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1#ifndef _SWAY_TRANSACTION_H
2#define _SWAY_TRANSACTION_H
3#include <wlr/render/wlr_texture.h>
4#include "sway/tree/container.h"
5
6/**
7 * Transactions enable us to perform atomic layout updates.
8 *
9 * When we want to make adjustments to the layout, we create a transaction.
10 * A transaction contains a list of affected containers and their new state.
11 * A state might contain a new size, or new border settings, or new parent/child
12 * relationships.
13 *
14 * Calling transaction_commit() makes sway notify of all the affected clients
15 * with their new sizes. We then wait for all the views to respond with their
16 * new surface sizes. When all are ready, or when a timeout has passed, we apply
17 * the updates all at the same time.
18 */
19
20struct sway_transaction;
21
22/**
23 * Create a new transaction.
24 */
25struct sway_transaction *transaction_create(void);
26
27/**
28 * Add a container's pending state to the transaction.
29 */
30void transaction_add_container(struct sway_transaction *transaction,
31 struct sway_container *container);
32
33/**
34 * Submit a transaction to the client views for configuration.
35 */
36void transaction_commit(struct sway_transaction *transaction);
37
38/**
39 * Notify the transaction system that a view is ready for the new layout.
40 *
41 * When all views in the transaction are ready, the layout will be applied.
42 */
43void transaction_notify_view_ready(struct sway_view *view, uint32_t serial);
44
45/**
46 * Notify the transaction system that a view is ready for the new layout, but
47 * identifying the instruction by width and height rather than by serial.
48 *
49 * This is used by xwayland views, as they don't have serials.
50 */
51void transaction_notify_view_ready_by_size(struct sway_view *view,
52 int width, int height);
53
54/**
55 * Get the texture that should be rendered for a view.
56 *
57 * In most cases this will return the normal live texture for a view, but if the
58 * view is in a transaction then it'll return a saved texture.
59 */
60struct wlr_texture *transaction_get_texture(struct sway_view *view);
61
62#endif