#include "log.h" #include "sway/commands.h" #include "sway/config.h" #include "sway/input/input-manager.h" #include "sway/input/seat.h" #include "sway/ipc-server.h" #include "sway/tree/container.h" #include "sway/tree/root.h" #include "sway/tree/workspace.h" static void scratchpad_toggle_auto(void) { struct sway_seat *seat = input_manager_current_seat(); struct sway_container *focus = seat_get_focused_container(seat); struct sway_workspace *ws = seat_get_focused_workspace(seat); if (!ws) { sway_log(SWAY_DEBUG, "No focused workspace to toggle scratchpad windows on"); return; } // If the focus is in a floating split container, // operate on the split container instead of the child. if (focus && container_is_floating_or_child(focus)) { while (focus->pending.parent) { focus = focus->pending.parent; } } // Check if the currently focused window is a scratchpad window and should // be hidden again. if (focus && focus->scratchpad) { sway_log(SWAY_DEBUG, "Focus is a scratchpad window - hiding %s", focus->title); root_scratchpad_hide(focus); return; } // Check if there is an unfocused scratchpad window on the current workspace // and focus it. for (int i = 0; i < ws->floating->length; ++i) { struct sway_container *floater = ws->floating->items[i]; if (floater->scratchpad && focus != floater) { sway_log(SWAY_DEBUG, "Focusing other scratchpad window (%s) in this workspace", floater->title); root_scratchpad_show(floater); return; } } // Check if there is a visible scratchpad window on another workspace. // In this case we move it to the current workspace. for (int i = 0; i < root->scratchpad->length; ++i) { struct sway_container *con = root->scratchpad->items[i]; if (con->pending.parent) { sway_log(SWAY_DEBUG, "Moving a visible scratchpad window (%s) to this workspace", con->title); root_scratchpad_show(con); ipc_event_window(con, "move"); return; } } // Take the container at the bottom of the scratchpad list if (!sway_assert(root->scratchpad->length, "Scratchpad is empty")) { return; } struct sway_container *con = root->scratchpad->items[0]; sway_log(SWAY_DEBUG, "Showing %s from list", con->title); root_scratchpad_show(con); ipc_event_window(con, "move"); } static void scratchpad_toggle_container(struct sway_container *con) { if (!sway_assert(con->scratchpad, "Container isn't in the scratchpad")) { return; } struct sway_seat *seat = input_manager_current_seat(); struct sway_workspace *ws = seat_get_focused_workspace(seat); // Check if it matches a currently visible scratchpad window and hide it. if (con->pending.workspace && ws == con->pending.workspace) { root_scratchpad_hide(con); return; } root_scratchpad_show(con); ipc_event_window(con, "move"); } struct cmd_results *cmd_scratchpad(int argc, char **argv) { struct cmd_results *error = NULL; if ((error = checkarg(argc, "scratchpad", EXPECTED_EQUAL_TO, 1))) { return error; } if (strcmp(argv[0], "show") != 0) { return cmd_results_new(CMD_INVALID, "Expected 'scratchpad show'"); } if (!root->outputs->length) { return cmd_results_new(CMD_INVALID, "Can't run this command while there's no outputs connected."); } if (!root->scratchpad->length) { return cmd_results_new(CMD_INVALID, "Scratchpad is empty"); } if (config->handler_context.node_overridden) { struct sway_container *con = config->handler_context.container; // If the container is in a floating split container, // operate on the split container instead of the child. if (con && container_is_floating_or_child(con)) { while (con->pending.parent) { con = con->pending.parent; } } // If using criteria, this command is executed for every container which // matches the criteria. If this container isn't in the scratchpad, // we'll just silently return a success. The same is true if the // overridden node is not a container. if (!con || !con->scratchpad) { return cmd_results_new(CMD_SUCCESS, NULL); } scratchpad_toggle_container(con); } else { scratchpad_toggle_auto(); } return cmd_results_new(CMD_SUCCESS, NULL); }