#ifndef _SWAY_BUFFER_H #define _SWAY_BUFFER_H #include struct sway_text_node { int width; int max_width; int height; int baseline; bool pango_markup; float color[4]; float background[4]; struct wlr_scene_node *node; }; struct sway_text_node *sway_text_node_create(struct wlr_scene_tree *parent, char *text, float color[4], bool pango_markup); void sway_text_node_set_color(struct sway_text_node *node, float color[4]); void sway_text_node_set_text(struct sway_text_node *node, char *text); void sway_text_node_set_max_width(struct sway_text_node *node, int max_width); void sway_text_node_set_background(struct sway_text_node *node, float background[4]); #endif