#include "sway/tree/container.h" #include "sway/desktop.h" #include "sway/output.h" void desktop_damage_surface(struct wlr_surface *surface, double lx, double ly, bool whole) { for (int i = 0; i < root_container.children->length; ++i) { struct sway_container *cont = root_container.children->items[i]; if (cont->type == C_OUTPUT) { output_damage_surface(cont->sway_output, lx - cont->x, ly - cont->y, surface, whole); } } }