKSPACE) { // We simply cannot move any further. if (parent->layout == layout) { break; } // Create container around workspace to insert child into parent = new_container(parent, layout); } ascended = true; child = parent; parent = child->parent; } // Dirty hack to fix a certain case arrange_windows(parent, -1, -1); arrange_windows(parent->parent, -1, -1); set_focused_container_for(parent->parent, container); } void move_container_to(swayc_t* container, swayc_t* destination) { if (container == destination || swayc_is_parent_of(container, destination)) { return; } swayc_t *parent = remove_child(container); // Send to new destination if (container->is_floating) { add_floating(swayc_active_workspace_for(destination), container); } else if (destination->type == C_WORKSPACE) { // reset container geometry container->width = container->height = 0; add_child(destination, container); } else { // reset container geometry container->width = container->height = 0; add_sibling(destination, container); } // Destroy old container if we need to parent = destroy_container(parent); // Refocus swayc_t *op1 = swayc_parent_by_type(destination, C_OUTPUT); swayc_t *op2 = swayc_parent_by_type(parent, C_OUTPUT); set_focused_container(get_focused_view(op1)); arrange_windows(op1, -1, -1); update_visibility(op1); if (op1 != op2) { set_focused_container(get_focused_view(op2)); arrange_windows(op2, -1, -1); update_visibility(op2); } } void move_workspace_to(swayc_t* workspace, swayc_t* destination) { if (workspace == destination || swayc_is_parent_of(workspace, destination)) { return; } swayc_t *src_op = remove_child(workspace); // reset container geometry workspace->width = workspace->height = 0; add_child(destination, workspace); // Refocus destination (change to new workspace) set_focused_container(get_focused_view(workspace)); arrange_windows(destination, -1, -1); update_visibility(destination); // make sure source output has a workspace if (src_op->children->length == 0) { char *ws_name = workspace_next_name(); swayc_t *ws = new_workspace(src_op, ws_name); ws->is_focused = true; free(ws_name); } set_focused_container(get_focused_view(src_op)); update_visibility(src_op); } void update_geometry(swayc_t *container) { if (container->type != C_VIEW) { return; } swayc_t *ws = swayc_parent_by_type(container, C_WORKSPACE); swayc_t *op = ws->parent; int gap = container->is_floating ? 0 : swayc_gap(container); struct wlc_geometry geometry = { .origin = { .x = container->x + gap/2 < op->width ? container->x + gap/2 : op->width-1, .y = container->y + gap/2 < op->height ? container->y + gap/2 : op->height-1 }, .size = { .w = container->width > gap ? container->width - gap : 1, .h = container->height > gap ? container->height - gap : 1, } }; if (swayc_is_fullscreen(container)) { geometry.origin.x = 0; geometry.origin.y = 0; geometry.size.w = op->width; geometry.size.h = op->height; if (op->focused == ws) { wlc_view_bring_to_front(container->handle); } } else if (!config->edge_gaps && gap > 0) { // Remove gap against the workspace edges. Because a pixel is not // divisable, depending on gap size and the number of siblings our view // might be at the workspace edge without being exactly so (thus test // with gap, and align correctly). if (container->x - gap <= ws->x) { geometry.origin.x = ws->x; geometry.size.w = container->width - gap/2; } if (container->y - gap <= ws->y) { geometry.origin.y = ws->y; geometry.size.h = container->height - gap/2; } if (container->x + container->width + gap >= ws->x + ws->width) { geometry.size.w = ws->width - geometry.origin.x; } if (container->y + container->height + gap >= ws->y + ws->height) { geometry.size.h = ws->height - geometry.origin.y; } } wlc_view_set_geometry(container->handle, 0, &geometry); } static void arrange_windows_r(swayc_t *container, double width, double height) { int i; if (width == -1 || height == -1) { swayc_log(L_DEBUG, container, "Arranging layout for %p", container); width = container->width; height = container->height; } sway_log(L_DEBUG, "Arranging layout for %p %s %fx%f+%f,%f", container, container->name, container->width, container->height, container->x, container->y); int x = 0, y = 0; switch (container->type) { case C_ROOT: for (i = 0; i < container->children->length; ++i) { swayc_t *child = container->children->items[i]; sway_log(L_DEBUG, "Arranging output at %d", x); arrange_windows_r(child, -1, -1); x += child->width; } return; case C_OUTPUT: container->width = width; container->height = height; x = 0, y = 0; for (i = 0; i < container->children->length; ++i) { swayc_t *child = container->children->items[i]; int gap = swayc_gap(child); child->x = x + gap; child->y = y + gap; child->width = width - gap * 2; child->height = height - gap * 2; sway_log(L_DEBUG, "Arranging workspace #%d at %f, %f", i, child->x, child->y); arrange_windows_r(child, -1, -1); } return; case C_VIEW: { container->width = width; container->height = height; update_geometry(container); sway_log(L_DEBUG, "Set view to %.f x %.f @ %.f, %.f", container->width, container->height, container->x, container->y); } return; default: container->width = width; container->height = height; break; } x = y = 0; double scale = 0; switch (container->layout) { case L_HORIZ: default: // Calculate total width for (i = 0; i < container->children->length; ++i) { double *old_width = &((swayc_t *)container->children->items[i])->width; if (*old_width <= 0) { if (container->children->length > 1) { *old_width = width / (container->children->length - 1); } else { *old_width = width; } } scale += *old_width; } // Resize windows if (scale > 0.1) { scale = width / scale; sway_log(L_DEBUG, "Arranging %p horizontally", container); for (i = 0; i < container->children->length; ++i) { swayc_t *child = container->children->items[i]; sway_log(L_DEBUG, "Calculating arrangement for %p:%d (will scale %f by %f)", child, child->type, width, scale); child->x = x + container->x; child->y = y + container->y; arrange_windows_r(child, child->width * scale, height); x += child->width; } } break; case L_VERT: // Calculate total height for (i = 0; i < container->children->length; ++i) { double *old_height = &((swayc_t *)container->children->items[i])->height; if (*old_height <= 0) { if (container->children->length > 1) { *old_height = height / (container->children->length - 1); } else { *old_height = height; } } scale += *old_height; } // Resize if (scale > 0.1) { scale = height / scale; sway_log(L_DEBUG, "Arranging %p vertically", container); for (i = 0; i < container->children->length; ++i) { swayc_t *child = container->children->items[i]; sway_log(L_DEBUG, "Calculating arrangement for %p:%d (will scale %f by %f)", child, child->type, height, scale); child->x = x + container->x; child->y = y + container->y; arrange_windows_r(child, width, child->height * scale); y += child->height; } } break; } // Arrage floating layouts for workspaces last if (container->type == C_WORKSPACE) { for (i = 0; i < container->floating->length; ++i) { swayc_t *view = container->floating->items[i]; if (view->type == C_VIEW) { update_geometry(view); if (swayc_is_fullscreen(view)) { wlc_view_bring_to_front(view->handle); } else if (!container->focused || !swayc_is_fullscreen(container->focused)) { wlc_view_bring_to_front(view->handle); } } } } } void arrange_windows(swayc_t *container, double width, double height) { update_visibility(container); arrange_windows_r(container, width, height); layout_log(&root_container, 0); } swayc_t *get_swayc_in_direction_under(swayc_t *container, enum movement_direction dir, swayc_t *limit) { swayc_t *parent = container->parent; if (dir == MOVE_PARENT) { if (parent->type == C_OUTPUT) { return NULL; } else { return parent; } } // If moving to an adjacent output we need a starting position (since this // output might border to multiple outputs). struct wlc_point abs_pos; get_absolute_center_position(container, &abs_pos); while (true) { // Test if we can even make a difference here bool can_move = false; int diff = 0; if (parent->type == C_ROOT) { sway_log(L_DEBUG, "Moving between outputs"); return swayc_adjacent_output(container, dir, &abs_pos, true); } else { if (dir == MOVE_LEFT || dir == MOVE_RIGHT) { if (parent->layout == L_HORIZ) { can_move = true; diff = dir == MOVE_LEFT ? -1 : 1; } } else { if (parent->layout == L_VERT) { can_move = true; diff = dir == MOVE_UP ? -1 : 1; } } } if (can_move) { int desired = index_child(container) + diff; if (container->is_floating || desired < 0 || desired >= parent->children->length) { can_move = false; } else { return parent->children->items[desired]; } } if (!can_move) { container = parent; parent = parent->parent; if (!parent || container == limit) { // Nothing we can do return NULL; } } } } swayc_t *get_swayc_in_direction(swayc_t *container, enum movement_direction dir) { return get_swayc_in_direction_under(container, dir, NULL); } void recursive_resize(swayc_t *container, double amount, enum wlc_resize_edge edge) { int i; bool layout_match = true; sway_log(L_DEBUG, "Resizing %p with amount: %f", container, amount); if (edge == WLC_RESIZE_EDGE_LEFT || edge == WLC_RESIZE_EDGE_RIGHT) { container->width += amount; layout_match = container->layout == L_HORIZ; } else if (edge == WLC_RESIZE_EDGE_TOP || edge == WLC_RESIZE_EDGE_BOTTOM) { container->height += amount; layout_match = container->layout == L_VERT; } if (container->type == C_VIEW) { update_geometry(container); return; } if (layout_match) { for (i = 0; i < container->children->length; i++) { recursive_resize(container->children->items[i], amount/container->children->length, edge); } } else { for (i = 0; i < container->children->length; i++) { recursive_resize(container->children->items[i], amount, edge); } } }