package queries import "http://www.example.com/crossingScenario" import "http://www.eclipse.org/emf/2002/Ecore" //////Minimal Failing Example //@Constraint(severity = "error", key = {l}, message = "this defines the placedOn relation") //pattern patterThatOnlyWorksWithInt(l : Lane) { // Lane.referenceCoord(l, w); // check(w <= 0-10.0); //} ////////////// //CrossingScenario ///////////// /* //TODO Hard-code xSize? //TODO Hard-code ySize? //TODO Hard-code maxTime? @Constraint(severity="error", key={l}, message="3 CrossingScenari") pattern define_cs_maxTime(cs:CrossingScenario) { CrossingScenario.maxTime(cs, mt); check(mt != 60.0); } */ ///////*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*////// //Lane ///////*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*////// /* ////<<<>>> ////Width: Different Lanes //@Constraint(severity="error", key={l}, message="1 Lane") //pattern define_numWidth_small(l : Lane) { // Lane.width(l, Size::S_Small); // Lane.numWidth(l, nw); // check(nw <= 5.0); //} or { // Lane.width(l, Size::S_Small); // Lane.numWidth(l, nw); // check(nw >= 10.0); //} // //@Constraint(severity="error", key={l}, message="2 Lane") //pattern define_numWidth_medium(l : Lane) { // Lane.width(l, ::S_Med); // Lane.numWidth(l, nw); // check(nw <= 10.0); //} //or { // Lane.width(l, Size::S_Med); // Lane.numWidth(l, nw); // check(nw >= 15.0); //} // //@Constraint(severity="error", key={l}, message="3 Lane") //pattern define_numWidth_large(l : Lane) { // Lane.width(l, Size::S_Large); // Lane.numWidth(l, nw); // check(nw <= 15.0); //} //or { // Lane.width(l, Size::S_Large); // Lane.numWidth(l, nw); // check(nw >= 20.0); //} //<<<>>> //Width is FIXED: always 5 /////////////Prevlane ////<<<>>> ////Generating 2 linkedlists (1 for horizontal, 1 for vertical lanes) //////////head lanes do not have prevLane //@Constraint(severity="error", key={l}, message="6.1 Lane") //pattern define_prevLane_headVertLaneDoesNotHavePrevLane(cs:CrossingScenario, l:Lane_Vertical) { // CrossingScenario.vertical_head(cs, l); // Lane.prevLane(l, _); //} // //@Constraint(severity="error", key={l}, message="6.2 Lane") //pattern define_prevLane_headHoriLaneDoesNotHavePrevLane(cs:CrossingScenario, l:Lane_Horizontal) { // CrossingScenario.horizontal_head(cs, l); // Lane.prevLane(l, _); //} // //////////Non-head lanes must have prevLane //@Constraint(severity="error", key={l}, message="6.1 Lane") //pattern define_prevLane_nonheadVertLaneHasPrevLane(l:Lane_Vertical) { // neg find find_headVertLane(l); // neg find find_laneWithPrevLane(l); //} // //@Constraint(severity="error", key={l}, message="6.1 Lane") //pattern define_prevLane_nonheadHoriLaneHasPrevLane(l:Lane_Horizontal) { // neg find find_headHoriLane(l); // neg find find_laneWithPrevLane(l); //} // //private pattern find_headVertLane(l:Lane_Vertical) { // CrossingScenario.vertical_head(_, l); //} //private pattern find_headHoriLane(l:Lane_Horizontal) { // CrossingScenario.horizontal_head(_, l); //} //private pattern find_laneWithPrevLane(l:Lane) { // Lane.prevLane(l, _); //} // ///////////Lane cannot be its own recursive prevLane //@Constraint(severity="error", key={l}, message="6.1 Lane") //pattern define_prevLane_lanecannotBeItsOwnPrevLane(l:Lane) { // Lane.prevLane(l, l); //} // //@Constraint(severity="error", key={l}, message="6.2 Lane") //pattern define_prevLane_lanecannotBeItsOwnRecursivePrevLane(l:Lane) { // find find_prevLane+(l, l); //} //private pattern find_prevLane(l1:Lane, l2:Lane) { // Lane.prevLane(l1, l2); //} // ////////Lane cannot be prevLane of >1 other lane //@Constraint(severity="error", key={l1, l2}, message="7 Lane") //pattern define_prevLane_lanecannotbeprevLaneof2lanes(l1:Lane, l2:Lane) { // Lane.prevLane(l1, l); // Lane.prevLane(l2, l); // l1 != l2; //} // ////////consecutive lanes must have same orientation //@Constraint(severity="error", key={l1, l2}, message="8 Lane") //pattern define_prevLane_consecutiveLanesMustHaveSameOrientation1(l1:Lane_Horizontal, l2:Lane_Vertical) { // Lane.prevLane(l1, l2); //} // //@Constraint(severity="error", key={l1, l2}, message="8 Lane") //pattern define_prevLane_consecutiveLanesMustHaveSameOrientation2(l1:Lane_Vertical, l2:Lane_Horizontal) { // Lane.prevLane(l1, l2); //} // ///////////////ReferenceCoord // ///////refCoord of head lanes must be 0 //@Constraint(severity="error", key={l}, message="6.2 Lane") //pattern define_prevLane_headHoriLaneHas0RefCoord(cs:CrossingScenario, l:Lane_Horizontal) { // CrossingScenario.horizontal_head(cs, l); // Lane.referenceCoord(l, rc); // check(rc != 0.0); //} // //@Constraint(severity="error", key={l}, message="6.2 Lane") //pattern define_prevLane_headVertLaneHas0RefCoord(cs:CrossingScenario, l:Lane_Vertical) { // CrossingScenario.vertical_head(cs, l); // Lane.referenceCoord(l, rc); // check(rc != 0.0); //} // ////////refCoord of a lane is prevLane.rc + curLane.numWidth // //@Constraint(severity="error", key={l}, message="6.2 Lane") //pattern define_referenceCoord_laneWithPrevHasCorrectRefCoord(l:Lane) { // Lane.prevLane(l, prev); // Lane.referenceCoord(l, rcCur); // // Lane.numWidth(prev, wPrev); // Lane.referenceCoord(prev, rcPrev); // check(rcCur != rcPrev + wPrev); //} //<<<>>> //Lanes are all predefind */ ///////*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*////// //Lane+Actor ///////*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*////// /////////Actor (a) on vertical lane (l) must have a.xPos=[l.rc, l.rc + l.nw] @Constraint(severity = "error", key = {a}, message = "this defines the placedOn relation for vertical lanes") pattern define_placedOn_actorOnVerticalLane(a : Actor, vl:Lane_Vertical) { Actor.placedOn(a, vl); Actor.xPos(a, x); Lane.referenceCoord(vl, r); check(x <= r); } or { Actor.placedOn(a, vl); Actor.xPos(a, x); Lane.referenceCoord(vl, r); // //<<<>>> // Lane.numWidth(vl, w); // check(x >= (r + w)); //<<<>>>: lanes all have width=5 check(x >= (r + 5.0)); } @Constraint(severity = "error", key = {a}, message = "this defines the placedOn relation for vertical lanes") pattern define_placedOn_actorOnHorizLane(a : Actor, hl:Lane_Horizontal) { Actor.placedOn(a, hl); Actor.yPos(a, y); Lane.referenceCoord(hl, r); check(y <= r); } or { Actor.placedOn(a, hl); Actor.yPos(a, y); Lane.referenceCoord(hl, r); // //<> // Lane.numWidth(hl, w); // check(y >= (r + w)); //<> check(y >= (r + 5.0)); } ///////*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*////// //Actor ///////*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*////// /////---------------- //Xpos and Ypos Bounds /////---------------- private pattern helper_horiz_getXAndBounds(cs:CrossingScenario, a:Actor, xMax:java Double, xP:java Double) { Actor.placedOn(a, hl); Lane_Horizontal(hl); CrossingScenario.actors(cs, a); CrossingScenario.xSize(cs, xMax); Actor.xPos(a, xP); } private pattern helper_vert_getYAndBounds(cs:CrossingScenario, a:Actor, yMax:java Double, yP:java Double) { Actor.placedOn(a, vl); Lane_Vertical(vl); CrossingScenario.actors(cs, a); CrossingScenario.ySize(cs, yMax); Actor.yPos(a, yP); } @Constraint(severity="error", key={cs}, message="x") pattern define_actor_maxXp(cs:CrossingScenario, a:Actor) { find helper_horiz_getXAndBounds(cs, a, xMax, xP); check(xP >= xMax);} @Constraint(severity="error", key={cs}, message="x") pattern define_actor_minXp(cs:CrossingScenario, a:Actor) { find helper_horiz_getXAndBounds(cs, a, xMax, xP); check(xP <= 0-xMax);} @Constraint(severity="error", key={cs}, message="x") pattern define_actor_maxYp(cs:CrossingScenario, a:Actor) { find helper_vert_getYAndBounds(cs, a, yMax, yP); check(yP >= yMax);} @Constraint(severity="error", key={cs}, message="x") pattern define_actor_minYp(cs:CrossingScenario, a:Actor) { find helper_vert_getYAndBounds(cs, a, yMax, yP); check(yP <= 0-yMax);} /////---------------- //Xspeed and Yspeed bounds /////---------------- //TODO THIS IS HARD_CODED /////////VERTICAL LANE @Constraint(severity="error", key={a}, message="7 Actor") pattern define_actor_actorOnVertLaneHasxSpeed0(a:Actor) { Actor.placedOn(a, vl); Lane_Vertical(vl); Actor.xSpeed(a, xSpeed); check(xSpeed != 0); } private pattern helper_vert_getYSpeedAndBounds(cs:CrossingScenario, a:Actor, ySpeedMax:java Double, ySpeed:java Double) { Actor.placedOn(a, vl); Lane_Vertical(vl); CrossingScenario.actors(cs, a); CrossingScenario.maxYSpeed(cs, ySpeedMax); Actor.ySpeed(a, ySpeed); } @Constraint(severity="error", key={cs}, message="x") pattern define_actor_actorOnVertLaneMinYs(cs:CrossingScenario, a:Actor) { find helper_vert_getYSpeedAndBounds(cs, a, ySMax, yS); check(yS <= 0-ySMax); } @Constraint(severity="error", key={cs}, message="x") pattern define_actor_actorOnVertLaneMaxYs(cs:CrossingScenario, a:Actor) { find helper_vert_getYSpeedAndBounds(cs, a, ySMax, yS); check(yS >= ySMax); } /////////HORIZONTAL LANE @Constraint(severity="error", key={a}, message="7 Actor") pattern define_actor_actorOnHorizLaneHasySpeed0(a:Actor) { Actor.placedOn(a, hl); Lane_Horizontal(hl); Actor.ySpeed(a, ySpeed); check(ySpeed != 0); } private pattern helper_horiz_getXSpeedAndBounds(cs:CrossingScenario, a:Actor, xSpeedMax:java Double, xSpeed:java Double) { Actor.placedOn(a, hl); Lane_Horizontal(hl); CrossingScenario.actors(cs, a); CrossingScenario.maxXSpeed(cs, xSpeedMax); Actor.xSpeed(a, xSpeed); } @Constraint(severity="error", key={cs}, message="x") pattern define_actor_actorOnHorizLaneMinXs(cs:CrossingScenario, a:Actor) { find helper_horiz_getXSpeedAndBounds(cs, a, xSMax, xS); check(xS <= 0-xSMax); } @Constraint(severity="error", key={cs}, message="x") pattern define_actor_actorOnHorizLaneMaxXs(cs:CrossingScenario, a:Actor) { find helper_horiz_getXSpeedAndBounds(cs, a, xSMax, xS); check(xS >= xSMax); } /////---------------- /////WIDTH and LENGTH /////---------------- ///////pedestrian-width (3) @Constraint(severity="error", key={p}, message="3 Actor") pattern define_actor_pedestrianWidth(p:Pedestrian) { Pedestrian.width(p, w); check(w != 1.0); } /////////pedestrian-width (4) @Constraint(severity="error", key={p}, message="4 Actor") pattern define_actor_pedestrianLength(p:Pedestrian) { Pedestrian.length(p, l); check(l != 1.0); } /////////actor-width (5) @Constraint(severity="error", key={v}, message="5 Actor") pattern define_actor_vehicleWidth(v:Vehicle) { Vehicle.placedOn(v, lane); Lane_Vertical(lane); Vehicle.width(v, w); check(w != 1.0); } or { Vehicle.placedOn(v, lane); Lane_Horizontal(lane); Vehicle.width(v, w); check(w != 3.0); } /////////actor-width (6) @Constraint(severity="error", key={v}, message="6 Actor") pattern define_actor_vehicleLength(v:Vehicle) { Vehicle.placedOn(v, lane); Lane_Vertical(lane); Vehicle.length(v, l); check(l != 3.0); } or { Vehicle.placedOn(v, lane); Lane_Horizontal(lane); Vehicle.length(v, l); check(l != 1.0); } /////---------------- /////DERIVED FEATURES /////---------------- private pattern helper_getCoords(a1:Actor, a2: Actor, x1:java Double, x2:java Double, y1:java Double, y2:java Double) { Actor.xPos(a1, x1); Actor.yPos(a1, y1); Actor.xPos(a2, x2); Actor.yPos(a2, y2); } @QueryBasedFeature pattern dist_near(a1: Actor, a2: Actor) { find helper_actorsAreNear(a1, a2); Actor.dist_near(a1, a2); } private pattern helper_actorsAreNear(a1: Actor, a2: Actor) { find helper_getCoords(a1, a2, x1, x2, y1, y2); //check(dx^2 + dy^2 < 10^2) check((x1-x2)*(x1-x2) + (y1-y2)*(y1-y2) < 10*10); } @QueryBasedFeature pattern dist_med(a1: Actor, a2: Actor) { find helper_actorsAreMed(a1, a2); Actor.dist_med(a1, a2); } private pattern helper_actorsAreMed(a1: Actor, a2: Actor) { find helper_getCoords(a1, a2, x1, x2, y1, y2); //check(10^2 < dx^2 + dy^2 < 15^2) check((x1-x2)*(x1-x2) + (y1-y2)*(y1-y2) > 10*10); check((x1-x2)*(x1-x2) + (y1-y2)*(y1-y2) < 15*15); } @QueryBasedFeature pattern dist_far(a1: Actor, a2: Actor) { find helper_actorsAreFar(a1, a2); Actor.dist_far(a1, a2); } private pattern helper_actorsAreFar(a1: Actor, a2: Actor) { find helper_getCoords(a1, a2, x1, x2, y1, y2); //check(dx^2 + dy^2 > 20^2) check((x1-x2)*(x1-x2) + (y1-y2)*(y1-y2) > 20*20); } ///////*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*////// //Relation ///////*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*////// @Constraint(severity="error", key={a1, a2}, message="1 Relation") pattern define_relation_noSelfRelation(a1:Actor, a2:Actor) { Relation.source(r, a1); Relation.target(r, a2); a1 == a2; } //TODO do above but transitively?/ //////*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*////// //CollisionExists ///////*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*////// //<> @Constraint(severity="error", key={a1, a2}, message="x") pattern collisionExists_qualAbstr(a1:Actor, a2:Actor) { CollisionExists.source(ce, a1); CollisionExists.target(ce, a2); Actor.placedOn(a1, vl1); Lane_Vertical(vl1); Actor.placedOn(a2, vl2); Lane_Vertical(vl2); } or { CollisionExists.source(ce, a1); CollisionExists.target(ce, a2); Actor.placedOn(a1, hl1); Lane_Horizontal(hl1); Actor.placedOn(a2, hl2); Lane_Horizontal(hl2); } //<> /* //// //VS VisionBlocked //// //TODO Very prone to corner cases @Constraint(severity="error", key={a1, a2}, message="x") pattern collisionExists_vsVisionBlocked(a1:Actor, a2:Actor) { VisionBlocked.source(vb, a1); VisionBlocked.target(vb, a2); neg find helper_collidingActors(a1, a2); } or { VisionBlocked.source(vb, a1); VisionBlocked.target(vb, a2); neg find helper_collidingActors(a2, a1); } private pattern helper_collidingActors(a1:Actor, a2:Actor){ CollisionExists.source(vb, a1); CollisionExists.target(vb, a2); } //<> //// //CollisionExists - Time //// @Constraint(severity="error", key={c}, message="x") pattern collisionExists_timeWithinBound(ss:CrossingScenario, c:CollisionExists) { CrossingScenario.relations(ss, c); CrossingScenario.maxTime(ss, maxTime); CollisionExists.collisionTime(c, cTime); check(cTime >= maxTime);} @Constraint(severity="error", key={c}, message="x") pattern collisionExists_timeNotNegative(c:CollisionExists) { CollisionExists. collisionTime(c, cTime); check(cTime <= 0.0);} //// //CollisionExists - Physical Positioniung //// private pattern helper_getCollExistsTime(a1:Actor, a2: Actor, cTime:java Double) { CollisionExists.source(c, a1); CollisionExists.target(c, a2); CollisionExists. collisionTime(c, cTime); } private pattern helper_getYCoords(a:Actor, l:java Double, yPos:java Double, ySpeed:java Double) { Actor.length(a, l); Actor.yPos(a, yPos); Actor.ySpeed(a, ySpeed); } private pattern helper_getAllYCoords(a1:Actor, a2: Actor, l1:java Double, l2:java Double, yPos1:java Double, yPos2:java Double, ySpeed1:java Double, ySpeed2:java Double) { CollisionExists.source(c, a1); CollisionExists.target(c, a2); find helper_getYCoords(a1, l1, yPos1, ySpeed1); find helper_getYCoords(a2, l2, yPos2, ySpeed2); } private pattern helper_getXCoords(a:Actor, l:java Double, xPos:java Double, xSpeed:java Double) { Actor.length(a, l); Actor.xPos(a, xPos); Actor.xSpeed(a, xSpeed); } private pattern helper_getAllXCoords(a1:Actor, a2: Actor, w1:java Double, w2:java Double, xPos1:java Double, xPos2:java Double, xSpeed1:java Double, xSpeed2:java Double) { CollisionExists.source(c, a1); CollisionExists.target(c, a2); find helper_getXCoords(a1, w1, xPos1, xSpeed1); find helper_getXCoords(a2, w2, xPos2, xSpeed2); } @Constraint(severity="error", key={a1}, message="x") pattern collisionExists_defineCollision_y1(a1:Actor, a2:Actor) { find helper_getCollExistsTime(a1, a2, cTime); find helper_getAllYCoords(a1, a2, l1, l2, yPos1, yPos2, ySpeed1, ySpeed2); //check(y_1_bottom > y_2_top check((yPos1 + (ySpeed1 * cTime)) - (l1/2) > (yPos2 + (ySpeed2 * cTime)) + (l2/2)); } @Constraint(severity="error", key={a1}, message="x") pattern collisionExists_defineCollision_y2(a1:Actor, a2:Actor) { //This second one is required because we do not want to enforce both a1->c->a2 and a2->c->a1 find helper_getCollExistsTime(a1, a2, cTime); find helper_getAllYCoords(a1, a2, l1, l2, yPos1, yPos2, ySpeed1, ySpeed2); //check(y_1_top < y_2_bottom) check((yPos1 + (ySpeed1 * cTime)) + (l1/2) < (yPos2 + (ySpeed2 * cTime)) - (l2/2)); } @Constraint(severity="error", key={a1}, message="x") pattern collisionExists_defineCollision_x1(a1:Actor, a2:Actor) { find helper_getCollExistsTime(a1, a2, cTime); find helper_getAllXCoords(a1, a2, w1, w2, xPos1, xPos2, xSpeed1, xSpeed2); //check(x_1_left > x_2_right) check((xPos1 + (xSpeed1 * cTime)) - (w1/2) > (xPos2 + (xSpeed2 * cTime)) + (w2/2)); } @Constraint(severity="error", key={a1}, message="x") pattern collisionExists_defineCollision_x2(a1:Actor, a2:Actor) { //This second one is required because we do not want to enforce both a1->c->a2 and a2->c->a1 find helper_getCollExistsTime(a1, a2, cTime); find helper_getAllXCoords(a1, a2, w1, w2, xPos1, xPos2, xSpeed1, xSpeed2); //check(x_1_right < x_2_left) check((xPos1 + (xSpeed1 * cTime)) + (w1/2) < (xPos2 + (xSpeed2 * cTime)) - (w2/2)); } */ ///////*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*////// //VisionBlocked ///////*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*////// //<> @Constraint(severity="error", key={a1, a2}, message="x") pattern visionBlocked_qualAbstr(a1:Actor, a2:Actor) { VisionBlocked.source(vb, a1); VisionBlocked.target(vb, a2); Actor.placedOn(a1, l); Actor.placedOn(a2, l); } or { VisionBlocked.source(vb, a1); VisionBlocked.blockedBy(vb, a2); Actor.placedOn(a1, l); Actor.placedOn(a2, l); } or { VisionBlocked.blockedBy(vb, a1); VisionBlocked.target(vb, a2); Actor.placedOn(a1, l); Actor.placedOn(a2, l); } @Constraint(severity="error", key={a1, a2}, message="x") pattern visionBlocked_qualAbstr2(a1:Actor, a2:Actor) { VisionBlocked.source(ce, a1); VisionBlocked.target(ce, a2); Actor.placedOn(a1, vl1); Lane_Vertical(vl1); Actor.placedOn(a2, vl2); Lane_Vertical(vl2); } or { VisionBlocked.source(ce, a1); VisionBlocked.target(ce, a2); Actor.placedOn(a1, hl1); Lane_Horizontal(hl1); Actor.placedOn(a2, hl2); Lane_Horizontal(hl2); } //<> @Constraint(severity="error", key={a1, a2}, message="x") pattern visionBlocked_invalidBlocker(a1:Actor, a2:Actor) { VisionBlocked.source(vb, a1); VisionBlocked.target(vb, a2); VisionBlocked.blockedBy(vb, a2); } or { VisionBlocked.source(vb, a1); VisionBlocked.target(vb, a2); VisionBlocked.blockedBy(vb, a1); } @Constraint(severity="error", key={a1, vb}, message="x") pattern visionBlocked_ites_notOnSameVertLine(a1:Actor, a2:Actor, vb:VisionBlocked) { //REQUIRED to avoid division by 0 in next 2 queries VisionBlocked.source(vb, a1); VisionBlocked.target(vb, a2); Actor.xPos(a1, x1); Actor.xPos(a2, x2); //check(slope of a1-to-BlockerTop < slope of a1-to-a2) check(x1 == x2); } //TODO refactor? @Constraint(severity="error", key={a1, vb}, message="x") pattern visionBlocked_ites_top(a1:Actor, a2:Actor, vb:VisionBlocked) { //This second one is required because we do not want to enforce both a1->c->a2 and a2->c->a1 VisionBlocked.source(vb, a1); VisionBlocked.target(vb, a2); VisionBlocked.blockedBy(vb, aBlocker); Actor.xPos(a1, x1); Actor.yPos(a1, y1); Actor.xPos(a2, x2); Actor.yPos(a2, y2); Actor.xPos(aBlocker, xBlocker); Actor.yPos(aBlocker, yBlocker); Actor.length(aBlocker, lenBlocker); Actor.width(aBlocker, widBlocker); //check(slope of a1-to-BlockerTop < slope of a1-to-a2) check( ( yBlocker - y1 + (if(xBlocker > x1){lenBlocker/2}else{0-lenBlocker/2})) / ( xBlocker - x1 + (if(yBlocker > y1){0-widBlocker/2}else{widBlocker/2})) < ((y1-y2)/(x1-x2))); } //TODO refactor? @Constraint(severity="error", key={a1, vb}, message="x") pattern visionBlocked_ites_bottom(a1:Actor, a2:Actor, vb:VisionBlocked) { //This second one is required because we do not want to enforce both a1->c->a2 and a2->c->a1 VisionBlocked.source(vb, a1); VisionBlocked.target(vb, a2); VisionBlocked.blockedBy(vb, aBlocker); Actor.xPos(a1, x1); Actor.yPos(a1, y1); Actor.xPos(a2, x2); Actor.yPos(a2, y2); Actor.xPos(aBlocker, xBlocker); Actor.yPos(aBlocker, yBlocker); Actor.length(aBlocker, lenBlocker); Actor.width(aBlocker, widBlocker); //check(slope of a1-to-BlockerBottom > slope of a1-to-a2) check( ( yBlocker - y1 + (if(xBlocker > x1){0-lenBlocker/2}else{lenBlocker/2})) / ( xBlocker - x1 + (if(yBlocker > y1){widBlocker/2}else{0-widBlocker/2})) > ((y1-y2)/(x1-x2))); } @Constraint(severity="error", key={a1, a2}, message="x") pattern visionBlocked_blockerNotToRightOfBoth(a1:Actor, a2:Actor) { //This second one is required because we do not want to enforce both a1->c->a2 and a2->c->a1 VisionBlocked.source(vb, a1); VisionBlocked.target(vb, a2); VisionBlocked.blockedBy(vb, aBlocker); Actor.xPos(a1, x1); Actor.xPos(a2, x2); Actor.xPos(aBlocker, xBlocker); check( x1 < xBlocker && x2 < xBlocker); } @Constraint(severity="error", key={a1, a2}, message="x") pattern visionBlocked_blockerNotToLeftOfBoth(a1:Actor, a2:Actor) { //This second one is required because we do not want to enforce both a1->c->a2 and a2->c->a1 VisionBlocked.source(vb, a1); VisionBlocked.target(vb, a2); VisionBlocked.blockedBy(vb, aBlocker); Actor.xPos(a1, x1); Actor.xPos(a2, x2); Actor.xPos(aBlocker, xBlocker); check( x1 > xBlocker && x2 > xBlocker); } /////*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*////// //SeparationDistance /////*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*////// /* private pattern helper_getSeperateActorsCoords(a1:Actor, a2: Actor, sd:SeparationDistance, x1:java Double, x2:java Double, y1:java Double, y2:java Double) { SeperationDistance.source(sd, a1); SeparationDistance.target(sd, a2); find helper_getCoords(a1, a2, x1, x2, y1, y2); } @Constraint(severity="error", key={a1, sd}, message="x") pattern SeparationDistance_near_lb(a1:Actor, a2:Actor, sd:SeparationDistance) { //This second one is required because we do not want to enforce both a1->c->a2 and a2->c->a1 find helper_getSeparateActorsCoords(a1, a2, sd, x1, x2, y1, y2); SeparationDistance.distance(sd, Distance::D_Near); //check(dx^2 + dy^2 < 5^2) check((x1-x2)*(x1-x2) + (y1-y2)*(y1-y2) < 5*5); } @Constraint(severity="error", key={a1, sd}, message="x") pattern SeparationDistance_near_ub(a1:Actor, a2:Actor, sd:SeparationDistance) { //This second one is required because we do not want to enforce both a1->c->a2 and a2->c->a1 find helper_getSeparateActorsCoords(a1, a2, sd, x1, x2, y1, y2); SeparationDistance.distance(sd, Distance::D_Near); //check(dx^2 + dy^2 > 10^2) check((x1-x2)*(x1-x2) + (y1-y2)*(y1-y2) > 10*10); } @Constraint(severity="error", key={a1, sd}, message="x") pattern SeparationDistance_medium_lb(a1:Actor, a2:Actor, sd:SeparationDistance) { //This second one is required because we do not want to enforce both a1->c->a2 and a2->c->a1 find helper_getSeparateActorsCoords(a1, a2, sd, x1, x2, y1, y2); SeparationDistance.distance(sd, Distance::D_Med); //check(dx^2 + dy^2 < 10^2) check((x1-x2)*(x1-x2) + (y1-y2)*(y1-y2) < 10*10); } @Constraint(severity="error", key={a1, sd}, message="x") pattern SeparationDistance_medium_ub(a1:Actor, a2:Actor, sd:SeparationDistance) { //This second one is required because we do not want to enforce both a1->c->a2 and a2->c->a1 find helper_getSeparateActorsCoords(a1, a2, sd, x1, x2, y1, y2); SeparationDistance.distance(sd, Distance::D_Med); //check(dx^2 + dy^2 > 1^2) check((x1-x2)*(x1-x2) + (y1-y2)*(y1-y2) > 15*15); } @Constraint(severity="error", key={a1, sd}, message="x") pattern SeparationDistance_far_lb(a1:Actor, a2:Actor, sd:SeparationDistance) { //This second one is required because we do not want to enforce both a1->c->a2 and a2->c->a1 find helper_getSeparateActorsCoords(a1, a2, sd, x1, x2, y1, y2); SeparationDistance.distance(sd, Distance::D_Far); //check(dx^2 + dy^2 < 15^2) check((x1-x2)*(x1-x2) + (y1-y2)*(y1-y2) < 15*15); } */ /////*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*////// //CollisionDoesNotExist /////*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*////// /* //TODO @Constraint(severity="error", key={a1, cdne}, message="x") pattern collisionDoesNotExist(a1:Actor, a2:Actor, ss:CrossingScenario, cdne:CollisionDoesNotExist) { //This second one is required because we do not want to enforce both a1->c->a2 and a2->c->a1 CrossingScenario.actors(ss, a1); CrossingScenario.actors(ss, a2); Actor.relations(a1, cdne); CollisionDoesNotExist.target(cdne, a2); CrossingScenario.maxTime(ss, maxTime); Actor.width(a1, w1); Actor.length(a1, l1); Actor.xPos(a1, xPos1); Actor.yPos(a1, yPos1); Actor.xSpeed(a1, xSpeed1); Actor.ySpeed(a1, ySpeed1); Actor.width(a2, w2); Actor.length(a2, l2); Actor.xPos(a2, xPos2); Actor.yPos(a2, yPos2); Actor.xSpeed(a2, xSpeed2); Actor.ySpeed(a2, ySpeed2); //check(dx^2 + dy^2 < 15^2) check((x1-x2)*(x1-x2) + (y1-y2)*(y1-y2) < 15*15); } */