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-rw-r--r--sway/lock.c354
1 files changed, 354 insertions, 0 deletions
diff --git a/sway/lock.c b/sway/lock.c
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1#define _POSIX_C_SOURCE 200809L
2#include <assert.h>
3#include <wlr/types/wlr_scene.h>
4#include "log.h"
5#include "sway/input/cursor.h"
6#include "sway/input/keyboard.h"
7#include "sway/input/seat.h"
8#include "sway/layers.h"
9#include "sway/output.h"
10#include "sway/server.h"
11
12struct sway_session_lock_output {
13 struct wlr_scene_tree *tree;
14 struct wlr_scene_rect *background;
15 struct sway_session_lock *lock;
16
17 struct sway_output *output;
18
19 struct wl_list link; // sway_session_lock::outputs
20
21 struct wl_listener destroy;
22 struct wl_listener commit;
23
24 struct wlr_session_lock_surface_v1 *surface;
25
26 // invalid if surface is NULL
27 struct wl_listener surface_destroy;
28 struct wl_listener surface_map;
29};
30
31static void focus_surface(struct sway_session_lock *lock,
32 struct wlr_surface *focused) {
33 lock->focused = focused;
34
35 struct sway_seat *seat;
36 wl_list_for_each(seat, &server.input->seats, link) {
37 seat_set_focus_surface(seat, focused, false);
38 }
39}
40
41static void refocus_output(struct sway_session_lock_output *output) {
42 // Move the seat focus to another surface if one is available
43 if (output->lock->focused == output->surface->surface) {
44 struct wlr_surface *next_focus = NULL;
45
46 struct sway_session_lock_output *candidate;
47 wl_list_for_each(candidate, &output->lock->outputs, link) {
48 if (candidate == output || !candidate->surface) {
49 continue;
50 }
51
52 if (candidate->surface->surface->mapped) {
53 next_focus = candidate->surface->surface;
54 break;
55 }
56 }
57
58 focus_surface(output->lock, next_focus);
59 }
60}
61
62static void handle_surface_map(struct wl_listener *listener, void *data) {
63 struct sway_session_lock_output *surf = wl_container_of(listener, surf, surface_map);
64 if (surf->lock->focused == NULL) {
65 focus_surface(surf->lock, surf->surface->surface);
66 }
67 cursor_rebase_all();
68}
69
70static void handle_surface_destroy(struct wl_listener *listener, void *data) {
71 struct sway_session_lock_output *output =
72 wl_container_of(listener, output, surface_destroy);
73 refocus_output(output);
74
75 sway_assert(output->surface, "Trying to destroy a surface that the lock doesn't think exists");
76 output->surface = NULL;
77 wl_list_remove(&output->surface_destroy.link);
78 wl_list_remove(&output->surface_map.link);
79}
80
81static void lock_output_reconfigure(struct sway_session_lock_output *output) {
82 int width = output->output->width;
83 int height = output->output->height;
84
85 wlr_scene_rect_set_size(output->background, width, height);
86
87 if (output->surface) {
88 wlr_session_lock_surface_v1_configure(output->surface, width, height);
89 }
90}
91
92static void handle_new_surface(struct wl_listener *listener, void *data) {
93 struct sway_session_lock *lock = wl_container_of(listener, lock, new_surface);
94 struct wlr_session_lock_surface_v1 *lock_surface = data;
95 struct sway_output *output = lock_surface->output->data;
96
97 sway_log(SWAY_DEBUG, "new lock layer surface");
98
99 struct sway_session_lock_output *current_lock_output, *lock_output = NULL;
100 wl_list_for_each(current_lock_output, &lock->outputs, link) {
101 if (current_lock_output->output == output) {
102 lock_output = current_lock_output;
103 break;
104 }
105 }
106 sway_assert(lock_output, "Couldn't find output to lock");
107 sway_assert(!lock_output->surface, "Tried to reassign a surface to an existing output");
108
109 lock_output->surface = lock_surface;
110
111 wlr_scene_subsurface_tree_create(lock_output->tree, lock_surface->surface);
112
113 lock_output->surface_destroy.notify = handle_surface_destroy;
114 wl_signal_add(&lock_surface->events.destroy, &lock_output->surface_destroy);
115 lock_output->surface_map.notify = handle_surface_map;
116 wl_signal_add(&lock_surface->surface->events.map, &lock_output->surface_map);
117
118 lock_output_reconfigure(lock_output);
119}
120
121static void sway_session_lock_output_destroy(struct sway_session_lock_output *output) {
122 if (output->surface) {
123 refocus_output(output);
124 wl_list_remove(&output->surface_destroy.link);
125 wl_list_remove(&output->surface_map.link);
126 }
127
128 wl_list_remove(&output->commit.link);
129 wl_list_remove(&output->destroy.link);
130 wl_list_remove(&output->link);
131
132 free(output);
133}
134
135static void lock_node_handle_destroy(struct wl_listener *listener, void *data) {
136 struct sway_session_lock_output *output =
137 wl_container_of(listener, output, destroy);
138 sway_session_lock_output_destroy(output);
139}
140
141static void lock_output_handle_commit(struct wl_listener *listener, void *data) {
142 struct wlr_output_event_commit *event = data;
143 struct sway_session_lock_output *output =
144 wl_container_of(listener, output, commit);
145 if (event->state->committed & (
146 WLR_OUTPUT_STATE_MODE |
147 WLR_OUTPUT_STATE_SCALE |
148 WLR_OUTPUT_STATE_TRANSFORM)) {
149 lock_output_reconfigure(output);
150 }
151}
152
153static struct sway_session_lock_output *session_lock_output_create(
154 struct sway_session_lock *lock, struct sway_output *output) {
155 struct sway_session_lock_output *lock_output = calloc(1, sizeof(*lock_output));
156 if (!lock_output) {
157 sway_log(SWAY_ERROR, "failed to allocate a session lock output");
158 return NULL;
159 }
160
161 struct wlr_scene_tree *tree = wlr_scene_tree_create(output->layers.session_lock);
162 if (!tree) {
163 sway_log(SWAY_ERROR, "failed to allocate a session lock output scene tree");
164 free(lock_output);
165 return NULL;
166 }
167
168 struct wlr_scene_rect *background = wlr_scene_rect_create(tree, 0, 0, (float[4]){
169 lock->abandoned ? 1.f : 0.f,
170 0.f,
171 0.f,
172 1.f,
173 });
174 if (!background) {
175 sway_log(SWAY_ERROR, "failed to allocate a session lock output scene background");
176 wlr_scene_node_destroy(&tree->node);
177 free(lock_output);
178 return NULL;
179 }
180
181 lock_output->output = output;
182 lock_output->tree = tree;
183 lock_output->background = background;
184 lock_output->lock = lock;
185
186 lock_output->destroy.notify = lock_node_handle_destroy;
187 wl_signal_add(&tree->node.events.destroy, &lock_output->destroy);
188
189 lock_output->commit.notify = lock_output_handle_commit;
190 wl_signal_add(&output->wlr_output->events.commit, &lock_output->commit);
191
192 lock_output_reconfigure(lock_output);
193
194 wl_list_insert(&lock->outputs, &lock_output->link);
195
196 return lock_output;
197}
198
199static void sway_session_lock_destroy(struct sway_session_lock* lock) {
200 struct sway_session_lock_output *lock_output, *tmp_lock_output;
201 wl_list_for_each_safe(lock_output, tmp_lock_output, &lock->outputs, link) {
202 // destroying the node will also destroy the whole lock output
203 wlr_scene_node_destroy(&lock_output->tree->node);
204 }
205
206 if (server.session_lock.lock == lock) {
207 server.session_lock.lock = NULL;
208 }
209
210 if (!lock->abandoned) {
211 wl_list_remove(&lock->destroy.link);
212 wl_list_remove(&lock->unlock.link);
213 wl_list_remove(&lock->new_surface.link);
214 }
215
216 free(lock);
217}
218
219static void handle_unlock(struct wl_listener *listener, void *data) {
220 struct sway_session_lock *lock = wl_container_of(listener, lock, unlock);
221 sway_log(SWAY_DEBUG, "session unlocked");
222
223 sway_session_lock_destroy(lock);
224
225 struct sway_seat *seat;
226 wl_list_for_each(seat, &server.input->seats, link) {
227 // copied from seat_set_focus_layer -- deduplicate?
228 struct sway_node *previous = seat_get_focus_inactive(seat, &root->node);
229 if (previous) {
230 // Hack to get seat to re-focus the return value of get_focus
231 seat_set_focus(seat, NULL);
232 seat_set_focus(seat, previous);
233 }
234 }
235
236 // Triggers a refocus of the topmost surface layer if necessary
237 // TODO: Make layer surface focus per-output based on cursor position
238 for (int i = 0; i < root->outputs->length; ++i) {
239 struct sway_output *output = root->outputs->items[i];
240 arrange_layers(output);
241 }
242}
243
244static void handle_abandon(struct wl_listener *listener, void *data) {
245 struct sway_session_lock *lock = wl_container_of(listener, lock, destroy);
246 sway_log(SWAY_INFO, "session lock abandoned");
247
248 struct sway_session_lock_output *lock_output;
249 wl_list_for_each(lock_output, &lock->outputs, link) {
250 wlr_scene_rect_set_color(lock_output->background,
251 (float[4]){ 1.f, 0.f, 0.f, 1.f });
252 }
253
254 lock->abandoned = true;
255 wl_list_remove(&lock->destroy.link);
256 wl_list_remove(&lock->unlock.link);
257 wl_list_remove(&lock->new_surface.link);
258}
259
260static void handle_session_lock(struct wl_listener *listener, void *data) {
261 struct wlr_session_lock_v1 *lock = data;
262 struct wl_client *client = wl_resource_get_client(lock->resource);
263
264 if (server.session_lock.lock) {
265 if (server.session_lock.lock->abandoned) {
266 sway_log(SWAY_INFO, "Replacing abandoned lock");
267 sway_session_lock_destroy(server.session_lock.lock);
268 } else {
269 sway_log(SWAY_ERROR, "Cannot lock an already locked session");
270 wlr_session_lock_v1_destroy(lock);
271 return;
272 }
273 }
274
275 struct sway_session_lock *sway_lock = calloc(1, sizeof(*sway_lock));
276 if (!sway_lock) {
277 sway_log(SWAY_ERROR, "failed to allocate a session lock object");
278 wlr_session_lock_v1_destroy(lock);
279 return;
280 }
281
282 wl_list_init(&sway_lock->outputs);
283
284 sway_log(SWAY_DEBUG, "session locked");
285
286 struct sway_seat *seat;
287 wl_list_for_each(seat, &server.input->seats, link) {
288 seat_unfocus_unless_client(seat, client);
289 }
290
291 struct sway_output *output;
292 wl_list_for_each(output, &root->all_outputs, link) {
293 sway_session_lock_add_output(sway_lock, output);
294 }
295
296 sway_lock->new_surface.notify = handle_new_surface;
297 wl_signal_add(&lock->events.new_surface, &sway_lock->new_surface);
298 sway_lock->unlock.notify = handle_unlock;
299 wl_signal_add(&lock->events.unlock, &sway_lock->unlock);
300 sway_lock->destroy.notify = handle_abandon;
301 wl_signal_add(&lock->events.destroy, &sway_lock->destroy);
302
303 wlr_session_lock_v1_send_locked(lock);
304 server.session_lock.lock = sway_lock;
305}
306
307static void handle_session_lock_destroy(struct wl_listener *listener, void *data) {
308 // if the server shuts down while a lock is active, destroy the lock
309 if (server.session_lock.lock) {
310 sway_session_lock_destroy(server.session_lock.lock);
311 }
312
313 wl_list_remove(&server.session_lock.new_lock.link);
314 wl_list_remove(&server.session_lock.manager_destroy.link);
315
316 server.session_lock.manager = NULL;
317}
318
319void sway_session_lock_add_output(struct sway_session_lock *lock,
320 struct sway_output *output) {
321 struct sway_session_lock_output *lock_output =
322 session_lock_output_create(lock, output);
323
324 // if we run out of memory while trying to lock the screen, the best we
325 // can do is kill the sway process. Security conscious users will have
326 // the sway session fall back to a login shell.
327 if (!lock_output) {
328 sway_log(SWAY_ERROR, "aborting: failed to allocate a lock output");
329 abort();
330 }
331}
332
333bool sway_session_lock_has_surface(struct sway_session_lock *lock,
334 struct wlr_surface *surface) {
335 struct sway_session_lock_output *lock_output;
336 wl_list_for_each(lock_output, &lock->outputs, link) {
337 if (lock_output->surface && lock_output->surface->surface == surface) {
338 return true;
339 }
340 }
341
342 return false;
343}
344
345void sway_session_lock_init(void) {
346 server.session_lock.manager = wlr_session_lock_manager_v1_create(server.wl_display);
347
348 server.session_lock.new_lock.notify = handle_session_lock;
349 server.session_lock.manager_destroy.notify = handle_session_lock_destroy;
350 wl_signal_add(&server.session_lock.manager->events.new_lock,
351 &server.session_lock.new_lock);
352 wl_signal_add(&server.session_lock.manager->events.destroy,
353 &server.session_lock.manager_destroy);
354}