#include "sway/tree/container.h" #include "sway/desktop.h" #include "sway/output.h" void desktop_damage_surface(struct wlr_surface *surface, double lx, double ly, bool whole) { for (int i = 0; i < root->outputs->length; ++i) { struct sway_output *output = root->outputs->items[i]; struct wlr_box *output_box = wlr_output_layout_get_box( root->output_layout, output->wlr_output); output_damage_surface(output, lx - output_box->x, ly - output_box->y, surface, whole); } } void desktop_damage_whole_container(struct sway_container *con) { for (int i = 0; i < root->outputs->length; ++i) { struct sway_output *output = root->outputs->items[i]; output_damage_whole_container(output, con); } } void desktop_damage_box(struct wlr_box *box) { for (int i = 0; i < root->outputs->length; ++i) { struct sway_output *output = root->outputs->items[i]; output_damage_box(output, box); } } void desktop_damage_view(struct sway_view *view) { desktop_damage_whole_container(view->container); struct wlr_box box = { .x = view->container->current.content_x - view->geometry.x, .y = view->container->current.content_y - view->geometry.y, .width = view->surface->current.width, .height = view->surface->current.height, }; desktop_damage_box(&box); }