From 2473cac32c9a062ddaee9d5495a72317bdd1f9ff Mon Sep 17 00:00:00 2001 From: David96 Date: Sat, 18 Apr 2020 13:29:20 +0200 Subject: Implement pointer simulation if client hasn't bound to touch --- include/sway/input/cursor.h | 2 ++ sway/input/cursor.c | 74 ++++++++++++++++++++++++++++++--------------- 2 files changed, 52 insertions(+), 24 deletions(-) diff --git a/include/sway/input/cursor.h b/include/sway/input/cursor.h index 1b31143d..8f9f84d0 100644 --- a/include/sway/input/cursor.h +++ b/include/sway/input/cursor.h @@ -50,6 +50,8 @@ struct sway_cursor { struct wl_listener touch_down; struct wl_listener touch_up; struct wl_listener touch_motion; + bool simulating_pointer_from_touch; + int32_t pointer_touch_id; struct wl_listener tool_axis; struct wl_listener tool_tip; diff --git a/sway/input/cursor.c b/sway/input/cursor.c index f3f056d1..646c61b3 100644 --- a/sway/input/cursor.c +++ b/sway/input/cursor.c @@ -405,7 +405,6 @@ static void handle_pointer_frame(struct wl_listener *listener, void *data) { static void handle_touch_down(struct wl_listener *listener, void *data) { struct sway_cursor *cursor = wl_container_of(listener, cursor, touch_down); - cursor_handle_activity(cursor, IDLE_SOURCE_TOUCH); struct wlr_event_touch_down *event = data; struct sway_seat *seat = cursor->seat; @@ -422,35 +421,58 @@ static void handle_touch_down(struct wl_listener *listener, void *data) { seat->touch_x = lx; seat->touch_y = ly; - if (!surface) { - return; - } - - // TODO: fall back to cursor simulation if client has not bound to touch - if (seat_is_input_allowed(seat, surface)) { - cursor_hide(cursor); - wlr_seat_touch_notify_down(wlr_seat, surface, event->time_msec, - event->touch_id, sx, sy); - } + if (surface && wlr_surface_accepts_touch(wlr_seat, surface)) { + if (seat_is_input_allowed(seat, surface)) { + cursor_hide(cursor); + cursor_handle_activity(cursor, IDLE_SOURCE_TOUCH); + wlr_seat_touch_notify_down(wlr_seat, surface, event->time_msec, + event->touch_id, sx, sy); - if (focused_node) { - seat_set_focus(seat, focused_node); + if (focused_node) { + seat_set_focus(seat, focused_node); + } + } + } else if (!cursor->simulating_pointer_from_touch && + (!surface || seat_is_input_allowed(seat, surface))) { + // Fallback to cursor simulation. + // The pointer_touch_id state is needed, so drags are not aborted when over + // a surface supporting touch and multi touch events don't interfere. + cursor->simulating_pointer_from_touch = true; + cursor->pointer_touch_id = seat->touch_id; + double dx, dy; + dx = lx - cursor->cursor->x; + dy = ly - cursor->cursor->y; + pointer_motion(cursor, event->time_msec, event->device, dx, dy, dx, dy); + dispatch_cursor_button(cursor, event->device, event->time_msec, + BTN_LEFT, WLR_BUTTON_PRESSED); + wlr_seat_pointer_notify_frame(wlr_seat); + transaction_commit_dirty(); } } static void handle_touch_up(struct wl_listener *listener, void *data) { struct sway_cursor *cursor = wl_container_of(listener, cursor, touch_up); - cursor_handle_activity(cursor, IDLE_SOURCE_TOUCH); struct wlr_event_touch_up *event = data; - struct wlr_seat *seat = cursor->seat->wlr_seat; - // TODO: fall back to cursor simulation if client has not bound to touch - wlr_seat_touch_notify_up(seat, event->time_msec, event->touch_id); + struct wlr_seat *wlr_seat = cursor->seat->wlr_seat; + + if (cursor->simulating_pointer_from_touch) { + if (cursor->pointer_touch_id == cursor->seat->touch_id) { + cursor->simulating_pointer_from_touch = false; + cursor_handle_activity(cursor, IDLE_SOURCE_POINTER); + dispatch_cursor_button(cursor, event->device, event->time_msec, + BTN_LEFT, WLR_BUTTON_RELEASED); + wlr_seat_pointer_notify_frame(wlr_seat); + transaction_commit_dirty(); + } + } else { + cursor_handle_activity(cursor, IDLE_SOURCE_TOUCH); + wlr_seat_touch_notify_up(wlr_seat, event->time_msec, event->touch_id); + } } static void handle_touch_motion(struct wl_listener *listener, void *data) { struct sway_cursor *cursor = wl_container_of(listener, cursor, touch_motion); - cursor_handle_activity(cursor, IDLE_SOURCE_TOUCH); struct wlr_event_touch_motion *event = data; struct sway_seat *seat = cursor->seat; @@ -475,12 +497,16 @@ static void handle_touch_motion(struct wl_listener *listener, void *data) { } } - if (!surface) { - return; - } - - // TODO: fall back to cursor simulation if client has not bound to touch - if (seat_is_input_allowed(cursor->seat, surface)) { + if (cursor->simulating_pointer_from_touch) { + if (seat->touch_id == cursor->pointer_touch_id) { + double dx, dy; + dx = lx - cursor->cursor->x; + dy = ly - cursor->cursor->y; + pointer_motion(cursor, event->time_msec, event->device, dx, dy, dx, dy); + transaction_commit_dirty(); + } + } else if (surface) { + cursor_handle_activity(cursor, IDLE_SOURCE_TOUCH); wlr_seat_touch_notify_motion(wlr_seat, event->time_msec, event->touch_id, sx, sy); } -- cgit v1.2.3-54-g00ecf