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1#ifndef _SWAY_TRANSACTION_H
2#define _SWAY_TRANSACTION_H
3#include <wlr/render/wlr_texture.h>
4#include "sway/tree/container.h"
5
6/**
7 * Transactions enable us to perform atomic layout updates.
8 *
9 * When we want to make adjustments to the layout, we create a transaction.
10 * A transaction contains a list of affected containers and their new state.
11 * A state might contain a new size, or new border settings, or new parent/child
12 * relationships.
13 *
14 * Calling transaction_commit() makes sway notify of all the affected clients
15 * with their new sizes. We then wait for all the views to respond with their
16 * new surface sizes. When all are ready, or when a timeout has passed, we apply
17 * the updates all at the same time.
18 */
19
20struct sway_transaction;
21
22/**
23 * Create a new transaction.
24 */
25struct sway_transaction *transaction_create(void);
26
27/**
28 * Add a container's pending state to the transaction.
29 */
30void transaction_add_container(struct sway_transaction *transaction,
31 struct sway_container *container);
32
33/**
34 * Add a box to be damaged when the transaction is applied.
35 * The box should be in layout coordinates.
36 */
37void transaction_add_damage(struct sway_transaction *transaction,
38 struct wlr_box *box);
39
40/**
41 * Submit a transaction to the client views for configuration.
42 */
43void transaction_commit(struct sway_transaction *transaction);
44
45/**
46 * Notify the transaction system that a view is ready for the new layout.
47 *
48 * When all views in the transaction are ready, the layout will be applied.
49 */
50void transaction_notify_view_ready(struct sway_view *view, uint32_t serial);
51
52/**
53 * Get the texture that should be rendered for a view.
54 *
55 * In most cases this will return the normal live texture for a view, but if the
56 * view is in a transaction then it'll return a saved texture.
57 */
58struct wlr_texture *transaction_get_texture(struct sway_view *view);
59
60#endif