| Commit message (Collapse) | Author | Age |
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Signed-off-by: Kristóf Marussy <kristof@marussy.com>
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* Update the browser view size more quickly (negligible CPU usage
overhead)
* Style the body element by default instead of the html element for
better compatibility with website CSS.
Signed-off-by: Kristóf Marussy <kristof@marussy.com>
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Sophie start off from the service that was selected when it was last
open.
Signed-off-by: Kristóf Marussy <kristof@marussy.com>
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Make sure that files have a default import with the same name as the
file whenever possible to reduce surprise.
Also shuffles around some file names for better legibility.
Signed-off-by: Kristóf Marussy <kristof@marussy.com>
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Makes sure that the renderer always sees a consistent state.
Signed-off-by: Kristóf Marussy <kristof@marussy.com>
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Now the runtime state lives inside the model (instead of being
associated to the static settings via a map), which simplifies state
management. Static settings are now located inside the runtime models,
so we must create tests to make sure that the settings are being
persisted correctly. The contents of the config file are now generated
as a view of store (instead of a snapshot), which adds flexibility.
Signed-off-by: Kristóf Marussy <kristof@marussy.com>
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Lets the main process see which service is currently selected.
Signed-off-by: Kristóf Marussy <kristof@marussy.com>
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Stores transient state for services shared between the main and renderer
processes.
Signed-off-by: Kristóf Marussy <kristof@marussy.com>
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Currently, they do nothing.
Signed-off-by: Kristóf Marussy <kristof@marussy.com>
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Non-integer coordinates make electron throw the error and the reaction
to synchronize the BrowserView position fail.
Signed-off-by: Kristóf Marussy <kristof@marussy.com>
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Signed-off-by: Vijay A <vraravam@users.noreply.github.com>
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This would run as part of gitlab SAST (if it didn't time out).
Signed-off-by: Kristóf Marussy <kristof@marussy.com>
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Signed-off-by: Kristóf Marussy <kristof@marussy.com>
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eslint will also enforce prettier rules, so there is no need to call
prettier separately in CI.
Signed-off-by: Kristóf Marussy <kristof@marussy.com>
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See https://github.com/typescript-eslint/typescript-eslint/issues/3851
Also upgrades dependencies and simplifies eslint config (used during
debugging this issue to eliminate other possible sources of errors.)
Signed-off-by: Kristóf Marussy <kristof@marussy.com>
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Signed-off-by: Kristóf Marussy <kristof@marussy.com>
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Signed-off-by: Vijay A <vraravam@users.noreply.github.com>
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Signed-off-by: Vijay A <vraravam@users.noreply.github.com>
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Signed-off-by: Vijay A <vraravam@users.noreply.github.com>
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- Remove unnecessary plugins array in esbuild config.
- Use vite linked deps for shared packages:
https://github.com/vitejs/vite/issues/195#issuecomment-637725505
Signed-off-by: Kristóf Marussy <kristof@marussy.com>
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yarn typecheck still throw an unstable feature warning.
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The renderer package still has to use node module resolution to be able
to find MUI packages.
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- Changed jest to run from the root package and reference the packages
as projects. This required moving the base jest config file away from
the project root.
- Module isolation seems to prevent ts-jest from loading the shared
package, so we disabled it for now.
- To better facilitate mocking, services should be split into interfaces
and implementation
- Had to downgrade to chald 4.1.2 as per
https://github.com/chalk/chalk/releases/tag/v5.0.0 at least until
https://github.com/microsoft/TypeScript/issues/46452 is resolved.
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Now we can run with ESM at build and test time and transpile into
commonjs for electron. This greatly simplifies testing, since we treat
everything as ESM during build with esbuild anyways. Now the test
environment and the build scripts match the apparent (but not the actual
for the main, preload, and inject modules) runtime environment.
Caveats:
- We may use top-level async expressions in tests and script, but not in
code that gets transpiled into commonjs or scripts that get imported
by vite. The limitation w.r.t. commonjs seems fundamental.
- Jest only experimentally supports ESM and there are some limitations
with mocking. Most limitations (except the lack of automatic mocks)
can be worked around by async importing code that uses mocks.
- There are packages marked as modules (so that node reads any scripts
in them as ESM) that nevertheless get transpiled into commonjs
modules. However, these should be clearly marked by using a .cjs
extension as their bundle. The worst offender is the root package,
which has a .cjs as its main entry point that gets read by electron,
but is in fact marked as a module. This doesn't seem to bother electron
at all. The service-inject package is an IIFE with a .js extension,
but it outputs a fully self-contained bundle, so the choice of module
format should be irrelevant.
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We will build all packages except the frontend (where vite remains in
use) with esbuild.
For some reason, the @yarnpkg/esbuild-plugin-pnp doesn't allow esbuild
to load esm modules and we fall back to commonjs for dependencies.
Hence we had to switch back to node_modules (but still rely on yarn
hardlinking for a more efficient install).
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This reduces boilerplate and helps with config file robustness: if a
field is missing from the config file, it will be replaced with its
default value.
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Let's try injecting CSS to set the background color of html to
white (instead of transparent) into the loaded pages. The CSS is
injected before the website's own styles load, so they should always
have the lowest priority.
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Centralizes vite configuration to be able to add license banners to
outputs in one place.
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Moves all typings to the dist-types directories from the dist
directories so that we can let vite clean the dist directories on build
without clobbering the typings generated by tsc.
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Patches are send in one direction only, from the main to the renderer,
so all actions have to go through the context bridge and the renderer
IPC to modify the store in the renderer. This makes the store in the
main process a single source of truth, which simplifies debugging and
state persistence.
The store in the renderer is connected to redux devtools for inspection,
but playing back the state in the devtools won't change the sotre in
main process.
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