#include "sway/config.h" #include "sway/desktop/transaction.h" #include "sway/input/switch.h" #include #include "log.h" struct sway_switch *sway_switch_create(struct sway_seat *seat, struct sway_seat_device *device) { struct sway_switch *switch_device = calloc(1, sizeof(struct sway_switch)); if (!sway_assert(switch_device, "could not allocate switch")) { return NULL; } device->switch_device = switch_device; switch_device->seat_device = device; switch_device->state = WLR_SWITCH_STATE_OFF; wl_list_init(&switch_device->switch_toggle.link); sway_log(SWAY_DEBUG, "Allocated switch for device"); return switch_device; } static void execute_binding(struct sway_switch *sway_switch) { struct sway_seat* seat = sway_switch->seat_device->sway_seat; bool input_inhibited = seat->exclusive_client != NULL; list_t *bindings = config->current_mode->switch_bindings; struct sway_switch_binding *matched_binding = NULL; for (int i = 0; i < bindings->length; ++i) { struct sway_switch_binding *binding = bindings->items[i]; if (binding->type != sway_switch->type) { continue; } if (binding->state != WLR_SWITCH_STATE_TOGGLE && binding->state != sway_switch->state) { continue; } if (config->reloading && (binding->state == WLR_SWITCH_STATE_TOGGLE || (binding->flags & BINDING_RELOAD) == 0)) { continue; } bool binding_locked = binding->flags & BINDING_LOCKED; if (!binding_locked && input_inhibited) { continue; } matched_binding = binding; if (binding_locked == input_inhibited) { break; } } if (matched_binding) { struct sway_binding *dummy_binding = calloc(1, sizeof(struct sway_binding)); dummy_binding->type = BINDING_SWITCH; dummy_binding->flags = matched_binding->flags; dummy_binding->command = matched_binding->command; seat_execute_command(seat, dummy_binding); free(dummy_binding); } transaction_commit_dirty(); } static void handle_switch_toggle(struct wl_listener *listener, void *data) { struct sway_switch *sway_switch = wl_container_of(listener, sway_switch, switch_toggle); struct wlr_event_switch_toggle *event = data; struct sway_seat *seat = sway_switch->seat_device->sway_seat; seat_idle_notify_activity(seat, IDLE_SOURCE_SWITCH); struct wlr_input_device *wlr_device = sway_switch->seat_device->input_device->wlr_device; char *device_identifier = input_device_get_identifier(wlr_device); sway_log(SWAY_DEBUG, "%s: type %d state %d", device_identifier, event->switch_type, event->switch_state); free(device_identifier); sway_switch->type = event->switch_type; sway_switch->state = event->switch_state; execute_binding(sway_switch); } void sway_switch_configure(struct sway_switch *sway_switch) { struct wlr_input_device *wlr_device = sway_switch->seat_device->input_device->wlr_device; wl_list_remove(&sway_switch->switch_toggle.link); wl_signal_add(&wlr_device->switch_device->events.toggle, &sway_switch->switch_toggle); sway_switch->switch_toggle.notify = handle_switch_toggle; sway_log(SWAY_DEBUG, "Configured switch for device"); } void sway_switch_destroy(struct sway_switch *sway_switch) { if (!sway_switch) { return; } wl_list_remove(&sway_switch->switch_toggle.link); free(sway_switch); } void sway_switch_retrigger_bindings_for_all(void) { struct sway_seat *seat; wl_list_for_each(seat, &server.input->seats, link) { struct sway_seat_device *seat_device; wl_list_for_each(seat_device, &seat->devices, link) { struct sway_input_device *input_device = seat_device->input_device; if (input_device->wlr_device->type != WLR_INPUT_DEVICE_SWITCH) { continue; } execute_binding(seat_device->switch_device); }; } }