#ifndef _SWAY_VIEW_H #define _SWAY_VIEW_H #include #include #include #include "sway/config.h" #if HAVE_XWAYLAND #include #endif #include "sway/input/input-manager.h" #include "sway/input/seat.h" struct sway_container; struct sway_xdg_decoration; enum sway_view_type { SWAY_VIEW_XDG_SHELL, #if HAVE_XWAYLAND SWAY_VIEW_XWAYLAND, #endif }; enum sway_view_prop { VIEW_PROP_TITLE, VIEW_PROP_APP_ID, VIEW_PROP_CLASS, VIEW_PROP_INSTANCE, VIEW_PROP_WINDOW_TYPE, VIEW_PROP_WINDOW_ROLE, #if HAVE_XWAYLAND VIEW_PROP_X11_WINDOW_ID, VIEW_PROP_X11_PARENT_ID, #endif }; struct sway_view_impl { void (*get_constraints)(struct sway_view *view, double *min_width, double *max_width, double *min_height, double *max_height); const char *(*get_string_prop)(struct sway_view *view, enum sway_view_prop prop); uint32_t (*get_int_prop)(struct sway_view *view, enum sway_view_prop prop); uint32_t (*configure)(struct sway_view *view, double lx, double ly, int width, int height); void (*set_activated)(struct sway_view *view, bool activated); void (*set_tiled)(struct sway_view *view, bool tiled); void (*set_fullscreen)(struct sway_view *view, bool fullscreen); void (*set_resizing)(struct sway_view *view, bool resizing); bool (*wants_floating)(struct sway_view *view); bool (*is_transient_for)(struct sway_view *child, struct sway_view *ancestor); void (*close)(struct sway_view *view); void (*close_popups)(struct sway_view *view); void (*destroy)(struct sway_view *view); }; struct sway_view { enum sway_view_type type; const struct sway_view_impl *impl; struct wlr_scene_tree *scene_tree; struct wlr_scene_tree *content_tree; struct wlr_scene_tree *saved_surface_tree; struct sway_container *container; // NULL if unmapped and transactions finished struct wlr_surface *surface; // NULL for unmapped views struct sway_xdg_decoration *xdg_decoration; pid_t pid; struct launcher_ctx *ctx; // The size the view would want to be if it weren't tiled. // Used when changing a view from tiled to floating. int natural_width, natural_height; char *title_format; bool using_csd; struct timespec urgent; bool allow_request_urgent; struct wl_event_source *urgent_timer; // The geometry for whatever the client is committing, regardless of // transaction state. Updated on every commit. struct wlr_box geometry; struct wlr_ext_foreign_toplevel_handle_v1 *ext_foreign_toplevel; struct wlr_foreign_toplevel_handle_v1 *foreign_toplevel; struct wl_listener foreign_activate_request; struct wl_listener foreign_fullscreen_request; struct wl_listener foreign_close_request; struct wl_listener foreign_destroy; bool destroying; list_t *executed_criteria; // struct criteria * union { struct wlr_xdg_toplevel *wlr_xdg_toplevel; #if HAVE_XWAYLAND struct wlr_xwayland_surface *wlr_xwayland_surface; #endif }; struct { struct wl_signal unmap; } events; int max_render_time; // In milliseconds enum seat_config_shortcuts_inhibit shortcuts_inhibit; }; struct sway_xdg_shell_view { struct sway_view view; struct wl_listener commit; struct wl_listener request_move; struct wl_listener request_resize; struct wl_listener request_maximize; struct wl_listener request_fullscreen; struct wl_listener set_title; struct wl_listener set_app_id; struct wl_listener new_popup; struct wl_listener map; struct wl_listener unmap; struct wl_listener destroy; }; #if HAVE_XWAYLAND struct sway_xwayland_view { struct sway_view view; struct wlr_scene_tree *surface_tree; struct wl_listener commit; struct wl_listener request_move; struct wl_listener request_resize; struct wl_listener request_maximize; struct wl_listener request_minimize; struct wl_listener request_configure; struct wl_listener request_fullscreen; struct wl_listener request_activate; struct wl_listener set_title; struct wl_listener set_class; struct wl_listener set_role; struct wl_listener set_startup_id; struct wl_listener set_window_type; struct wl_listener set_hints; struct wl_listener set_decorations; struct wl_listener associate; struct wl_listener dissociate; struct wl_listener map; struct wl_listener unmap; struct wl_listener destroy; struct wl_listener override_redirect; struct wl_listener surface_tree_destroy; }; struct sway_xwayland_unmanaged { struct wlr_xwayland_surface *wlr_xwayland_surface; struct wlr_scene_surface *surface_scene; struct wl_listener request_activate; struct wl_listener request_configure; struct wl_listener request_fullscreen; struct wl_listener set_geometry; struct wl_listener associate; struct wl_listener dissociate; struct wl_listener map; struct wl_listener unmap; struct wl_listener destroy; struct wl_listener override_redirect; }; #endif struct sway_popup_desc { struct wlr_scene_node *relative; struct sway_view *view; }; struct sway_xdg_popup { struct sway_view *view; struct wlr_scene_tree *scene_tree; struct wlr_scene_tree *xdg_surface_tree; struct wlr_xdg_popup *wlr_xdg_popup; struct sway_popup_desc desc; struct wl_listener surface_commit; struct wl_listener new_popup; struct wl_listener reposition; struct wl_listener destroy; }; const char *view_get_title(struct sway_view *view); const char *view_get_app_id(struct sway_view *view); const char *view_get_class(struct sway_view *view); const char *view_get_instance(struct sway_view *view); uint32_t view_get_x11_window_id(struct sway_view *view); uint32_t view_get_x11_parent_id(struct sway_view *view); const char *view_get_window_role(struct sway_view *view); uint32_t view_get_window_type(struct sway_view *view); const char *view_get_shell(struct sway_view *view); void view_get_constraints(struct sway_view *view, double *min_width, double *max_width, double *min_height, double *max_height); uint32_t view_configure(struct sway_view *view, double lx, double ly, int width, int height); bool view_inhibit_idle(struct sway_view *view); /** * Whether or not this view's most distant ancestor (possibly itself) is the * only visible node in its tree. If the view is tiling, there may be floating * views. If the view is floating, there may be tiling views or views in a * different floating container. */ bool view_ancestor_is_only_visible(struct sway_view *view); /** * Configure the view's position and size based on the container's position and * size, taking borders into consideration. */ void view_autoconfigure(struct sway_view *view); void view_set_activated(struct sway_view *view, bool activated); /** * Called when the view requests to be focused. */ void view_request_activate(struct sway_view *view, struct sway_seat *seat); /* * Called when the view requests urgent state */ void view_request_urgent(struct sway_view *view); /** * If possible, instructs the client to change their decoration mode. */ void view_set_csd_from_server(struct sway_view *view, bool enabled); /** * Updates the view's border setting when the client unexpectedly changes their * decoration mode. */ void view_update_csd_from_client(struct sway_view *view, bool enabled); void view_set_tiled(struct sway_view *view, bool tiled); void view_close(struct sway_view *view); void view_close_popups(struct sway_view *view); // view implementation bool view_init(struct sway_view *view, enum sway_view_type type, const struct sway_view_impl *impl); void view_destroy(struct sway_view *view); void view_begin_destroy(struct sway_view *view); /** * Map a view, ie. make it visible in the tree. * * `fullscreen` should be set to true (and optionally `fullscreen_output` * should be populated) if the view should be made fullscreen immediately. * * `decoration` should be set to true if the client prefers CSD. The client's * preference may be ignored. */ void view_map(struct sway_view *view, struct wlr_surface *wlr_surface, bool fullscreen, struct wlr_output *fullscreen_output, bool decoration); void view_unmap(struct sway_view *view); void view_update_size(struct sway_view *view); void view_center_and_clip_surface(struct sway_view *view); struct sway_view *view_from_wlr_xdg_surface( struct wlr_xdg_surface *xdg_surface); #if HAVE_XWAYLAND struct sway_view *view_from_wlr_xwayland_surface( struct wlr_xwayland_surface *xsurface); #endif struct sway_view *view_from_wlr_surface(struct wlr_surface *surface); void view_update_app_id(struct sway_view *view); /** * Re-read the view's title property and update any relevant title bars. * The force argument makes it recreate the title bars even if the title hasn't * changed. */ void view_update_title(struct sway_view *view, bool force); /** * Run any criteria that match the view and haven't been run on this view * before. */ void view_execute_criteria(struct sway_view *view); /** * Returns true if there's a possibility the view may be rendered on screen. * Intended for damage tracking. */ bool view_is_visible(struct sway_view *view); void view_set_urgent(struct sway_view *view, bool enable); bool view_is_urgent(struct sway_view *view); void view_remove_saved_buffer(struct sway_view *view); void view_save_buffer(struct sway_view *view); bool view_is_transient_for(struct sway_view *child, struct sway_view *ancestor); void view_assign_ctx(struct sway_view *view, struct launcher_ctx *ctx); void view_send_frame_done(struct sway_view *view); #endif