#include #include #include "sway/commands.h" #include "sway/input/seat.h" #include "sway/ipc-server.h" #include "sway/output.h" #include "sway/tree/arrange.h" #include "sway/tree/container.h" #include "sway/tree/layout.h" #include "sway/tree/view.h" #include "list.h" struct cmd_results *cmd_floating(int argc, char **argv) { struct cmd_results *error = NULL; if ((error = checkarg(argc, "floating", EXPECTED_EQUAL_TO, 1))) { return error; } struct sway_container *container = config->handler_context.current_container; if (container->type == C_WORKSPACE && container->children->length == 0) { return cmd_results_new(CMD_INVALID, "floating", "Can't float an empty workspace"); } if (container->type == C_WORKSPACE) { // Wrap the workspace's children in a container so we can float it struct sway_container *workspace = container; container = container_wrap_children(container); workspace->layout = L_HORIZ; seat_set_focus(config->handler_context.seat, container); } // If the container is in a floating split container, // operate on the split container instead of the child. if (container_is_floating_or_child(container)) { while (container->parent->layout != L_FLOATING) { container = container->parent; } } bool wants_floating; if (strcasecmp(argv[0], "enable") == 0) { wants_floating = true; } else if (strcasecmp(argv[0], "disable") == 0) { wants_floating = false; } else if (strcasecmp(argv[0], "toggle") == 0) { wants_floating = !container_is_floating(container); } else { return cmd_results_new(CMD_FAILURE, "floating", "Expected 'floating '"); } container_set_floating(container, wants_floating); struct sway_container *workspace = container_parent(container, C_WORKSPACE); arrange_windows(workspace); return cmd_results_new(CMD_SUCCESS, NULL, NULL); }