#ifndef _SWAY_WORKSPACE_H #define _SWAY_WORKSPACE_H #include #include "sway/tree/container.h" #include "sway/tree/node.h" struct sway_view; struct sway_workspace_state { struct sway_container *fullscreen; double x, y; int width, height; enum sway_container_layout layout; struct sway_output *output; list_t *floating; list_t *tiling; struct sway_container *focused_inactive_child; bool focused; }; struct sway_workspace { struct sway_node node; struct sway_container *fullscreen; char *name; char *representation; double x, y; int width, height; enum sway_container_layout layout; enum sway_container_layout prev_split_layout; struct side_gaps current_gaps; int gaps_inner; struct side_gaps gaps_outer; struct sway_output *output; // NULL if no outputs are connected list_t *floating; // struct sway_container list_t *tiling; // struct sway_container list_t *output_priority; bool urgent; struct sway_workspace_state current; }; struct workspace_config *workspace_find_config(const char *ws_name); struct sway_output *workspace_get_initial_output(const char *name); struct sway_workspace *workspace_create(struct sway_output *output, const char *name); void workspace_destroy(struct sway_workspace *workspace); void workspace_begin_destroy(struct sway_workspace *workspace); void workspace_consider_destroy(struct sway_workspace *ws); char *workspace_next_name(const char *output_name); bool workspace_switch(struct sway_workspace *workspace, bool no_auto_back_and_forth); struct sway_workspace *workspace_by_number(const char* name); struct sway_workspace *workspace_by_name(const char*); struct sway_workspace *workspace_output_next( struct sway_workspace *current, bool create); struct sway_workspace *workspace_next(struct sway_workspace *current); struct sway_workspace *workspace_output_prev( struct sway_workspace *current, bool create); struct sway_workspace *workspace_prev(struct sway_workspace *current); bool workspace_is_visible(struct sway_workspace *ws); bool workspace_is_empty(struct sway_workspace *ws); void workspace_output_raise_priority(struct sway_workspace *workspace, struct sway_output *old_output, struct sway_output *new_output); void workspace_output_add_priority(struct sway_workspace *workspace, struct sway_output *output); struct sway_output *workspace_output_get_highest_available( struct sway_workspace *ws, struct sway_output *exclude); void workspace_detect_urgent(struct sway_workspace *workspace); void workspace_for_each_container(struct sway_workspace *ws, void (*f)(struct sway_container *con, void *data), void *data); struct sway_container *workspace_find_container(struct sway_workspace *ws, bool (*test)(struct sway_container *con, void *data), void *data); /** * Wrap the workspace's tiling children in a new container. * The new container will be the only direct tiling child of the workspace. * The new container is returned. */ struct sway_container *workspace_wrap_children(struct sway_workspace *ws); void workspace_unwrap_children(struct sway_workspace *ws, struct sway_container *wrap); void workspace_detach(struct sway_workspace *workspace); void workspace_add_tiling(struct sway_workspace *workspace, struct sway_container *con); void workspace_add_floating(struct sway_workspace *workspace, struct sway_container *con); void workspace_insert_tiling(struct sway_workspace *workspace, struct sway_container *con, int index); void workspace_remove_gaps(struct sway_workspace *ws); void workspace_add_gaps(struct sway_workspace *ws); struct sway_container *workspace_split(struct sway_workspace *workspace, enum sway_container_layout layout); void workspace_update_representation(struct sway_workspace *ws); void workspace_get_box(struct sway_workspace *workspace, struct wlr_box *box); size_t workspace_num_tiling_views(struct sway_workspace *ws); #endif