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-rw-r--r--sway/desktop/transaction.c253
1 files changed, 119 insertions, 134 deletions
diff --git a/sway/desktop/transaction.c b/sway/desktop/transaction.c
index eac38991..b1f3fb32 100644
--- a/sway/desktop/transaction.c
+++ b/sway/desktop/transaction.c
@@ -35,6 +35,8 @@ struct sway_transaction_instruction {
35 struct sway_container_state container_state; 35 struct sway_container_state container_state;
36 }; 36 };
37 uint32_t serial; 37 uint32_t serial;
38 bool server_request;
39 bool waiting;
38}; 40};
39 41
40static struct sway_transaction *transaction_create(void) { 42static struct sway_transaction *transaction_create(void) {
@@ -86,7 +88,11 @@ static void transaction_destroy(struct sway_transaction *transaction) {
86static void copy_output_state(struct sway_output *output, 88static void copy_output_state(struct sway_output *output,
87 struct sway_transaction_instruction *instruction) { 89 struct sway_transaction_instruction *instruction) {
88 struct sway_output_state *state = &instruction->output_state; 90 struct sway_output_state *state = &instruction->output_state;
89 state->workspaces = create_list(); 91 if (state->workspaces) {
92 state->workspaces->length = 0;
93 } else {
94 state->workspaces = create_list();
95 }
90 list_cat(state->workspaces, output->workspaces); 96 list_cat(state->workspaces, output->workspaces);
91 97
92 state->active_workspace = output_get_active_workspace(output); 98 state->active_workspace = output_get_active_workspace(output);
@@ -104,8 +110,16 @@ static void copy_workspace_state(struct sway_workspace *ws,
104 state->layout = ws->layout; 110 state->layout = ws->layout;
105 111
106 state->output = ws->output; 112 state->output = ws->output;
107 state->floating = create_list(); 113 if (state->floating) {
108 state->tiling = create_list(); 114 state->floating->length = 0;
115 } else {
116 state->floating = create_list();
117 }
118 if (state->tiling) {
119 state->tiling->length = 0;
120 } else {
121 state->tiling = create_list();
122 }
109 list_cat(state->floating, ws->floating); 123 list_cat(state->floating, ws->floating);
110 list_cat(state->tiling, ws->tiling); 124 list_cat(state->tiling, ws->tiling);
111 125
@@ -115,8 +129,8 @@ static void copy_workspace_state(struct sway_workspace *ws,
115 // Set focused_inactive_child to the direct tiling child 129 // Set focused_inactive_child to the direct tiling child
116 struct sway_container *focus = seat_get_focus_inactive_tiling(seat, ws); 130 struct sway_container *focus = seat_get_focus_inactive_tiling(seat, ws);
117 if (focus) { 131 if (focus) {
118 while (focus->parent) { 132 while (focus->pending.parent) {
119 focus = focus->parent; 133 focus = focus->pending.parent;
120 } 134 }
121 } 135 }
122 state->focused_inactive_child = focus; 136 state->focused_inactive_child = focus;
@@ -126,28 +140,19 @@ static void copy_container_state(struct sway_container *container,
126 struct sway_transaction_instruction *instruction) { 140 struct sway_transaction_instruction *instruction) {
127 struct sway_container_state *state = &instruction->container_state; 141 struct sway_container_state *state = &instruction->container_state;
128 142
129 state->layout = container->layout; 143 if (state->children) {
130 state->x = container->x; 144 list_free(state->children);
131 state->y = container->y; 145 }
132 state->width = container->width; 146
133 state->height = container->height; 147 memcpy(state, &container->pending, sizeof(struct sway_container_state));
134 state->fullscreen_mode = container->fullscreen_mode;
135 state->parent = container->parent;
136 state->workspace = container->workspace;
137 state->border = container->border;
138 state->border_thickness = container->border_thickness;
139 state->border_top = container->border_top;
140 state->border_left = container->border_left;
141 state->border_right = container->border_right;
142 state->border_bottom = container->border_bottom;
143 state->content_x = container->content_x;
144 state->content_y = container->content_y;
145 state->content_width = container->content_width;
146 state->content_height = container->content_height;
147 148
148 if (!container->view) { 149 if (!container->view) {
150 // We store a copy of the child list to avoid having it mutated after
151 // we copy the state.
149 state->children = create_list(); 152 state->children = create_list();
150 list_cat(state->children, container->children); 153 list_cat(state->children, container->pending.children);
154 } else {
155 state->children = NULL;
151 } 156 }
152 157
153 struct sway_seat *seat = input_manager_current_seat(); 158 struct sway_seat *seat = input_manager_current_seat();
@@ -161,14 +166,36 @@ static void copy_container_state(struct sway_container *container,
161} 166}
162 167
163static void transaction_add_node(struct sway_transaction *transaction, 168static void transaction_add_node(struct sway_transaction *transaction,
164 struct sway_node *node) { 169 struct sway_node *node, bool server_request) {
165 struct sway_transaction_instruction *instruction = 170 struct sway_transaction_instruction *instruction = NULL;
166 calloc(1, sizeof(struct sway_transaction_instruction)); 171
167 if (!sway_assert(instruction, "Unable to allocate instruction")) { 172 // Check if we have an instruction for this node already, in which case we
168 return; 173 // update that instead of creating a new one.
174 if (node->ntxnrefs > 0) {
175 for (int idx = 0; idx < transaction->instructions->length; idx++) {
176 struct sway_transaction_instruction *other =
177 transaction->instructions->items[idx];
178 if (other->node == node) {
179 instruction = other;
180 break;
181 }
182 }
183 }
184
185 if (!instruction) {
186 instruction = calloc(1, sizeof(struct sway_transaction_instruction));
187 if (!sway_assert(instruction, "Unable to allocate instruction")) {
188 return;
189 }
190 instruction->transaction = transaction;
191 instruction->node = node;
192 instruction->server_request = server_request;
193
194 list_add(transaction->instructions, instruction);
195 node->ntxnrefs++;
196 } else if (server_request) {
197 instruction->server_request = true;
169 } 198 }
170 instruction->transaction = transaction;
171 instruction->node = node;
172 199
173 switch (node->type) { 200 switch (node->type) {
174 case N_ROOT: 201 case N_ROOT:
@@ -183,9 +210,6 @@ static void transaction_add_node(struct sway_transaction *transaction,
183 copy_container_state(node->sway_container, instruction); 210 copy_container_state(node->sway_container, instruction);
184 break; 211 break;
185 } 212 }
186
187 list_add(transaction->instructions, instruction);
188 node->ntxnrefs++;
189} 213}
190 214
191static void apply_output_state(struct sway_output *output, 215static void apply_output_state(struct sway_output *output,
@@ -214,8 +238,8 @@ static void apply_container_state(struct sway_container *container,
214 struct sway_saved_buffer *saved_buf; 238 struct sway_saved_buffer *saved_buf;
215 wl_list_for_each(saved_buf, &view->saved_buffers, link) { 239 wl_list_for_each(saved_buf, &view->saved_buffers, link) {
216 struct wlr_box box = { 240 struct wlr_box box = {
217 .x = container->current.content_x - view->saved_geometry.x + saved_buf->x, 241 .x = saved_buf->x - view->saved_geometry.x,
218 .y = container->current.content_y - view->saved_geometry.y + saved_buf->y, 242 .y = saved_buf->y - view->saved_geometry.y,
219 .width = saved_buf->width, 243 .width = saved_buf->width,
220 .height = saved_buf->height, 244 .height = saved_buf->height,
221 }; 245 };
@@ -238,6 +262,13 @@ static void apply_container_state(struct sway_container *container,
238 } 262 }
239 } 263 }
240 264
265 // If the view hasn't responded to the configure, center it within
266 // the container. This is important for fullscreen views which
267 // refuse to resize to the size of the output.
268 if (view && view->surface) {
269 view_center_surface(view);
270 }
271
241 // Damage the new location 272 // Damage the new location
242 desktop_damage_whole_container(container); 273 desktop_damage_whole_container(container);
243 if (view && view->surface) { 274 if (view && view->surface) {
@@ -251,24 +282,6 @@ static void apply_container_state(struct sway_container *container,
251 desktop_damage_box(&box); 282 desktop_damage_box(&box);
252 } 283 }
253 284
254 // If the view hasn't responded to the configure, center it within
255 // the container. This is important for fullscreen views which
256 // refuse to resize to the size of the output.
257 if (view && view->surface) {
258 if (view->geometry.width < container->current.content_width) {
259 container->surface_x = container->current.content_x +
260 (container->current.content_width - view->geometry.width) / 2;
261 } else {
262 container->surface_x = container->current.content_x;
263 }
264 if (view->geometry.height < container->current.content_height) {
265 container->surface_y = container->current.content_y +
266 (container->current.content_height - view->geometry.height) / 2;
267 } else {
268 container->surface_y = container->current.content_y;
269 }
270 }
271
272 if (!container->node.destroying) { 285 if (!container->node.destroying) {
273 container_discover_outputs(container); 286 container_discover_outputs(container);
274 } 287 }
@@ -317,70 +330,25 @@ static void transaction_apply(struct sway_transaction *transaction) {
317 cursor_rebase_all(); 330 cursor_rebase_all();
318} 331}
319 332
320static void transaction_commit(struct sway_transaction *transaction); 333static void transaction_commit_pending(void);
321 334
322// Return true if both transactions operate on the same nodes 335static void transaction_progress(void) {
323static bool transaction_same_nodes(struct sway_transaction *a, 336 if (!server.queued_transaction) {
324 struct sway_transaction *b) {
325 if (a->instructions->length != b->instructions->length) {
326 return false;
327 }
328 for (int i = 0; i < a->instructions->length; ++i) {
329 struct sway_transaction_instruction *a_inst = a->instructions->items[i];
330 struct sway_transaction_instruction *b_inst = b->instructions->items[i];
331 if (a_inst->node != b_inst->node) {
332 return false;
333 }
334 }
335 return true;
336}
337
338static void transaction_progress_queue(void) {
339 if (!server.transactions->length) {
340 return; 337 return;
341 } 338 }
342 // Only the first transaction in the queue is committed, so that's the one 339 if (server.queued_transaction->num_waiting > 0) {
343 // we try to process.
344 struct sway_transaction *transaction = server.transactions->items[0];
345 if (transaction->num_waiting) {
346 return; 340 return;
347 } 341 }
348 transaction_apply(transaction); 342 transaction_apply(server.queued_transaction);
349 transaction_destroy(transaction); 343 transaction_destroy(server.queued_transaction);
350 list_del(server.transactions, 0); 344 server.queued_transaction = NULL;
351 345
352 if (server.transactions->length == 0) { 346 if (!server.pending_transaction) {
353 // The transaction queue is empty, so we're done.
354 sway_idle_inhibit_v1_check_active(server.idle_inhibit_manager_v1); 347 sway_idle_inhibit_v1_check_active(server.idle_inhibit_manager_v1);
355 return; 348 return;
356 } 349 }
357 350
358 // If there's a bunch of consecutive transactions which all apply to the 351 transaction_commit_pending();
359 // same views, skip all except the last one.
360 while (server.transactions->length >= 2) {
361 struct sway_transaction *txn = server.transactions->items[0];
362 struct sway_transaction *dup = NULL;
363
364 for (int i = 1; i < server.transactions->length; i++) {
365 struct sway_transaction *maybe_dup = server.transactions->items[i];
366 if (transaction_same_nodes(txn, maybe_dup)) {
367 dup = maybe_dup;
368 break;
369 }
370 }
371
372 if (dup) {
373 list_del(server.transactions, 0);
374 transaction_destroy(txn);
375 } else {
376 break;
377 }
378 }
379
380 // We again commit the first transaction in the queue to process it.
381 transaction = server.transactions->items[0];
382 transaction_commit(transaction);
383 transaction_progress_queue();
384} 352}
385 353
386static int handle_timeout(void *data) { 354static int handle_timeout(void *data) {
@@ -388,7 +356,7 @@ static int handle_timeout(void *data) {
388 sway_log(SWAY_DEBUG, "Transaction %p timed out (%zi waiting)", 356 sway_log(SWAY_DEBUG, "Transaction %p timed out (%zi waiting)",
389 transaction, transaction->num_waiting); 357 transaction, transaction->num_waiting);
390 transaction->num_waiting = 0; 358 transaction->num_waiting = 0;
391 transaction_progress_queue(); 359 transaction_progress();
392 return 0; 360 return 0;
393} 361}
394 362
@@ -400,6 +368,9 @@ static bool should_configure(struct sway_node *node,
400 if (node->destroying) { 368 if (node->destroying) {
401 return false; 369 return false;
402 } 370 }
371 if (!instruction->server_request) {
372 return false;
373 }
403 struct sway_container_state *cstate = &node->sway_container->current; 374 struct sway_container_state *cstate = &node->sway_container->current;
404 struct sway_container_state *istate = &instruction->container_state; 375 struct sway_container_state *istate = &instruction->container_state;
405#if HAVE_XWAYLAND 376#if HAVE_XWAYLAND
@@ -431,13 +402,18 @@ static void transaction_commit(struct sway_transaction *transaction) {
431 struct sway_transaction_instruction *instruction = 402 struct sway_transaction_instruction *instruction =
432 transaction->instructions->items[i]; 403 transaction->instructions->items[i];
433 struct sway_node *node = instruction->node; 404 struct sway_node *node = instruction->node;
405 bool hidden = node_is_view(node) &&
406 !view_is_visible(node->sway_container->view);
434 if (should_configure(node, instruction)) { 407 if (should_configure(node, instruction)) {
435 instruction->serial = view_configure(node->sway_container->view, 408 instruction->serial = view_configure(node->sway_container->view,
436 instruction->container_state.content_x, 409 instruction->container_state.content_x,
437 instruction->container_state.content_y, 410 instruction->container_state.content_y,
438 instruction->container_state.content_width, 411 instruction->container_state.content_width,
439 instruction->container_state.content_height); 412 instruction->container_state.content_height);
440 ++transaction->num_waiting; 413 if (!hidden) {
414 instruction->waiting = true;
415 ++transaction->num_waiting;
416 }
441 417
442 // From here on we are rendering a saved buffer of the view, which 418 // From here on we are rendering a saved buffer of the view, which
443 // means we can send a frame done event to make the client redraw it 419 // means we can send a frame done event to make the client redraw it
@@ -448,7 +424,8 @@ static void transaction_commit(struct sway_transaction *transaction) {
448 wlr_surface_send_frame_done( 424 wlr_surface_send_frame_done(
449 node->sway_container->view->surface, &now); 425 node->sway_container->view->surface, &now);
450 } 426 }
451 if (node_is_view(node) && wl_list_empty(&node->sway_container->view->saved_buffers)) { 427 if (!hidden && node_is_view(node) &&
428 wl_list_empty(&node->sway_container->view->saved_buffers)) {
452 view_save_buffer(node->sway_container->view); 429 view_save_buffer(node->sway_container->view);
453 memcpy(&node->sway_container->view->saved_geometry, 430 memcpy(&node->sway_container->view->saved_geometry,
454 &node->sway_container->view->geometry, 431 &node->sway_container->view->geometry,
@@ -483,6 +460,17 @@ static void transaction_commit(struct sway_transaction *transaction) {
483 } 460 }
484} 461}
485 462
463static void transaction_commit_pending(void) {
464 if (server.queued_transaction) {
465 return;
466 }
467 struct sway_transaction *transaction = server.pending_transaction;
468 server.pending_transaction = NULL;
469 server.queued_transaction = transaction;
470 transaction_commit(transaction);
471 transaction_progress();
472}
473
486static void set_instruction_ready( 474static void set_instruction_ready(
487 struct sway_transaction_instruction *instruction) { 475 struct sway_transaction_instruction *instruction) {
488 struct sway_transaction *transaction = instruction->transaction; 476 struct sway_transaction *transaction = instruction->transaction;
@@ -501,13 +489,14 @@ static void set_instruction_ready(
501 } 489 }
502 490
503 // If the transaction has timed out then its num_waiting will be 0 already. 491 // If the transaction has timed out then its num_waiting will be 0 already.
504 if (transaction->num_waiting > 0 && --transaction->num_waiting == 0) { 492 if (instruction->waiting && transaction->num_waiting > 0 &&
493 --transaction->num_waiting == 0) {
505 sway_log(SWAY_DEBUG, "Transaction %p is ready", transaction); 494 sway_log(SWAY_DEBUG, "Transaction %p is ready", transaction);
506 wl_event_source_timer_update(transaction->timer, 0); 495 wl_event_source_timer_update(transaction->timer, 0);
507 } 496 }
508 497
509 instruction->node->instruction = NULL; 498 instruction->node->instruction = NULL;
510 transaction_progress_queue(); 499 transaction_progress();
511} 500}
512 501
513void transaction_notify_view_ready_by_serial(struct sway_view *view, 502void transaction_notify_view_ready_by_serial(struct sway_view *view,
@@ -532,36 +521,32 @@ void transaction_notify_view_ready_by_geometry(struct sway_view *view,
532 } 521 }
533} 522}
534 523
535void transaction_notify_view_ready_immediately(struct sway_view *view) { 524static void _transaction_commit_dirty(bool server_request) {
536 struct sway_transaction_instruction *instruction =
537 view->container->node.instruction;
538 if (instruction != NULL) {
539 set_instruction_ready(instruction);
540 }
541}
542
543void transaction_commit_dirty(void) {
544 if (!server.dirty_nodes->length) { 525 if (!server.dirty_nodes->length) {
545 return; 526 return;
546 } 527 }
547 struct sway_transaction *transaction = transaction_create(); 528
548 if (!transaction) { 529 if (!server.pending_transaction) {
549 return; 530 server.pending_transaction = transaction_create();
531 if (!server.pending_transaction) {
532 return;
533 }
550 } 534 }
535
551 for (int i = 0; i < server.dirty_nodes->length; ++i) { 536 for (int i = 0; i < server.dirty_nodes->length; ++i) {
552 struct sway_node *node = server.dirty_nodes->items[i]; 537 struct sway_node *node = server.dirty_nodes->items[i];
553 transaction_add_node(transaction, node); 538 transaction_add_node(server.pending_transaction, node, server_request);
554 node->dirty = false; 539 node->dirty = false;
555 } 540 }
556 server.dirty_nodes->length = 0; 541 server.dirty_nodes->length = 0;
557 542
558 list_add(server.transactions, transaction); 543 transaction_commit_pending();
544}
559 545
560 // We only commit the first transaction added to the queue. 546void transaction_commit_dirty(void) {
561 if (server.transactions->length == 1) { 547 _transaction_commit_dirty(true);
562 transaction_commit(transaction); 548}
563 // Attempting to progress the queue here is useful 549
564 // if the transaction has nothing to wait for. 550void transaction_commit_dirty_client(void) {
565 transaction_progress_queue(); 551 _transaction_commit_dirty(false);
566 }
567} 552}