| Commit message (Collapse) | Author | Age |
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commands: when moving a container, restore focus properly
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Update textures for cmd_client_* commands
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Since the `client.{focused,focused_inactive,unfocused,urgent}` commands
change colors, the textures need to be updated otherwise the textures
and the rest of the title bar may utilize different colors.
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Don't use handler_context in view_unmap
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Implement tiling drag
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* Make container_add_sibling's `after` argument a boolean.
* Use a constant for drop layout border
* Make thickness an int
* Add button state check
* Move comments in seat_end_move_tiling
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When workspace_wrap_children is called on a workspace which has a
fullscreen child and the fullscreen child is a direct child of the
workspace, sway would crash.
The workspace's fullscreen pointer is unset when the fullscreen
container is detached and applied again when added to a parent, but in
this case the parent hadn't yet been added to the workspace which meant
con->workspace was NULL.
The fix makes container_handle_fullscreen_reparent return if there's no
workspace, and the fullscreen pointer is reapplied in
workspace_wrap_children.
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Hold floating_modifier and drag a tiling view to a new location.
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In preparation for introducing OP_MOVE_TILING.
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Give windows pointer focus immediately
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Fixes #2401 (aka #2558)
Previously, when switching windows, pointer focus was not changed until the pointer was moved. This makes the pointer enter happen immediately, without the side effects of other attempted fixes.
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handle_layer_shell_surface: Do not crash if seat doesn't have focus
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commands: prevent running empty seat command
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start adding missing ipc properties
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Added default values for all nodes, because the i3 get_tree always returns
all fields inside the json objects.
Add geometry and window for views. Window is only availabel on
x11 windows otherwise it's NULL.
Calculate percent only if parent is not empty to avoid division by 0.
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Fix gaps in title textures and vertically center them
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This does the following:
* Adds a baseline argument to get_text_size (the baseline is the
distance from the top of the texture to the baseline).
* Stores the baseline in the container when calculating the title
height.
* Takes the baseline into account when calculating the config's max font
height.
* When rendering, pads the textures according to the baseline so they
line up.
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There was code that attempted to fill in the gap below the title texture
when the texture isn't tall enough, but this only worked when the output
was positioned at 0,0. The reason is that render_rect expects a box
passed in a hybrid layout-local/output-buffer-local system, and we were
passing purely output-buffer-local. I've added a comment documenting
this.
By the way, we can't use layout-local coordinates for the rectangle box
because in some cases we set the box based on a texture size. Texture
sizes are buffer-local, and we'd have to divide them to bring it back to
layout-local which means losing precision. We could use
output-buffer-local coordinates for the box, but this would require
translating the coordinates from layout-local to output-buffer-local in
many places during rendering.
This patch also vertically centers the text inside the title bar.
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Fix drag-and-drop
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Fix workspace switching
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The output also needs to be made dirty when focusing a new output.
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Float views when min == max on either dimension
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This fixes pinentry-gtk-2, but might make other views floating which
would otherwise be tiled. This patch is more of a trial which could end
up becoming a permanent fix.
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Don't dirty outputs unnecessarily
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Second attempt at restoring focus when closing a fullscreen view
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To reproduce the problem this is fixing, create H[view view view],
fullscreen one of the views and close it. The entire workspace will be
given focus rather than one of the siblings.
This happens because we emit the destroy event, so the seat code tries
to find a new focus, but the view it finds is still believed to be
hidden by the fullscreen view so it's discarded and the workspace is
used instead.
This clears the workspace's fullscreen pointer prior to emitting the
destroy event so that the seat code finds an appropriate new focus.
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Make outputs dirty when changing focus
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Fixes a workspace switch bug introduced by
5967ee1fbcba66ea57d971b924a51209a70d3aaa.
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Introduce seat_set_focus_container and seat_set_focus_workspace
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These are the same as seat_set_focus, but accept a specific type rather
than using nodes. Doing this adds more typesafety and lets us avoid
using &con->node which looks a little ugly.
This fixes a crash that pretty much nobody would ever come across. If
you have a bindsym for "focus" with no arguments and run it from an
empty workspace, sway would crash because it assumes `container` is not
NULL.
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Fix crash when switching to new workspace during transaction
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When rendering, the workspace for the output needs to be retrieved from
the output's `current` state. output_get_active_workspace returns the
pending workspace, which crashes if the pending workspace is new and
hasn't completed a transaction yet.
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Fix management of bindings during reload
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seat_execute_command needs to check the flags on `binding_copy`, as
`binding` will be a dangling pointer after a reload command.
handle_keyboard_key needs to set the next_repeat_binding for
non-reloads prior to executing the command in case the binding is
freed by the reload command.
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