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author | Simon Plakolb <s.plakolb@gmail.com> | 2021-08-02 16:54:50 +0200 |
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committer | Tudor Brindus <vulcainus@gmail.com> | 2021-09-02 13:13:40 -0400 |
commit | 9e58425cb3b61c4073f0789f23d0943bc87e424f (patch) | |
tree | 5c6739124385afd5368be1e4a8bad4b1943e053e /sway/input/seatop_default.c | |
parent | Add `output modeline` command (diff) | |
download | sway-9e58425cb3b61c4073f0789f23d0943bc87e424f.tar.gz sway-9e58425cb3b61c4073f0789f23d0943bc87e424f.tar.zst sway-9e58425cb3b61c4073f0789f23d0943bc87e424f.zip |
input: Use seatop_down on layer surface click
This solves an issue where layer-shell items would not receive a button
release event when the pointer left them while being pressed. The
default seatop changes focus immediately while seatop_down defers any
focus changes until the pointer is released or seatop_down is destroyed.
Diffstat (limited to 'sway/input/seatop_default.c')
-rw-r--r-- | sway/input/seatop_default.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/sway/input/seatop_default.c b/sway/input/seatop_default.c index f9eb8c8a..7a3745d2 100644 --- a/sway/input/seatop_default.c +++ b/sway/input/seatop_default.c | |||
@@ -373,6 +373,9 @@ static void handle_button(struct sway_seat *seat, uint32_t time_msec, | |||
373 | seat_set_focus_layer(seat, layer); | 373 | seat_set_focus_layer(seat, layer); |
374 | transaction_commit_dirty(); | 374 | transaction_commit_dirty(); |
375 | } | 375 | } |
376 | if (state == WLR_BUTTON_PRESSED) { | ||
377 | seatop_begin_down_on_layer_surface(seat, surface, time_msec, sx, sy); | ||
378 | } | ||
376 | seat_pointer_notify_button(seat, time_msec, button, state); | 379 | seat_pointer_notify_button(seat, time_msec, button, state); |
377 | return; | 380 | return; |
378 | } | 381 | } |