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-rw-r--r--sway/tree/arrange.c68
-rw-r--r--sway/tree/container.c8
2 files changed, 50 insertions, 26 deletions
diff --git a/sway/tree/arrange.c b/sway/tree/arrange.c
index fc5d49ed..dd0a72cd 100644
--- a/sway/tree/arrange.c
+++ b/sway/tree/arrange.c
@@ -18,39 +18,49 @@ static void apply_horiz_layout(list_t *children, struct wlr_box *parent) {
18 return; 18 return;
19 } 19 }
20 20
21 // Count the number of new windows we are resizing 21 // Count the number of new windows we are resizing, and how much space
22 // is currently occupied
22 int new_children = 0; 23 int new_children = 0;
24 double current_width_fraction = 0;
23 for (int i = 0; i < children->length; ++i) { 25 for (int i = 0; i < children->length; ++i) {
24 struct sway_container *child = children->items[i]; 26 struct sway_container *child = children->items[i];
25 if (child->width <= 0) { 27 current_width_fraction += child->width_fraction;
28 if (child->width_fraction <= 0) {
26 new_children += 1; 29 new_children += 1;
27 } 30 }
28 } 31 }
29 32
30 // Calculate total width of children 33 // Calculate each height fraction
31 double total_width = 0; 34 double total_width_fraction = 0;
32 for (int i = 0; i < children->length; ++i) { 35 for (int i = 0; i < children->length; ++i) {
33 struct sway_container *child = children->items[i]; 36 struct sway_container *child = children->items[i];
34 if (child->width <= 0) { 37 if (child->width_fraction <= 0) {
35 if (children->length > new_children) { 38 if (current_width_fraction <= 0) {
36 child->width = parent->width / (children->length - new_children); 39 child->width_fraction = 1.0;
40 } else if (children->length > new_children) {
41 child->width_fraction = current_width_fraction /
42 (children->length - new_children);
37 } else { 43 } else {
38 child->width = parent->width; 44 child->width_fraction = current_width_fraction;
39 } 45 }
40 } 46 }
41 container_remove_gaps(child); 47 total_width_fraction += child->width_fraction;
42 total_width += child->width; 48 }
49 // Normalize width fractions so the sum is 1.0
50 for (int i = 0; i < children->length; ++i) {
51 struct sway_container *child = children->items[i];
52 child->width_fraction /= total_width_fraction;
43 } 53 }
44 double scale = parent->width / total_width;
45 54
46 // Resize windows 55 // Resize windows
47 sway_log(SWAY_DEBUG, "Arranging %p horizontally", parent); 56 sway_log(SWAY_DEBUG, "Arranging %p horizontally", parent);
48 double child_x = parent->x; 57 double child_x = parent->x;
49 for (int i = 0; i < children->length; ++i) { 58 for (int i = 0; i < children->length; ++i) {
50 struct sway_container *child = children->items[i]; 59 struct sway_container *child = children->items[i];
60 container_remove_gaps(child);
51 child->x = child_x; 61 child->x = child_x;
52 child->y = parent->y; 62 child->y = parent->y;
53 child->width = floor(child->width * scale); 63 child->width = floor(child->width_fraction * parent->width);
54 child->height = parent->height; 64 child->height = parent->height;
55 child_x += child->width; 65 child_x += child->width;
56 66
@@ -67,40 +77,50 @@ static void apply_vert_layout(list_t *children, struct wlr_box *parent) {
67 return; 77 return;
68 } 78 }
69 79
70 // Count the number of new windows we are resizing 80 // Count the number of new windows we are resizing, and how much space
81 // is currently occupied
71 int new_children = 0; 82 int new_children = 0;
83 double current_height_fraction = 0;
72 for (int i = 0; i < children->length; ++i) { 84 for (int i = 0; i < children->length; ++i) {
73 struct sway_container *child = children->items[i]; 85 struct sway_container *child = children->items[i];
74 if (child->height <= 0) { 86 current_height_fraction += child->height_fraction;
87 if (child->height_fraction <= 0) {
75 new_children += 1; 88 new_children += 1;
76 } 89 }
77 } 90 }
78 91
79 // Calculate total height of children 92 // Calculate each height fraction
80 double total_height = 0; 93 double total_height_fraction = 0;
81 for (int i = 0; i < children->length; ++i) { 94 for (int i = 0; i < children->length; ++i) {
82 struct sway_container *child = children->items[i]; 95 struct sway_container *child = children->items[i];
83 if (child->height <= 0) { 96 if (child->height_fraction <= 0) {
84 if (children->length > new_children) { 97 if (current_height_fraction <= 0) {
85 child->height = parent->height / (children->length - new_children); 98 child->height_fraction = 1.0;
99 } else if (children->length > new_children) {
100 child->height_fraction = current_height_fraction /
101 (children->length - new_children);
86 } else { 102 } else {
87 child->height = parent->height; 103 child->height_fraction = current_height_fraction;
88 } 104 }
89 } 105 }
90 container_remove_gaps(child); 106 total_height_fraction += child->height_fraction;
91 total_height += child->height; 107 }
108 // Normalize height fractions so the sum is 1.0
109 for (int i = 0; i < children->length; ++i) {
110 struct sway_container *child = children->items[i];
111 child->height_fraction /= total_height_fraction;
92 } 112 }
93 double scale = parent->height / total_height;
94 113
95 // Resize 114 // Resize
96 sway_log(SWAY_DEBUG, "Arranging %p vertically", parent); 115 sway_log(SWAY_DEBUG, "Arranging %p vertically", parent);
97 double child_y = parent->y; 116 double child_y = parent->y;
98 for (int i = 0; i < children->length; ++i) { 117 for (int i = 0; i < children->length; ++i) {
99 struct sway_container *child = children->items[i]; 118 struct sway_container *child = children->items[i];
119 container_remove_gaps(child);
100 child->x = parent->x; 120 child->x = parent->x;
101 child->y = child_y; 121 child->y = child_y;
102 child->width = parent->width; 122 child->width = parent->width;
103 child->height = floor(child->height * scale); 123 child->height = floor(child->height_fraction * parent->height);
104 child_y += child->height; 124 child_y += child->height;
105 125
106 // Make last child use remaining height of parent 126 // Make last child use remaining height of parent
diff --git a/sway/tree/container.c b/sway/tree/container.c
index 9046ae27..068dbb88 100644
--- a/sway/tree/container.c
+++ b/sway/tree/container.c
@@ -789,6 +789,8 @@ void container_set_floating(struct sway_container *container, bool enable) {
789 container->border = container->saved_border; 789 container->border = container->saved_border;
790 } 790 }
791 } 791 }
792 container->width_fraction = 0;
793 container->height_fraction = 0;
792 } 794 }
793 795
794 container_end_mouse_operation(container); 796 container_end_mouse_operation(container);
@@ -1022,9 +1024,9 @@ void container_fullscreen_disable(struct sway_container *con) {
1022 if (container_is_floating(con)) { 1024 if (container_is_floating(con)) {
1023 con->x = con->saved_x; 1025 con->x = con->saved_x;
1024 con->y = con->saved_y; 1026 con->y = con->saved_y;
1027 con->width = con->saved_width;
1028 con->height = con->saved_height;
1025 } 1029 }
1026 con->width = con->saved_width;
1027 con->height = con->saved_height;
1028 1030
1029 if (con->fullscreen_mode == FULLSCREEN_WORKSPACE) { 1031 if (con->fullscreen_mode == FULLSCREEN_WORKSPACE) {
1030 if (con->workspace) { 1032 if (con->workspace) {
@@ -1415,6 +1417,8 @@ struct sway_container *container_split(struct sway_container *child,
1415 struct sway_container *cont = container_create(NULL); 1417 struct sway_container *cont = container_create(NULL);
1416 cont->width = child->width; 1418 cont->width = child->width;
1417 cont->height = child->height; 1419 cont->height = child->height;
1420 cont->width_fraction = child->width_fraction;
1421 cont->height_fraction = child->height_fraction;
1418 cont->x = child->x; 1422 cont->x = child->x;
1419 cont->y = child->y; 1423 cont->y = child->y;
1420 cont->current_gaps = child->current_gaps; 1424 cont->current_gaps = child->current_gaps;