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-rw-r--r--sway/desktop/render.c15
1 files changed, 6 insertions, 9 deletions
diff --git a/sway/desktop/render.c b/sway/desktop/render.c
index b5a10370..5556e5b3 100644
--- a/sway/desktop/render.c
+++ b/sway/desktop/render.c
@@ -619,9 +619,7 @@ static void render_container_tabbed(struct sway_output *output,
619 struct sway_container *current = pstate->focused_inactive_child; 619 struct sway_container *current = pstate->focused_inactive_child;
620 struct border_colors *current_colors = &config->border_colors.unfocused; 620 struct border_colors *current_colors = &config->border_colors.unfocused;
621 621
622 double width_gap_adjustment = 2 * pstate->current_gaps; 622 int tab_width = (pstate->swayc_width) / pstate->children->length;
623 int tab_width =
624 (pstate->swayc_width - width_gap_adjustment) / pstate->children->length;
625 623
626 // Render tabs 624 // Render tabs
627 for (int i = 0; i < pstate->children->length; ++i) { 625 for (int i = 0; i < pstate->children->length; ++i) {
@@ -656,11 +654,10 @@ static void render_container_tabbed(struct sway_output *output,
656 654
657 // Make last tab use the remaining width of the parent 655 // Make last tab use the remaining width of the parent
658 if (i == pstate->children->length - 1) { 656 if (i == pstate->children->length - 1) {
659 tab_width = 657 tab_width = pstate->swayc_width - tab_width * i;
660 pstate->swayc_width - width_gap_adjustment - tab_width * i;
661 } 658 }
662 659
663 render_titlebar(output, damage, child, x, cstate->swayc_y, tab_width, 660 render_titlebar(output, damage, child, x, pstate->swayc_y, tab_width,
664 colors, title_texture, marks_texture); 661 colors, title_texture, marks_texture);
665 662
666 if (child == current) { 663 if (child == current) {
@@ -721,9 +718,9 @@ static void render_container_stacked(struct sway_output *output,
721 marks_texture = view ? view->marks_unfocused : NULL; 718 marks_texture = view ? view->marks_unfocused : NULL;
722 } 719 }
723 720
724 int y = cstate->swayc_y + titlebar_height * i; 721 int y = pstate->swayc_y + titlebar_height * i;
725 render_titlebar(output, damage, child, cstate->swayc_x, y, 722 render_titlebar(output, damage, child, pstate->swayc_x, y,
726 cstate->swayc_width, colors, title_texture, marks_texture); 723 pstate->swayc_width, colors, title_texture, marks_texture);
727 724
728 if (child == current) { 725 if (child == current) {
729 current_colors = colors; 726 current_colors = colors;