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-rw-r--r--include/sway/desktop/transaction.h51
-rw-r--r--include/sway/output.h2
-rw-r--r--include/sway/tree/arrange.h30
-rw-r--r--include/sway/tree/container.h36
-rw-r--r--include/sway/tree/view.h24
5 files changed, 122 insertions, 21 deletions
diff --git a/include/sway/desktop/transaction.h b/include/sway/desktop/transaction.h
new file mode 100644
index 00000000..5aff28e9
--- /dev/null
+++ b/include/sway/desktop/transaction.h
@@ -0,0 +1,51 @@
1#ifndef _SWAY_TRANSACTION_H
2#define _SWAY_TRANSACTION_H
3#include "sway/tree/container.h"
4
5/**
6 * Transactions enable us to perform atomic layout updates.
7 *
8 * When we want to make adjustments to the layout, we create a transaction.
9 * A transaction contains a list of affected containers and their new state.
10 * A state might contain a new size, or new border settings, or new parent/child
11 * relationships.
12 *
13 * Calling transaction_commit() makes sway notify of all the affected clients
14 * with their new sizes. We then wait for all the views to respond with their
15 * new surface sizes. When all are ready, or when a timeout has passed, we apply
16 * the updates all at the same time.
17 */
18
19struct sway_transaction;
20
21/**
22 * Create a new transaction.
23 */
24struct sway_transaction *transaction_create(void);
25
26/**
27 * Add a container's pending state to the transaction.
28 */
29void transaction_add_container(struct sway_transaction *transaction,
30 struct sway_container *container);
31
32/**
33 * Add a box to be damaged when the transaction is applied.
34 * The box should be in layout coordinates.
35 */
36void transaction_add_damage(struct sway_transaction *transaction,
37 struct wlr_box *box);
38
39/**
40 * Submit a transaction to the client views for configuration.
41 */
42void transaction_commit(struct sway_transaction *transaction);
43
44/**
45 * Notify the transaction system that a view is ready for the new layout.
46 *
47 * When all views in the transaction are ready, the layout will be applied.
48 */
49void transaction_notify_view_ready(struct sway_view *view, uint32_t serial);
50
51#endif
diff --git a/include/sway/output.h b/include/sway/output.h
index 70f746dc..e6ca0d02 100644
--- a/include/sway/output.h
+++ b/include/sway/output.h
@@ -42,6 +42,8 @@ void output_damage_surface(struct sway_output *output, double ox, double oy,
42void output_damage_from_view(struct sway_output *output, 42void output_damage_from_view(struct sway_output *output,
43 struct sway_view *view); 43 struct sway_view *view);
44 44
45void output_damage_box(struct sway_output *output, struct wlr_box *box);
46
45void output_damage_whole_container(struct sway_output *output, 47void output_damage_whole_container(struct sway_output *output,
46 struct sway_container *con); 48 struct sway_container *con);
47 49
diff --git a/include/sway/tree/arrange.h b/include/sway/tree/arrange.h
index a14bc5dc..6c8c0dba 100644
--- a/include/sway/tree/arrange.h
+++ b/include/sway/tree/arrange.h
@@ -1,5 +1,6 @@
1#ifndef _SWAY_ARRANGE_H 1#ifndef _SWAY_ARRANGE_H
2#define _SWAY_ARRANGE_H 2#define _SWAY_ARRANGE_H
3#include "sway/desktop/transaction.h"
3 4
4struct sway_container; 5struct sway_container;
5 6
@@ -9,16 +10,23 @@ void remove_gaps(struct sway_container *c);
9// Add gaps around container 10// Add gaps around container
10void add_gaps(struct sway_container *c); 11void add_gaps(struct sway_container *c);
11 12
12// Determine the root container's geometry, then iterate to everything below 13/**
13void arrange_root(void); 14 * Arrange layout for all the children of the given container, and add them to
14 15 * the given transaction.
15// Determine the output's geometry, then iterate to everything below 16 *
16void arrange_output(struct sway_container *output); 17 * Use this function if you need to arrange multiple sections of the tree in one
17 18 * transaction.
18// Determine the workspace's geometry, then iterate to everything below 19 */
19void arrange_workspace(struct sway_container *workspace); 20void arrange_windows(struct sway_container *container,
20 21 struct sway_transaction *transaction);
21// Arrange layout for all the children of the given workspace/container 22
22void arrange_children_of(struct sway_container *parent); 23/**
24 * Arrange layout for the given container and commit the transaction.
25 *
26 * This function is a wrapper around arrange_windows, and handles creating and
27 * committing the transaction for you. Use this function if you're only doing
28 * one arrange operation.
29 */
30void arrange_and_commit(struct sway_container *container);
23 31
24#endif 32#endif
diff --git a/include/sway/tree/container.h b/include/sway/tree/container.h
index b3406bbe..f4e978ea 100644
--- a/include/sway/tree/container.h
+++ b/include/sway/tree/container.h
@@ -54,6 +54,33 @@ struct sway_output;
54struct sway_workspace; 54struct sway_workspace;
55struct sway_view; 55struct sway_view;
56 56
57struct sway_container_state {
58 // Container/swayc properties
59 enum sway_container_layout layout;
60 double swayc_x, swayc_y;
61 double swayc_width, swayc_height;
62
63 bool has_gaps;
64 double current_gaps;
65 double gaps_inner;
66 double gaps_outer;
67
68 //struct sway_container *parent;
69 //list_t *children;
70
71 // View properties
72 double view_x, view_y;
73 double view_width, view_height;
74 bool is_fullscreen;
75
76 enum sway_container_border border;
77 int border_thickness;
78 bool border_top;
79 bool border_bottom;
80 bool border_left;
81 bool border_right;
82};
83
57struct sway_container { 84struct sway_container {
58 union { 85 union {
59 // TODO: Encapsulate state for other node types as well like C_CONTAINER 86 // TODO: Encapsulate state for other node types as well like C_CONTAINER
@@ -69,6 +96,10 @@ struct sway_container {
69 */ 96 */
70 size_t id; 97 size_t id;
71 98
99 // The pending state is the main container properties, and the current state is in the below struct.
100 // This means most places of the code can refer to the main variables (pending state) and it'll just work.
101 struct sway_container_state current;
102
72 char *name; // The view's title (unformatted) 103 char *name; // The view's title (unformatted)
73 char *formatted_title; // The title displayed in the title bar 104 char *formatted_title; // The title displayed in the title bar
74 105
@@ -253,4 +284,9 @@ void container_set_geometry_from_floating_view(struct sway_container *con);
253 */ 284 */
254bool container_is_floating(struct sway_container *container); 285bool container_is_floating(struct sway_container *container);
255 286
287/**
288 * Get a container's box in layout coordinates.
289 */
290struct wlr_box *container_get_box(struct sway_container *container);
291
256#endif 292#endif
diff --git a/include/sway/tree/view.h b/include/sway/tree/view.h
index 3df38e2d..d0093db5 100644
--- a/include/sway/tree/view.h
+++ b/include/sway/tree/view.h
@@ -29,8 +29,8 @@ struct sway_view_impl {
29 const char *(*get_string_prop)(struct sway_view *view, 29 const char *(*get_string_prop)(struct sway_view *view,
30 enum sway_view_prop prop); 30 enum sway_view_prop prop);
31 uint32_t (*get_int_prop)(struct sway_view *view, enum sway_view_prop prop); 31 uint32_t (*get_int_prop)(struct sway_view *view, enum sway_view_prop prop);
32 void (*configure)(struct sway_view *view, double lx, double ly, int width, 32 uint32_t (*configure)(struct sway_view *view, double lx, double ly,
33 int height); 33 int width, int height);
34 void (*set_activated)(struct sway_view *view, bool activated); 34 void (*set_activated)(struct sway_view *view, bool activated);
35 void (*set_fullscreen)(struct sway_view *view, bool fullscreen); 35 void (*set_fullscreen)(struct sway_view *view, bool fullscreen);
36 bool (*wants_floating)(struct sway_view *view); 36 bool (*wants_floating)(struct sway_view *view);
@@ -70,6 +70,12 @@ struct sway_view {
70 70
71 list_t *executed_criteria; // struct criteria * 71 list_t *executed_criteria; // struct criteria *
72 list_t *marks; // char * 72 list_t *marks; // char *
73 list_t *instructions; // struct sway_transaction_instruction *
74
75 // If saved_texture is set, the main surface of the view will render this
76 // texture instead of its own. This is used while waiting for transactions
77 // to complete.
78 struct wlr_texture *saved_texture;
73 79
74 struct wlr_texture *marks_focused; 80 struct wlr_texture *marks_focused;
75 struct wlr_texture *marks_focused_inactive; 81 struct wlr_texture *marks_focused_inactive;
@@ -103,8 +109,6 @@ struct sway_xdg_shell_v6_view {
103 struct wl_listener map; 109 struct wl_listener map;
104 struct wl_listener unmap; 110 struct wl_listener unmap;
105 struct wl_listener destroy; 111 struct wl_listener destroy;
106
107 int pending_width, pending_height;
108}; 112};
109 113
110struct sway_xdg_shell_view { 114struct sway_xdg_shell_view {
@@ -119,8 +123,6 @@ struct sway_xdg_shell_view {
119 struct wl_listener map; 123 struct wl_listener map;
120 struct wl_listener unmap; 124 struct wl_listener unmap;
121 struct wl_listener destroy; 125 struct wl_listener destroy;
122
123 int pending_width, pending_height;
124}; 126};
125 127
126struct sway_xwayland_view { 128struct sway_xwayland_view {
@@ -138,9 +140,6 @@ struct sway_xwayland_view {
138 struct wl_listener map; 140 struct wl_listener map;
139 struct wl_listener unmap; 141 struct wl_listener unmap;
140 struct wl_listener destroy; 142 struct wl_listener destroy;
141
142 int pending_lx, pending_ly;
143 int pending_width, pending_height;
144}; 143};
145 144
146struct sway_xwayland_unmanaged { 145struct sway_xwayland_unmanaged {
@@ -212,10 +211,15 @@ uint32_t view_get_window_type(struct sway_view *view);
212 211
213const char *view_get_shell(struct sway_view *view); 212const char *view_get_shell(struct sway_view *view);
214 213
215void view_configure(struct sway_view *view, double ox, double oy, int width, 214uint32_t view_configure(struct sway_view *view, double lx, double ly, int width,
216 int height); 215 int height);
217 216
218/** 217/**
218 * Center the view in its workspace and build the swayc decorations around it.
219 */
220void view_init_floating(struct sway_view *view);
221
222/**
219 * Configure the view's position and size based on the swayc's position and 223 * Configure the view's position and size based on the swayc's position and
220 * size, taking borders into consideration. 224 * size, taking borders into consideration.
221 */ 225 */