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authorLibravatar RandomVoid <3268092+RandomVoid@users.noreply.github.com>2020-11-28 18:32:25 +0100
committerLibravatar GitHub <noreply@github.com>2020-11-28 17:32:25 +0000
commitc7272ba376fae2ef8228fd6ffb4f7e411d725c21 (patch)
treed66d7a4b873b3b9ce3c916b0982d17d9301b1ed2
parentfix #3777 -- lyx profile seems to be broken (diff)
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Fix building C# projects in Godot (#3778)
Since version 3.0 Godot is supporting C# as a language for writing scripts. The C# solution can be built directly in Godot editor using MSBuild, which requires access to directory /etc/mono. This directory contains configuration of Mono enviroment. If MSBuild don't have access to this directory, it's not able to determine location of DLL files and it's throwing System.DllNotFoundException at beginning of the build process.
-rw-r--r--etc/profile-a-l/godot.profile2
1 files changed, 1 insertions, 1 deletions
diff --git a/etc/profile-a-l/godot.profile b/etc/profile-a-l/godot.profile
index 8324a4eb5..f37f345ba 100644
--- a/etc/profile-a-l/godot.profile
+++ b/etc/profile-a-l/godot.profile
@@ -38,7 +38,7 @@ tracelog
38# private-bin godot 38# private-bin godot
39private-cache 39private-cache
40private-dev 40private-dev
41private-etc alsa,alternatives,asound.conf,ca-certificates,crypto-policies,drirc,fonts,machine-id,nsswitch.conf,openal,pki,pulse,resolv.conf,ssl 41private-etc alsa,alternatives,asound.conf,ca-certificates,crypto-policies,drirc,fonts,machine-id,mono,nsswitch.conf,openal,pki,pulse,resolv.conf,ssl
42private-tmp 42private-tmp
43 43
44dbus-user none 44dbus-user none