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authorLibravatar RandomVoid <3268092+RandomVoid@users.noreply.github.com>2020-11-28 18:32:25 +0100
committerLibravatar GitHub <noreply@github.com>2020-11-28 17:32:25 +0000
commitc7272ba376fae2ef8228fd6ffb4f7e411d725c21 (patch)
treed66d7a4b873b3b9ce3c916b0982d17d9301b1ed2 /.github/workflows/build.yml
parentfix #3777 -- lyx profile seems to be broken (diff)
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Fix building C# projects in Godot (#3778)
Since version 3.0 Godot is supporting C# as a language for writing scripts. The C# solution can be built directly in Godot editor using MSBuild, which requires access to directory /etc/mono. This directory contains configuration of Mono enviroment. If MSBuild don't have access to this directory, it's not able to determine location of DLL files and it's throwing System.DllNotFoundException at beginning of the build process.
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