From c7272ba376fae2ef8228fd6ffb4f7e411d725c21 Mon Sep 17 00:00:00 2001 From: RandomVoid <3268092+RandomVoid@users.noreply.github.com> Date: Sat, 28 Nov 2020 18:32:25 +0100 Subject: Fix building C# projects in Godot (#3778) Since version 3.0 Godot is supporting C# as a language for writing scripts. The C# solution can be built directly in Godot editor using MSBuild, which requires access to directory /etc/mono. This directory contains configuration of Mono enviroment. If MSBuild don't have access to this directory, it's not able to determine location of DLL files and it's throwing System.DllNotFoundException at beginning of the build process. --- etc/profile-a-l/godot.profile | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'etc/profile-a-l') diff --git a/etc/profile-a-l/godot.profile b/etc/profile-a-l/godot.profile index 8324a4eb5..f37f345ba 100644 --- a/etc/profile-a-l/godot.profile +++ b/etc/profile-a-l/godot.profile @@ -38,7 +38,7 @@ tracelog # private-bin godot private-cache private-dev -private-etc alsa,alternatives,asound.conf,ca-certificates,crypto-policies,drirc,fonts,machine-id,nsswitch.conf,openal,pki,pulse,resolv.conf,ssl +private-etc alsa,alternatives,asound.conf,ca-certificates,crypto-policies,drirc,fonts,machine-id,mono,nsswitch.conf,openal,pki,pulse,resolv.conf,ssl private-tmp dbus-user none -- cgit v1.2.3-54-g00ecf