From e3774317421935b8d63e2e0ad08a141853d31908 Mon Sep 17 00:00:00 2001 From: Aren Babikian Date: Mon, 11 Jan 2021 06:42:10 -0500 Subject: first version of the simpleScenario MM+VQL. noRealMatches bug found --- .../ecore-gen/simpleScenario/Actor.java | 205 +++++++++++++++++++++ 1 file changed, 205 insertions(+) create mode 100644 Domains/traffic.scenarios.simplified/ecore-gen/simpleScenario/Actor.java (limited to 'Domains/traffic.scenarios.simplified/ecore-gen/simpleScenario/Actor.java') diff --git a/Domains/traffic.scenarios.simplified/ecore-gen/simpleScenario/Actor.java b/Domains/traffic.scenarios.simplified/ecore-gen/simpleScenario/Actor.java new file mode 100644 index 00000000..c4ee874e --- /dev/null +++ b/Domains/traffic.scenarios.simplified/ecore-gen/simpleScenario/Actor.java @@ -0,0 +1,205 @@ +/** + */ +package simpleScenario; + +import org.eclipse.emf.common.util.EList; + +import org.eclipse.emf.ecore.EObject; + +/** + * + * A representation of the model object 'Actor'. + * + * + *

+ * The following features are supported: + *

+ * + * + * @see simpleScenario.SimpleScenarioPackage#getActor() + * @model + * @generated + */ +public interface Actor extends EObject { + /** + * Returns the value of the 'Type' attribute. + * The literals are from the enumeration {@link simpleScenario.ActorType}. + * + * + * @return the value of the 'Type' attribute. + * @see simpleScenario.ActorType + * @see #setType(ActorType) + * @see simpleScenario.SimpleScenarioPackage#getActor_Type() + * @model required="true" + * @generated + */ + ActorType getType(); + + /** + * Sets the value of the '{@link simpleScenario.Actor#getType Type}' attribute. + * + * + * @param value the new value of the 'Type' attribute. + * @see simpleScenario.ActorType + * @see #getType() + * @generated + */ + void setType(ActorType value); + + /** + * Returns the value of the 'XPos' attribute. + * + * + * @return the value of the 'XPos' attribute. + * @see #setXPos(double) + * @see simpleScenario.SimpleScenarioPackage#getActor_XPos() + * @model required="true" + * @generated + */ + double getXPos(); + + /** + * Sets the value of the '{@link simpleScenario.Actor#getXPos XPos}' attribute. + * + * + * @param value the new value of the 'XPos' attribute. + * @see #getXPos() + * @generated + */ + void setXPos(double value); + + /** + * Returns the value of the 'YPos' attribute. + * + * + * @return the value of the 'YPos' attribute. + * @see #setYPos(double) + * @see simpleScenario.SimpleScenarioPackage#getActor_YPos() + * @model required="true" + * @generated + */ + double getYPos(); + + /** + * Sets the value of the '{@link simpleScenario.Actor#getYPos YPos}' attribute. + * + * + * @param value the new value of the 'YPos' attribute. + * @see #getYPos() + * @generated + */ + void setYPos(double value); + + /** + * Returns the value of the 'Length' attribute. + * The default value is "0.0". + * + * + * @return the value of the 'Length' attribute. + * @see #setLength(double) + * @see simpleScenario.SimpleScenarioPackage#getActor_Length() + * @model default="0.0" + * @generated + */ + double getLength(); + + /** + * Sets the value of the '{@link simpleScenario.Actor#getLength Length}' attribute. + * + * + * @param value the new value of the 'Length' attribute. + * @see #getLength() + * @generated + */ + void setLength(double value); + + /** + * Returns the value of the 'Width' attribute. + * + * + * @return the value of the 'Width' attribute. + * @see #setWidth(double) + * @see simpleScenario.SimpleScenarioPackage#getActor_Width() + * @model + * @generated + */ + double getWidth(); + + /** + * Sets the value of the '{@link simpleScenario.Actor#getWidth Width}' attribute. + * + * + * @param value the new value of the 'Width' attribute. + * @see #getWidth() + * @generated + */ + void setWidth(double value); + + /** + * Returns the value of the 'Speed' attribute. + * + * + * @return the value of the 'Speed' attribute. + * @see #setSpeed(double) + * @see simpleScenario.SimpleScenarioPackage#getActor_Speed() + * @model required="true" + * @generated + */ + double getSpeed(); + + /** + * Sets the value of the '{@link simpleScenario.Actor#getSpeed Speed}' attribute. + * + * + * @param value the new value of the 'Speed' attribute. + * @see #getSpeed() + * @generated + */ + void setSpeed(double value); + + /** + * Returns the value of the 'Relations' containment reference list. + * The list contents are of type {@link simpleScenario.Relation}. + * + * + * @return the value of the 'Relations' containment reference list. + * @see simpleScenario.SimpleScenarioPackage#getActor_Relations() + * @model containment="true" + * @generated + */ + EList getRelations(); + + /** + * Returns the value of the 'Placed On' reference. + * It is bidirectional and its opposite is '{@link simpleScenario.Lane#getActors Actors}'. + * + * + * @return the value of the 'Placed On' reference. + * @see #setPlacedOn(Lane) + * @see simpleScenario.SimpleScenarioPackage#getActor_PlacedOn() + * @see simpleScenario.Lane#getActors + * @model opposite="actors" required="true" + * @generated + */ + Lane getPlacedOn(); + + /** + * Sets the value of the '{@link simpleScenario.Actor#getPlacedOn Placed On}' reference. + * + * + * @param value the new value of the 'Placed On' reference. + * @see #getPlacedOn() + * @generated + */ + void setPlacedOn(Lane value); + +} // Actor -- cgit v1.2.3-70-g09d2