#ifndef SWAY_DEBUG_H #define SWAY_DEBUG_H #include struct sway_debug { bool noatomic; // Ignore atomic layout updates bool render_tree; // Render the tree overlay bool txn_timings; // Log verbose messages about transactions bool txn_wait; // Always wait for the timeout before applying enum { DAMAGE_DEFAULT, // Default behaviour DAMAGE_HIGHLIGHT, // Highlight regions of the screen being damaged DAMAGE_RERENDER, // Render the full output when any damage occurs } damage; }; extern struct sway_debug debug; void update_debug_tree(void); #endif