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author | RandomVoid <3268092+RandomVoid@users.noreply.github.com> | 2020-11-28 18:32:25 +0100 |
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committer | GitHub <noreply@github.com> | 2020-11-28 17:32:25 +0000 |
commit | c7272ba376fae2ef8228fd6ffb4f7e411d725c21 (patch) | |
tree | d66d7a4b873b3b9ce3c916b0982d17d9301b1ed2 /etc | |
parent | fix #3777 -- lyx profile seems to be broken (diff) | |
download | firejail-c7272ba376fae2ef8228fd6ffb4f7e411d725c21.tar.gz firejail-c7272ba376fae2ef8228fd6ffb4f7e411d725c21.tar.zst firejail-c7272ba376fae2ef8228fd6ffb4f7e411d725c21.zip |
Fix building C# projects in Godot (#3778)
Since version 3.0 Godot is supporting C# as a language for writing
scripts. The C# solution can be built directly in Godot editor using
MSBuild, which requires access to directory /etc/mono. This directory
contains configuration of Mono enviroment. If MSBuild don't have
access to this directory, it's not able to determine location of
DLL files and it's throwing System.DllNotFoundException at beginning
of the build process.
Diffstat (limited to 'etc')
-rw-r--r-- | etc/profile-a-l/godot.profile | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/etc/profile-a-l/godot.profile b/etc/profile-a-l/godot.profile index 8324a4eb5..f37f345ba 100644 --- a/etc/profile-a-l/godot.profile +++ b/etc/profile-a-l/godot.profile | |||
@@ -38,7 +38,7 @@ tracelog | |||
38 | # private-bin godot | 38 | # private-bin godot |
39 | private-cache | 39 | private-cache |
40 | private-dev | 40 | private-dev |
41 | private-etc alsa,alternatives,asound.conf,ca-certificates,crypto-policies,drirc,fonts,machine-id,nsswitch.conf,openal,pki,pulse,resolv.conf,ssl | 41 | private-etc alsa,alternatives,asound.conf,ca-certificates,crypto-policies,drirc,fonts,machine-id,mono,nsswitch.conf,openal,pki,pulse,resolv.conf,ssl |
42 | private-tmp | 42 | private-tmp |
43 | 43 | ||
44 | dbus-user none | 44 | dbus-user none |