#include #include #include "sway/commands.h" #include "sway/input/seat.h" #include "sway/ipc-server.h" #include "sway/output.h" #include "sway/tree/arrange.h" #include "sway/tree/container.h" #include "sway/tree/view.h" #include "sway/tree/workspace.h" #include "list.h" #include "util.h" struct cmd_results *cmd_floating(int argc, char **argv) { struct cmd_results *error = NULL; if ((error = checkarg(argc, "floating", EXPECTED_EQUAL_TO, 1))) { return error; } if (!root->outputs->length) { return cmd_results_new(CMD_INVALID, "Can't run this command while there's no outputs connected."); } struct sway_container *container = config->handler_context.container; struct sway_workspace *workspace = config->handler_context.workspace; if (!container && workspace->tiling->length == 0) { return cmd_results_new(CMD_INVALID, "Can't float an empty workspace"); } if (!container) { // Wrap the workspace's children in a container so we can float it container = workspace_wrap_children(workspace); workspace->layout = L_HORIZ; seat_set_focus_container(config->handler_context.seat, container); } if (container_is_scratchpad_hidden(container)) { return cmd_results_new(CMD_INVALID, "Can't change floating on hidden scratchpad container"); } // If the container is in a floating split container, // operate on the split container instead of the child. if (container_is_floating_or_child(container)) { while (container->pending.parent) { container = container->pending.parent; } } bool wants_floating = parse_boolean(argv[0], container_is_floating(container)); container_set_floating(container, wants_floating); // Floating containers in the scratchpad should be ignored if (container->pending.workspace) { arrange_workspace(container->pending.workspace); } return cmd_results_new(CMD_SUCCESS, NULL); }