#include #include #include #include #include #include #include #include #include "log.h" #include "sway/desktop/transaction.h" #include "sway/input/cursor.h" #include "sway/input/input-manager.h" #include "sway/input/seat.h" #include "sway/layers.h" #include "sway/output.h" #include "sway/server.h" #include "sway/tree/arrange.h" #include "sway/tree/workspace.h" static void apply_exclusive(struct wlr_box *usable_area, uint32_t anchor, int32_t exclusive, int32_t margin_top, int32_t margin_right, int32_t margin_bottom, int32_t margin_left) { if (exclusive <= 0) { return; } struct { uint32_t anchors; int *positive_axis; int *negative_axis; int margin; } edges[] = { { .anchors = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP, .positive_axis = &usable_area->y, .negative_axis = &usable_area->height, .margin = margin_top, }, { .anchors = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM, .positive_axis = NULL, .negative_axis = &usable_area->height, .margin = margin_bottom, }, { .anchors = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM, .positive_axis = &usable_area->x, .negative_axis = &usable_area->width, .margin = margin_left, }, { .anchors = ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM, .positive_axis = NULL, .negative_axis = &usable_area->width, .margin = margin_right, }, }; for (size_t i = 0; i < sizeof(edges) / sizeof(edges[0]); ++i) { if ((anchor & edges[i].anchors) == edges[i].anchors) { if (edges[i].positive_axis) { *edges[i].positive_axis += exclusive + edges[i].margin; } if (edges[i].negative_axis) { *edges[i].negative_axis -= exclusive + edges[i].margin; } } } } static void arrange_layer(struct sway_output *output, struct wl_list *list, struct wlr_box *usable_area, bool exclusive) { struct sway_layer_surface *sway_layer; struct wlr_box full_area = { 0 }; wlr_output_effective_resolution(output->wlr_output, &full_area.width, &full_area.height); wl_list_for_each(sway_layer, list, link) { struct wlr_layer_surface_v1 *layer = sway_layer->layer_surface; struct wlr_layer_surface_v1_state *state = &layer->current; if (exclusive != (state->exclusive_zone > 0)) { continue; } struct wlr_box bounds; if (state->exclusive_zone == -1) { bounds = full_area; } else { bounds = *usable_area; } struct wlr_box box = { .width = state->desired_width, .height = state->desired_height }; // Horizontal axis const uint32_t both_horiz = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT; if ((state->anchor & both_horiz) && box.width == 0) { box.x = bounds.x; box.width = bounds.width; } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) { box.x = bounds.x; } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) { box.x = bounds.x + (bounds.width - box.width); } else { box.x = bounds.x + ((bounds.width / 2) - (box.width / 2)); } // Vertical axis const uint32_t both_vert = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM; if ((state->anchor & both_vert) && box.height == 0) { box.y = bounds.y; box.height = bounds.height; } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) { box.y = bounds.y; } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) { box.y = bounds.y + (bounds.height - box.height); } else { box.y = bounds.y + ((bounds.height / 2) - (box.height / 2)); } // Margin if ((state->anchor & both_horiz) == both_horiz) { box.x += state->margin.left; box.width -= state->margin.left + state->margin.right; } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) { box.x += state->margin.left; } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) { box.x -= state->margin.right; } if ((state->anchor & both_vert) == both_vert) { box.y += state->margin.top; box.height -= state->margin.top + state->margin.bottom; } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) { box.y += state->margin.top; } else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) { box.y -= state->margin.bottom; } if (box.width < 0 || box.height < 0) { // TODO: Bubble up a protocol error? wlr_layer_surface_v1_close(layer); continue; } // Apply sway_layer->geo = box; apply_exclusive(usable_area, state->anchor, state->exclusive_zone, state->margin.top, state->margin.right, state->margin.bottom, state->margin.left); wlr_layer_surface_v1_configure(layer, box.width, box.height); } } void arrange_layers(struct sway_output *output) { struct wlr_box usable_area = { 0 }; wlr_output_effective_resolution(output->wlr_output, &usable_area.width, &usable_area.height); // Arrange exclusive surfaces from top->bottom arrange_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &usable_area, true); arrange_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP], &usable_area, true); arrange_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM], &usable_area, true); arrange_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND], &usable_area, true); if (memcmp(&usable_area, &output->usable_area, sizeof(struct wlr_box)) != 0) { sway_log(SWAY_DEBUG, "Usable area changed, rearranging output"); memcpy(&output->usable_area, &usable_area, sizeof(struct wlr_box)); arrange_output(output); } // Arrange non-exlusive surfaces from top->bottom arrange_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &usable_area, false); arrange_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP], &usable_area, false); arrange_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM], &usable_area, false); arrange_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND], &usable_area, false); // Find topmost keyboard interactive layer, if such a layer exists uint32_t layers_above_shell[] = { ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY, ZWLR_LAYER_SHELL_V1_LAYER_TOP, }; size_t nlayers = sizeof(layers_above_shell) / sizeof(layers_above_shell[0]); struct sway_layer_surface *layer, *topmost = NULL; for (size_t i = 0; i < nlayers; ++i) { wl_list_for_each_reverse(layer, &output->layers[layers_above_shell[i]], link) { if (layer->layer_surface->current.keyboard_interactive) { topmost = layer; break; } } if (topmost != NULL) { break; } } struct sway_seat *seat; wl_list_for_each(seat, &server.input->seats, link) { seat_set_focus_layer(seat, topmost ? topmost->layer_surface : NULL); } } static struct sway_layer_surface *find_any_layer_by_client( struct wl_client *client, struct wlr_output *ignore_output) { for (int i = 0; i < root->outputs->length; ++i) { struct sway_output *output = root->outputs->items[i]; if (output->wlr_output == ignore_output) { continue; } // For now we'll only check the overlay layer struct sway_layer_surface *lsurface; wl_list_for_each(lsurface, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], link) { struct wl_resource *resource = lsurface->layer_surface->resource; if (wl_resource_get_client(resource) == client) { return lsurface; } } } return NULL; } static void handle_output_destroy(struct wl_listener *listener, void *data) { struct sway_layer_surface *sway_layer = wl_container_of(listener, sway_layer, output_destroy); // Determine if this layer is being used by an exclusive client. If it is, // try and find another layer owned by this client to pass focus to. struct sway_seat *seat = input_manager_get_default_seat(); struct wl_client *client = wl_resource_get_client(sway_layer->layer_surface->resource); bool set_focus = seat->exclusive_client == client; wl_list_remove(&sway_layer->output_destroy.link); wl_list_remove(&sway_layer->link); wl_list_init(&sway_layer->link); if (set_focus) { struct sway_layer_surface *layer = find_any_layer_by_client(client, sway_layer->layer_surface->output); if (layer) { seat_set_focus_layer(seat, layer->layer_surface); } } sway_layer->layer_surface->output = NULL; wlr_layer_surface_v1_close(sway_layer->layer_surface); } static void handle_surface_commit(struct wl_listener *listener, void *data) { struct sway_layer_surface *layer = wl_container_of(listener, layer, surface_commit); struct wlr_layer_surface_v1 *layer_surface = layer->layer_surface; struct wlr_output *wlr_output = layer_surface->output; if (wlr_output == NULL) { return; } struct sway_output *output = wlr_output->data; struct wlr_box old_geo = layer->geo; arrange_layers(output); if (memcmp(&old_geo, &layer->geo, sizeof(struct wlr_box)) != 0) { output_damage_surface(output, old_geo.x, old_geo.y, layer_surface->surface, true); output_damage_surface(output, layer->geo.x, layer->geo.y, layer_surface->surface, true); } else { output_damage_surface(output, layer->geo.x, layer->geo.y, layer_surface->surface, false); } transaction_commit_dirty(); } static void unmap(struct sway_layer_surface *sway_layer) { struct wlr_output *wlr_output = sway_layer->layer_surface->output; if (wlr_output == NULL) { return; } struct sway_output *output = wlr_output->data; if (output == NULL) { return; } output_damage_surface(output, sway_layer->geo.x, sway_layer->geo.y, sway_layer->layer_surface->surface, true); struct sway_seat *seat = input_manager_current_seat(); if (seat->focused_layer == sway_layer->layer_surface) { seat_set_focus_layer(seat, NULL); } cursor_rebase_all(); } static void handle_destroy(struct wl_listener *listener, void *data) { struct sway_layer_surface *sway_layer = wl_container_of(listener, sway_layer, destroy); sway_log(SWAY_DEBUG, "Layer surface destroyed (%s)", sway_layer->layer_surface->namespace); if (sway_layer->layer_surface->mapped) { unmap(sway_layer); } wl_list_remove(&sway_layer->link); wl_list_remove(&sway_layer->destroy.link); wl_list_remove(&sway_layer->map.link); wl_list_remove(&sway_layer->unmap.link); wl_list_remove(&sway_layer->surface_commit.link); if (sway_layer->layer_surface->output != NULL) { struct sway_output *output = sway_layer->layer_surface->output->data; if (output != NULL) { arrange_layers(output); transaction_commit_dirty(); } wl_list_remove(&sway_layer->output_destroy.link); sway_layer->layer_surface->output = NULL; } free(sway_layer); } static void handle_map(struct wl_listener *listener, void *data) { struct sway_layer_surface *sway_layer = wl_container_of(listener, sway_layer, map); struct sway_output *output = sway_layer->layer_surface->output->data; output_damage_surface(output, sway_layer->geo.x, sway_layer->geo.y, sway_layer->layer_surface->surface, true); // TODO: send enter to subsurfaces and popups wlr_surface_send_enter(sway_layer->layer_surface->surface, sway_layer->layer_surface->output); cursor_rebase_all(); } static void handle_unmap(struct wl_listener *listener, void *data) { struct sway_layer_surface *sway_layer = wl_container_of( listener, sway_layer, unmap); unmap(sway_layer); } struct sway_layer_surface *layer_from_wlr_layer_surface_v1( struct wlr_layer_surface_v1 *layer_surface) { return layer_surface->data; } void handle_layer_shell_surface(struct wl_listener *listener, void *data) { struct wlr_layer_surface_v1 *layer_surface = data; sway_log(SWAY_DEBUG, "new layer surface: namespace %s layer %d anchor %d " "size %dx%d margin %d,%d,%d,%d", layer_surface->namespace, layer_surface->layer, layer_surface->layer, layer_surface->client_pending.desired_width, layer_surface->client_pending.desired_height, layer_surface->client_pending.margin.top, layer_surface->client_pending.margin.right, layer_surface->client_pending.margin.bottom, layer_surface->client_pending.margin.left); if (!layer_surface->output) { // Assign last active output struct sway_output *output = NULL; struct sway_seat *seat = input_manager_get_default_seat(); if (seat) { struct sway_workspace *ws = seat_get_focused_workspace(seat); if (ws != NULL) { output = ws->output; } } if (!output || output == root->noop_output) { if (!root->outputs->length) { sway_log(SWAY_ERROR, "no output to auto-assign layer surface '%s' to", layer_surface->namespace); wlr_layer_surface_v1_close(layer_surface); return; } output = root->outputs->items[0]; } layer_surface->output = output->wlr_output; } struct sway_layer_surface *sway_layer = calloc(1, sizeof(struct sway_layer_surface)); if (!sway_layer) { return; } sway_layer->surface_commit.notify = handle_surface_commit; wl_signal_add(&layer_surface->surface->events.commit, &sway_layer->surface_commit); sway_layer->destroy.notify = handle_destroy; wl_signal_add(&layer_surface->events.destroy, &sway_layer->destroy); sway_layer->map.notify = handle_map; wl_signal_add(&layer_surface->events.map, &sway_layer->map); sway_layer->unmap.notify = handle_unmap; wl_signal_add(&layer_surface->events.unmap, &sway_layer->unmap); // TODO: Listen for subsurfaces sway_layer->layer_surface = layer_surface; layer_surface->data = sway_layer; struct sway_output *output = layer_surface->output->data; sway_layer->output_destroy.notify = handle_output_destroy; wl_signal_add(&output->events.destroy, &sway_layer->output_destroy); wl_list_insert(&output->layers[layer_surface->layer], &sway_layer->link); // Temporarily set the layer's current state to client_pending // So that we can easily arrange it struct wlr_layer_surface_v1_state old_state = layer_surface->current; layer_surface->current = layer_surface->client_pending; arrange_layers(output); layer_surface->current = old_state; }