## Code overview The following is a brief code overview / general introduction for those wanting to hack on sway. ### wlc In Wayland the compositor is the display server. That's a design decision that brings several advantages, but the downside is that all compositors need to implement an entire display server as well. To aid the situation there are several *wayland display servers* being implemented as libraries so that compositors can stick to doing compositing and leave the low level details to one of those libraries. In sway that library is `wlc`, and it handles tty switching, logind sessions, input, everything that deals with the GPU, and just about everything concerning the Wayland protocol itself (as of writing there's not a single call to any wayland functions inside of sway). sway communicates with wlc via a callback api found in `sway/handlers` (`wlc_interface`). The code in that file deals with all the entry points from wlc to sway. ### Commands Being a tiling window manager, controlling it via commands is an important part of its functionality, and `sway/commands` which deals with that is by far the biggest file in the codebase. There are multiple ways to trigger a command: via the keyboard, via the config file, or via the IPC interface. ### IPC i3 has an IPC interface (it creates a socket that applications can connect to and issue commands or queries via its protocol), and sway replicates that protocol (so e.g. `i3-msg` can be used with sway by simply changing the socket, e.g. `i3-msg -s $(sway --get-socketpath)`). The code for that lies in `sway/ipc`. ### Config The config state and loading the config file lies in `sway/config`. Since the config file is simply a list of commands, that code mostly just parses the text and then hands commands off to `commands` for execution. ### Pointer handling The mouse has buttons, state (due to buttons pressed, e.g. "dragging", "resizing" etc.) and movement. Most code related to that lies in `sway/input_state`. ### Containers In traditional *floating* window managers, all windows (or *views* as they're called in sway) are placed anywhere on the screen. In a tiling window manager like sway the views are *arranged* by the compositor, and the user mostly just manipulates the arrangement via commands (floating views are also supported). In sway, each *output* (a physical monitor) has one or more *workspaces* which has one or more *views* (the actual windows). In order to keep track of the arrangement of the views, sway organizes everything in a tree of *containers*. Each of the previously mentioned things is a type of container. In addition there's a type of container called *container* which is needed to arrange other containers as siblings (horizontal or vertical layout), and a *root container* which exists for practical reasons. `sway/containers` contains the code for this and understanding containers is essential in understanding sway. Also, the code that actually arranges the different views lays in `sway/layout`. ### Focus When changing workspace, changing output, changing view or just moving the pointer you change which view has *focus*. The code for handling this and e.g. deciding what view receives input events is handled in `sway/focus`. ### Notes As sway is a work in progress, as of writing it is still not versioned. Use the `master` branch of sway and wlc for now.