/**
*/
package simpleScenario.util;
import org.eclipse.emf.common.notify.Adapter;
import org.eclipse.emf.common.notify.Notifier;
import org.eclipse.emf.common.notify.impl.AdapterFactoryImpl;
import org.eclipse.emf.ecore.EObject;
import simpleScenario.*;
/**
*
* The Adapter Factory for the model.
* It provides an adapter createXXX
method for each class of the model.
*
* @see simpleScenario.SimpleScenarioPackage
* @generated
*/
public class SimpleScenarioAdapterFactory extends AdapterFactoryImpl {
/**
* The cached model package.
*
*
* @generated
*/
protected static SimpleScenarioPackage modelPackage;
/**
* Creates an instance of the adapter factory.
*
*
* @generated
*/
public SimpleScenarioAdapterFactory() {
if (modelPackage == null) {
modelPackage = SimpleScenarioPackage.eINSTANCE;
}
}
/**
* Returns whether this factory is applicable for the type of the object.
*
* This implementation returns true
if the object is either the model's package or is an instance object of the model.
*
* @return whether this factory is applicable for the type of the object.
* @generated
*/
@Override
public boolean isFactoryForType(Object object) {
if (object == modelPackage) {
return true;
}
if (object instanceof EObject) {
return ((EObject)object).eClass().getEPackage() == modelPackage;
}
return false;
}
/**
* The switch that delegates to the createXXX
methods.
*
*
* @generated
*/
protected SimpleScenarioSwitch modelSwitch =
new SimpleScenarioSwitch() {
@Override
public Adapter caseSimpleScenario(SimpleScenario object) {
return createSimpleScenarioAdapter();
}
@Override
public Adapter caseLane(Lane object) {
return createLaneAdapter();
}
@Override
public Adapter caseActor(Actor object) {
return createActorAdapter();
}
@Override
public Adapter caseRelation(Relation object) {
return createRelationAdapter();
}
@Override
public Adapter caseSpatialRelation(SpatialRelation object) {
return createSpatialRelationAdapter();
}
@Override
public Adapter caseTemporalRelation(TemporalRelation object) {
return createTemporalRelationAdapter();
}
@Override
public Adapter caseVisionBlocked(VisionBlocked object) {
return createVisionBlockedAdapter();
}
@Override
public Adapter caseSeperationDistance(SeperationDistance object) {
return createSeperationDistanceAdapter();
}
@Override
public Adapter caseCollisionExists(CollisionExists object) {
return createCollisionExistsAdapter();
}
@Override
public Adapter caseCollisionDoesNotExist(CollisionDoesNotExist object) {
return createCollisionDoesNotExistAdapter();
}
@Override
public Adapter defaultCase(EObject object) {
return createEObjectAdapter();
}
};
/**
* Creates an adapter for the target
.
*
*
* @param target the object to adapt.
* @return the adapter for the target
.
* @generated
*/
@Override
public Adapter createAdapter(Notifier target) {
return modelSwitch.doSwitch((EObject)target);
}
/**
* Creates a new adapter for an object of class '{@link simpleScenario.SimpleScenario Simple Scenario}'.
*
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
*
* @return the new adapter.
* @see simpleScenario.SimpleScenario
* @generated
*/
public Adapter createSimpleScenarioAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link simpleScenario.Lane Lane}'.
*
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
*
* @return the new adapter.
* @see simpleScenario.Lane
* @generated
*/
public Adapter createLaneAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link simpleScenario.Actor Actor}'.
*
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
*
* @return the new adapter.
* @see simpleScenario.Actor
* @generated
*/
public Adapter createActorAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link simpleScenario.Relation Relation}'.
*
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
*
* @return the new adapter.
* @see simpleScenario.Relation
* @generated
*/
public Adapter createRelationAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link simpleScenario.SpatialRelation Spatial Relation}'.
*
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
*
* @return the new adapter.
* @see simpleScenario.SpatialRelation
* @generated
*/
public Adapter createSpatialRelationAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link simpleScenario.TemporalRelation Temporal Relation}'.
*
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
*
* @return the new adapter.
* @see simpleScenario.TemporalRelation
* @generated
*/
public Adapter createTemporalRelationAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link simpleScenario.VisionBlocked Vision Blocked}'.
*
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
*
* @return the new adapter.
* @see simpleScenario.VisionBlocked
* @generated
*/
public Adapter createVisionBlockedAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link simpleScenario.SeperationDistance Seperation Distance}'.
*
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
*
* @return the new adapter.
* @see simpleScenario.SeperationDistance
* @generated
*/
public Adapter createSeperationDistanceAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link simpleScenario.CollisionExists Collision Exists}'.
*
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
*
* @return the new adapter.
* @see simpleScenario.CollisionExists
* @generated
*/
public Adapter createCollisionExistsAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link simpleScenario.CollisionDoesNotExist Collision Does Not Exist}'.
*
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
*
* @return the new adapter.
* @see simpleScenario.CollisionDoesNotExist
* @generated
*/
public Adapter createCollisionDoesNotExistAdapter() {
return null;
}
/**
* Creates a new adapter for the default case.
*
* This default implementation returns null.
*
* @return the new adapter.
* @generated
*/
public Adapter createEObjectAdapter() {
return null;
}
} //SimpleScenarioAdapterFactory