#include #include #include #include "input_state.h" #define KEY_STATE_MAX_LENGTH 64 static keycode key_state_array[KEY_STATE_MAX_LENGTH]; void input_init(void) { int i; for (i = 0; i < KEY_STATE_MAX_LENGTH; ++i) { key_state_array[i] = 0; } } static uint8_t find_key(keycode key) { int i; for (i = 0; i < KEY_STATE_MAX_LENGTH; ++i) { if (key_state_array[i] == key) { break; } } return i; } bool check_key(keycode key) { return find_key(key) < KEY_STATE_MAX_LENGTH; } void press_key(keycode key) { // Check if key exists if (!check_key(key)) { // Check that we dont exceed buffer length int insert = find_key(0); if (insert < KEY_STATE_MAX_LENGTH) { key_state_array[insert] = key; } } } void release_key(keycode key) { uint8_t index = find_key(key); if (index < KEY_STATE_MAX_LENGTH) { // shift it over and remove key key_state_array[index] = 0; } } // Pointer state and mode struct pointer_state pointer_state; static struct mode_state { // initial view state double x, y, w, h; swayc_t *ptr; // containers resized with tiling resize struct { double x, w; swayc_t *ptr; } lr; struct { double y, h; swayc_t *ptr; } tb; } initial; static struct { bool left; bool top; } lock; // Floating set/unset static void set_initial_view(swayc_t *view) { initial.ptr = view; initial.x = view->x; initial.y = view->y; initial.w = view->width; initial.h = view->height; } static void reset_initial_view(void) { initial.ptr->x = initial.x; initial.ptr->y = initial.y; initial.ptr->width = initial.w; initial.ptr->height = initial.h; arrange_windows(initial.ptr, -1, -1); pointer_state.mode = 0; } // Mode set left/right click static void pointer_mode_set_left(void) { set_initial_view(pointer_state.left.view); if (initial.ptr->is_floating) { pointer_state.mode = M_DRAGGING | M_FLOATING; } else { pointer_state.mode = M_DRAGGING | M_TILING; } } static void pointer_mode_set_right(void) { set_initial_view(pointer_state.right.view); // Setup locking information int midway_x = initial.ptr->x + initial.ptr->width/2; int midway_y = initial.ptr->y + initial.ptr->height/2; lock.left = pointer_state.origin.x > midway_x; lock.top = pointer_state.origin.y > midway_y; if (initial.ptr->is_floating) { pointer_state.mode = M_RESIZING | M_FLOATING; } else { bool reset = true; pointer_state.mode = M_RESIZING | M_TILING; if ((initial.lr.ptr = get_swayc_in_direction(initial.ptr, lock.left ? MOVE_RIGHT: MOVE_LEFT))) { initial.lr.x = initial.lr.ptr->x; initial.lr.w = initial.lr.ptr->width; reset = false; } if ((initial.tb.ptr = get_swayc_in_direction(initial.ptr, lock.top ? MOVE_DOWN: MOVE_UP))) { initial.tb.y = initial.tb.ptr->y; initial.tb.h = initial.tb.ptr->height; reset = false; } // If nothing changes just undo the mode if (reset) { pointer_state.mode = 0; } } } // Mode set/update/reset void pointer_mode_set(uint32_t button, bool condition) { // switch on drag/resize mode switch (pointer_state.mode & (M_DRAGGING | M_RESIZING)) { case M_DRAGGING: // end drag mode when left click is unpressed if (!pointer_state.left.held) { pointer_state.mode = 0; } break; case M_RESIZING: // end resize mode when right click is unpressed if (!pointer_state.right.held) { pointer_state.mode = 0; } break; // No mode case default: // return if failed condition, or no view if (!condition || !pointer_state.view) { break; } // Set mode depending on current button press switch (button) { // Start dragging mode case M_LEFT_CLICK: // if button release dont do anything if (pointer_state.left.held) { pointer_mode_set_left(); } break; // Start resize mode case M_RIGHT_CLICK: // if button release dont do anyhting if (pointer_state.right.held) { pointer_mode_set_right(); } break; } } } void pointer_mode_update(void) { if (initial.ptr->type != C_VIEW) { pointer_state.mode = 0; return; } int dx = pointer_state.origin.x; int dy = pointer_state.origin.y; bool changed = false; switch (pointer_state.mode) { case M_FLOATING | M_DRAGGING: // Update position dx -= pointer_state.left.x; dy -= pointer_state.left.y; if (initial.x + dx != initial.ptr->x) { initial.ptr->x = initial.x + dx; changed = true; } if (initial.y + dy != initial.ptr->y) { initial.ptr->y = initial.y + dy; changed = true; } update_geometry(initial.ptr); break; case M_FLOATING | M_RESIZING: dx -= pointer_state.right.x; dy -= pointer_state.right.y; initial.ptr = pointer_state.right.view; if (lock.left) { if (initial.w + dx > min_sane_w) { initial.ptr->width = initial.w + dx; } } else { //lock.right if (initial.w - dx > min_sane_w) { initial.ptr->width = initial.w - dx; initial.ptr->x = initial.x + dx; } } if (lock.top) { if (initial.h + dy > min_sane_h) { initial.ptr->height = initial.h + dy; } } else { //lock.bottom if (initial.h - dy > min_sane_h) { initial.ptr->height = initial.h - dy; initial.ptr->y = initial.y + dy; } } update_geometry(initial.ptr); break; case M_TILING | M_DRAGGING: // swap current view under pointer with dragged view if (pointer_state.view && pointer_state.view != initial.ptr) { // Swap them around swap_container(pointer_state.view, initial.ptr); update_geometry(pointer_state.view); update_geometry(initial.ptr); // Set focus back to initial view set_focused_container(initial.ptr); } break; case M_TILING | M_RESIZING: dx -= pointer_state.right.x; dy -= pointer_state.right.y; // resize if we can if (initial.lr.ptr) { if (lock.left) { // Check whether its fine to resize if (initial.w + dx > min_sane_w && initial.lr.w - dx > min_sane_w) { initial.ptr->width = initial.w + dx; initial.lr.ptr->width = initial.lr.w - dx; initial.lr.ptr->x = initial.lr.x + dx; } } else { //lock.right if (initial.w - dx > min_sane_w && initial.lr.w + dx > min_sane_w) { initial.ptr->width = initial.w - dx; initial.ptr->x = initial.x + dx; initial.lr.ptr->width = initial.lr.w + dx; } changed = true; } arrange_windows(initial.lr.ptr->parent, -1, -1); } if (initial.tb.ptr) { if (lock.top) { if (initial.h + dy > min_sane_h && initial.tb.h - dy > min_sane_h) { initial.ptr->height = initial.h + dy; initial.tb.ptr->height = initial.tb.h - dy; initial.tb.ptr->y = initial.tb.y + dy; } } else { //lock.bottom if (initial.h - dy > min_sane_h && initial.tb.h + dy > min_sane_h) { initial.ptr->height = initial.h - dy; initial.ptr->y = initial.y + dy; initial.tb.ptr->height = initial.tb.h + dy; } changed = true; } arrange_windows(initial.tb.ptr->parent, -1, -1); } if (changed) { arrange_windows(initial.ptr->parent, -1, -1); } changed = false; default: return; } } void pointer_mode_reset(void) { switch (pointer_state.mode) { case M_FLOATING | M_DRAGGING: case M_FLOATING | M_RESIZING: reset_initial_view(); break; case M_TILING | M_DRAGGING: case M_TILING | M_RESIZING: default: return; } }